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dmatt76

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Everything posted by dmatt76

  1. I've checked after cold start and in instant action, during rain and sun. Any speed, after park or after off, slow, med, fast - they dont move for me
  2. I tried to turn them on and they don't
  3. The biggest problem with getting official is licensing, then ED policy to use only official documentation. And I don't agree that it can't cost as much as Kiowa or Chinook, especially when mods come with such a great selection of additional assets. With the official "not simple" modules you get half cooked aircrafts with just a promise of possible completion in following years. I would rather pay for simple mod and bunch of assets
  4. Just ask for 60$ in early access and it will be the best deal DCS has had for years! You are the one and only devs who understand, that DCS is not about modules or maps. It is about all the assets needed to create immersive missions and campaigns.
  5. The map looks great overall, but mostly thanks to a more detailed mesh of the mountains. I can see two major problems - it has definitely too many plants, especially on the mountains - they are evenly put from the very top to the bottom, you really can't find a single rocky ridge, pure rock - everything is covered with plants like under a blanket. Also, the ground texture has weird brown and green spots all over. Again, its hard to find a plain piece of land, it just green and brown spots that you can really tell what brush what used to make them. It need some kind of randomness and more different patterns on the ground.
  6. Are we going to get any bases in Saudi Arabia? Can't imagine a Desert Strom campaign without some air bases in SA, like Al Jouf from which all it began. We don't need detailed region with villages and stuff but at least two air bases in Saudi Arabia would really help to make a proper Desert Storm campaign
  7. Great inside how the skids work
  8. Nice update, but I think the friction was better before. Now the skids seem more slippery and they bend much more, like a Robin Hood's bow even at gentle touch down. It's like landing on a dowsing rod.
  9. Randomly I get strange reflection on the canopy. Seems like it is from kneeboard map, but it can pop up even with the pilot body turned off by default. It is usually present when loading the mission first time after launching DCS, second load is OK, then it is random. The reflection visibility depends on the roll rate RTX 3070 updated drivers These are from Afghanistan runway start instan action mission
  10. So, you have FC24, I don't and that's what I am trying to confirm... Does the F-22 work as intedned only with FC24...? It doesnt matter if I have A-10 or MiG-29... I HAD Fc3, I have F-15C installed and cant make the F-22 to fly until I jump in F-15C mission first
  11. I had FC3, didn't buy FC24, so I only have F-15C now Downloaded the latest 3.0 version and still I can only fly the F-22A if I jump to F-15C first, if not - there is only AI F-22, F10 map if set as player Is this the only way to fly the F-22A now or it works nornally with FC24?
  12. Not implemented
  13. Ok, indeed now it is working only in certain modes: PRE, CCRP, BORE - it doesnt work in CCIP and VIS and the AGR page changed... So it doesnt depend on weapon, it depends on weapon mode now. Sadly, I cant see it mentioned in any patch notes...
  14. I tested with Mavericks It used to start with AGR forced, but on the right you could choose all the other modes, now it is empty, you need to go back to nav. Before it looked like this
  15. I've noticed that every time I do cold start, after switching to AG mode, AG radar is only in AGR mode, clicking the AGR button doesn't show other ground modes as it used to. You have to switch back to Nav mode, then click CRM on radar and after that you can turn on GM, GMT and SEA modes. But after hot start in the air, the AG radar is already in GM mode when switching to AG main mode...
  16. I will see if the project can be updated and converted do PDF as it is not my decision. However there is always up to date version without any adds, but in polish language - you can check it with autotranslate option in your web browser] AH-64D Apache poradnik - Szkoła latania DCS World
  17. Thanks! FMU-152 is also selectable for Mk82 etc but I've already seen comments that "what is available where" is not correct now and will be updated in June patch
  18. Ok, I will try to make it simple YES or NO questions I set in ME cluster bombs with airburst 1200 ft. I click fly and I can see on MFD my CNTL setting 1200 ft - precise as I set in ME. - So I assume my computer already knows all the settings? I don't need to insert the same settings again to confirm that? - Still, I can edit on MFD the airburst altitude to i.e. 1500 ft. So will this mess with the attack, because bombs are still set to 1200 but the computer is set to 1500ft? The same with GP bombs - I set in ME M90E4, arm delay to 2 sec and tail fuze AD to 2 seconds - still I can change the arming delays inflight on MFD to i.e 4 seconds. So does it mean it wont affect the bombs? They will still arm after 2 seconds? (I know that Arming Delay really doesn't matter in DCS but as a content creator of detailed guides I will have to explain how it works ;)) - even with FMU-152 as tail fuze you cant change on MFD function delay on GP bombs - only on JDAMs - ist that correct or WIP?
  19. I've just showed you on the screenshots that you can change it... So are the changes a bug? Don't matter anyway? Will be removed in future updates?
  20. I don't get that... What you set in Mission Editor is on the MFD, in the cockpit - so what do you want to tell the computer?? It seems to know everything already Edit means "change" settings and you can still change them inflight - but is it a bug or "correct as it is"....
  21. I have the first, simplest fuze, set 4 and 0 in mission editor and still can change it to 2 and 8 inflight. Cluster - set 300 in ME, then can change it inflight to 1500 or else. I wonder is that correct and new fuzes just give us option to delay detonation to 24h and air burst for GP bomb or something should be not available inflight with the old fuzes...
  22. Despite new fuze options in mission editor, you can still edit them in the cocpit while inflight, like burst altitude of cluster bomb, arming delays etc. Do they override the mission editor options or will not work? I've noticed that some fuzes add more options but even if you don't choose the FMU-152, you can still change some arming delays in the cockpit. So, what you should really set on the ground and what should be available also on MFD?
  23. Just wanted to share other form of tutorials than YT - step by step guides with pictures. They are in Polish language, but with current auto translate option in every browser you may find it useful in your language too. 8 guides for Phantom II so far and approx 200 for other modules, more to come. http://dcsworld.pl/category/f-4e-phantom-ii-poradnik/
  24. Just wanted to share other form of tutorials than YT - step by step guides with pictures. They are in Polish language, but with current auto translate option in every browser you may find it useful in your language too. 8 guides for Phantom II so far and approx 200 for other modules, more to come. http://dcsworld.pl/category/f-4e-phantom-ii-poradnik/
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