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hancerPL

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Everything posted by hancerPL

  1. Yes, weight is ok, but it's about flight behavior. It is different without load and with full load.
  2. Hello I'm sending a preview video. link
  3. Overloading the machine, you can reload the machine without any problems and it does not affect the flight. What's more, you can take off without any problems and you don't lie down on the wing. Machine weight 55733 lbs, GBU-10 load, and this significantly exceeds the take-off weight.
  4. TGP - only displays reasonably well in one mode. The rest shines like a lantern. At night it is impossible to track anything at all.
  5. Hello Feel free to come to us vbw304.pl We have active instructors for most planes. Own servers 24/7 (no password required), discord, teamspeak and forum Forum . regards Hancer P.S. The wing has different planes, we don't focus on one model. The basic ones are: A-10C II, F-15C, F16C, F / A-18C. In the future: AH-64, F-15E We invite all pilots regardless of their level of knowledge.
  6. The fix here was for me to go into the device manager, locate Human Interface Devices, and delete any USB Input Devices or HID-compliant game controllers that started with the Hardware ID of USB\VID_044. Then reboot or 'Scan for Hardware Changes',
  7. I have added Cyprus airports and it works fine.
  8. From a certain version, the visibility of ground units has appeared. Maybe someone needs it, but it floods the map with unnecessary information. This can be turned off in the map menu, but it should be in the general menu and permanently. And there is also a problem with the lack of the correct barometric altitude. Greetings
  9. This should work in the presence of EWR. It is different for me on a mission, regardless of the existence of a radar station, patrols are sent into the air. I don't know how to explain it anymore. sp59.miz sp59_patrol.lua A mission where we destroy EWR and planes are still reborn.
  10. Hello There is a problem with A2A Dispatcher, it advises against machines without EWR. Name Ewr1, you can change freely and this is how patrols are reborn.
  11. I have a problem, server 2021-03-31 00:13:52.231 INFO SCRIPTING: Error in SCHEDULER function:[string "C:\Users\GILDIA~1\AppData\Local\Temp\DCS.Gildia_S3\/~mis00005719.lua"]:79702: attempt to call method 'PlayerTakeOff' (a nil value) 2021-03-31 00:13:52.232 INFO SCRIPTING: stack traceback: [string "C:\Users\GILDIA~1\AppData\Local\Temp\DCS.Gildia_S3\/~mis00005719.lua"]:8063: in function 'PlayerTakeOff' [string "C:\Users\GILDIA~1\AppData\Local\Temp\DCS.Gildia_S3\/~mis00005719.lua"]:79702: in function <[string "C:\Users\GILDIA~1\AppData\Local\Temp\DCS.Gildia_S3\/~mis00005719.lua"]:79687> (tail call): ? Regarding Moose functions -- Call take-off function. if _unit and _playername and _base then self:PlayerTakeOff(_unit, _baseName) end end
  12. I have a problem, he does not see this unit for me. A wants it to detect units in the zone upon respawning. ZoneMash_1 = ZONE:New("ZoneMash2") Mash_Spawn_1 = SPAWN:New("MashPiech1"):InitLimit( 1, 0):Spawn() ------------- ZoneMash_1 = ZONE:New("ZoneMash2") Test_Piech_1 = SCHEDULER:New( nil, function() MashPiech_001 = GROUP:FindByName("MashPiech#001") if MashPiech_001:IsPartlyOrCompletelyInZone(ZoneMash_1) then trigger.action.outText('yes', 10) end end, {}, 5, 5 )
  13. No exaggeration, but it would be nice to add a few new names. As missions are written for more people, the ones that are there are not enough.
  14. Yes, I confirm it is good, because it was on the server that the program for counting statistics broke the matter.
  15. That's what the scripts are for. You add moose and then another lua. with the entry As for the mission restart info, you can add it to the same file Of course, you also need to set the trigger to reset the mission.
  16. After the last update, Moose does desync on the servers. It is impossible to use the scripts correctly. I had to remove it and it is mission and server independent.
  17. I don't know if it's important, but AMRAAM is not effective at higher AI levels anyway. These machines get into such overload that no pilot would survive. It doesn't have much to do with realism, it is not an air show, but a flight of a combat machine with full load.
  18. Yes, that's how I use it, but maybe ''myfunction'' will be simple.
  19. Maybe someone describe the function what we give instead of 'a' and 'b' - please do not refer to the link with the function because there is no description.
  20. We do painting, something from our group. If I had a Cockpit Template, it could be slightly improved.
  21. Hello There's a problem because Case doesn't change. What time of day it will be when the mission starts so I stay, Case. And at nightfall, we have Case I instead of Case III.
  22. Hello Fellow pilots complain that after A-10CII has entered the server, FPS drops. And that's just how these new machines appear on the server.
  23. Hello I want to make a border that works like a zone. Only you will not need to set up dozens of small zones. The zone works, but only for one group, how to do it for more groups, or better for the whole coalition? Red1 = SET_GROUP:New():FilterPrefixes("Red_"):FilterStart()-- set group 'Red_Pig' Zone_Pig = ZONE:New("ZonePig1") Escort_Pig = SCHEDULER:New( nil, function() if Red1:IsPartlyOrCompletelyInZone(Zone_Pig) then MESSAGE:New("Yes !!!", 60):ToAll() Escort_Pig:Stop() end end, {}, 2, 2 ) FilterPrefixes ("Red_") doesn't feel like running. :helpsmilie:
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