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Everything posted by dmatt76
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Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
dmatt76 replied to Graphics's topic in Official Newsletters
30 years ago we could get all the planes, all the battles, all the ships, maps, great realism, ubeatable immersion in one package - on a few floppies... Now we are happy if we get one plane with not much else after years of waiting... -
Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
dmatt76 replied to Graphics's topic in Official Newsletters
Iranian drones shahed? -
Kola Development Report | Bat Bomb Progress | F4U-1D on Finals
dmatt76 replied to Graphics's topic in Official Newsletters
So it means no Sniper Pod in Q2 2025... In January there was plan for Q1-Q2... -
Canopy & MFD Reflections static and none are the same!
dmatt76 replied to Leonski's topic in Bugs and Problems
It's been a year now since they are unable to fix it... -
invite invalid
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SAVE / EXPORT - confusing names...
dmatt76 replied to dmatt76's topic in DTC - Data Transfer Cartridge
No, thanks But still - it is confusing. It should be saved automatically within *.miz files and "save as" should save it on a disk as DTC... -
I've tested DTC and it seems like options SAVE / SAVE AS just create a temporary session file for as long as we stay in the editor. It doesn't actually save any file. When you quit the editor, you will loose that files. The only way to save file to your disk is EXPORT option. Is it suppose to work that way? "Ghost" files saved only for editor session and "export" for actual save?
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I bet it is AH-1 Cobra. Wags mentioned earlier that Cobra is a matter of "when" not "if", the same words used for Apache back then. And in the last QA he mentioned that they are waiting for Black Hawk becasue now they could do a version with analouge cockpit and they want the newer glass cockpit. Although Cobra doesn't make any sense in DCS World...
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OH-6A by Tobsen and Eightball
dmatt76 replied to tobi's topic in Flyable/Drivable Mods for DCS World
The opinion about the best mod for DCS ever created isn't motivating? Lots of videos with OH-6 to which AH-6 would join? Put some donate form - maybe together as a community we will fund the AH-6 -
Canopy & MFD Reflections static and none are the same!
dmatt76 replied to Leonski's topic in Bugs and Problems
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I don't think triggers work that way They don't magically change texture with brush strokes for a plain, sand color and realistic look
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Does anyone know where is such a nice, clean desert from ED trailer? I checked Iraq and Afghanistan but there are only badly made brush spots all over the place and ugly grass... Or maybe it hasn't made it to the early access yet?
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On Discord on Thrusday
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There could be other factor in all of this. It is possible that ED got a contract to develop F-35 sim for some military user, especially with so many new countries buying F-35, like earlier with A-10C II, and - possibly - Chinook. The DCS version could be similiar to A-10C - just dumbed down with stuff which is allowed / already known to show in a commercial product.
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Wags in AMA mentioned the release windows - Q1 or Q2 2025
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Dramatic FPS drop in VR with the last patch
dmatt76 replied to scorpion80's topic in Bugs and Problems
I have my textures set to medium because of the Apache. That was the first module which couldn't handle the high textures in VR with my setup, it was unplayable in Quest 2 - 5 fps and glitches all over. I changed to medium and it is back to butter smooth. F-16 and F/A-18 works great on high settings. Now Chinook can not handle medium textures - luckily not 5 fps, just 25, but still - I remember when it launched it was much better. -
Dramatic FPS drop in VR with the last patch
dmatt76 replied to scorpion80's topic in Bugs and Problems
I have the same. stable 45 fps in every module but in Chinook it drops to 25-30, no more. It was much better before the patch. -
Reset is reset - simple as it is This is INSTANT trim, maybe a better word instead of "reversed" is "mirrored" you hold the force trim release, then: - steering of the aircraft is disabled - when you move the stick, the trim position is simultaneously moved in the opposite direction e.g. - you move the stick forward, the trim position goes backward the same distance, and every other way around - if you move the stick from forward to center, the trim goes from center to forward = you have centered stick and trimmed in forward flight - if you move the stick from center to forward, the trim starts to go back to center, you can release it halfway and meet the trim and the stick position at the same place - then you can move stick forward and trim goes to the center - you have neutral trim and you are ready for landing without any harsh pitch change So it is like in the mirror, when you move your hand left and your reflection moves to it to the right Works great while trimming
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yeah, I included a video how it works in other sim everyone is foribiden to mention here, even it is completely different, so it got deleted... I have the Apache since day one, tried all the options. It works similiar, but when you want go back with the trim to the center it is not so easy in the Apache, because you will always pitch up. Let's hope there are open minded people who do notice good ideas and bring them to DCS too.
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No, it is not the same. It is not about setting trim when you return to center, it is about trim position working opposite to joy axis while blocking the axis move - it is much more fluent and smooth. Works like magic with centered spring, there is absolutely no abrupt changes in pitch whatever you do like in the Apache now.
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The big problem with centered spring joystick is when you trim and go back to the center with the stick, you have big jumps in pitch. Requesting a reversed trim action to joy axis while holidng the Force Trim Release. In straight flight, when you have your joystick forward, you press and hold force trim, then you move the stick to the center. While moving the joy axis, it is like you are still holding the stick forward and the trim moves to the place when was the stick while flying forward. When you reach the center position you release the force trim and you have forward flight trimmed with the stick centered without any changes in pitch, the helicopter can fly stable as a rock. I would like to see in the DCS helicopters the reversed axis trim, it would make flying for all the centered spring joystick usrs much better,
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OK, they work. They don't work for me because of some mod, don't know which one, but narrow it down to tree fix, caucasus textures and most likely - MH-47 mod