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iantron

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Everything posted by iantron

  1. You can do it! It is hard though, and that much more rewarding. There are a few procedural things you'll want to do to make it easier. 1. Turn off your curves. I know it sounds counterintuitive, but your balance will change throughout the flight. If you don't stay perfectly trimmed the whole time (you won't) you'll be trying to fly with greater sensitivity for say pitch up than pitch down. It's really hard for your brain to get used to that 2. Set wing sweep to manual (bomb or other). Changes in wing sweep during AAR will also change your pitch tendency. 3. Sounds obvious but try to just stay out of the wake turbulence. 4. Some people set speed brake. I think this is to get quicker feedback when reducing throttle, but it might also bring the engines into a more responsive region. Guessing on the last part. 5. Don't forget to set air source to L so jester doesn't pass out from the fumes and stop giving you tips.
  2. Jester is perfect lol. You're talking about Iceman.
  3. I agree, but for the time being you can use the "jester... Options" menu to accomplish the manual waypoint entry. It's pretty slow though. I can't wait till I can just flip to the back seat and do it myself.
  4. OOOOOOOh, that is a big improvement already. I didn't realize it would push the frequencies to all human flights when I only had 1 selected. That'll make a big difference in the short term 2) you're saying you have multiple tomcat flights operating on the same frequency? The tomcat radios support very similar frequency ranges to the hornet, you just have to get the right radio. Don't change your process on my account, but I think you have the flexibility to do anything with the Tomcat that you can with the other birds. Good to know that's how it works for now though. Thank you!!!
  5. A proper clickable high poly cassette player.
  6. Great piece of software! I'm noticing a few odd behaviors that I'll point out. 1. Every time I select a new flight from the 'General' tab, the comm card values are overwritten from values in the .miz file for the aircraft. This is problematic if I want to customize the card and standardize those modifications across multiple flights. Essentially I would have to manually retype the desired frequencies for every flight. (I think the inter-flight freqs are not overwritten when the relevant 'General' checkbox is ticked. I love that it can pull from what's in the mission, but it would be nice to force a lock/override on desired channels that I want to standardize. This could be a nice way to generalize the checkbox for interflight frequencies that you already have on the 'General' tab. 2. Tomcat flights always get the same inter-flight frequency even if they have different names. 265 MHz. It looks like the desired behavior is to keep the GV5J standard interflight. 138 for inter-flight 1.
  7. Actually yes momentarily yesterday, but only in DCS, and it went away after restarting wmr.
  8. I had the same as well. I would like to try using it like you described but wasn't able to get it to respond.
  9. It's the bank and pitch reference on your pitch ladder.
  10. It is correct. That wing is not a velocity vector, just wings on the pitch ladder. Switch to landing mode and you'll see the velocity vector for comparison.
  11. I have a setup I like for the 14 as well if you're interested. Bindings are almost entirely done in DCS, so I only maintain a diagram. Check the tray icon to make sure your profile is selected. Anything bound in the STT software will override bindings previously made in DCS.
  12. There's a task tray icon you can use to select profiles as well.
  13. I tried it out when I first got mine. Seemed fine. It's a more relaxed angle for your arm and particularly your wrist anyway. Maybe wait to see if anyone has been doing this long term.
  14. Depends. In TWS they are clearly displayed on the TID. Once you go STT, you get a line to target. Once you're used to the limits you can eyeball it, or reference your heading before and after the turn, or check the BR data readout on the TID. The limits are +/-65° horizontally, and I think +~70/-~55 vertically. Check the manual for the exact vertical limits.
  15. That was kind of confusingly worded. I was just trying to highlight that you don't always have to break your own lock/track and trash your missile to evade a long range shot from an opponent. Turn a bit to the left and keep guiding your missile until it goes pitbull. The degree of turn can be appropriate for the situation. It should be very easy to defeat if your opponent launched at r-max. Separately are beaming and cranking synonymous? I always thought that beaming meant flying perpendicular to the missile flight path and cranking... that but to a lesser degree. The more I think about it the less likely that seems correct.
  16. Yeah it should mean that. Or I don't know of any exceptions. Of course there could be another on the way already. Also regarding beaming, I always thought of that as putting the missile at 3/9, but it can be less especially for long shots. I.e any change of course will defeat a max range shot. Guess when they launched and decide how far you need to crank based on that I guess.
  17. Works fine if you set it up properly. I used to use it for afterburner gate.
  18. I'm not sure what you mean by the clutter and clear region if not the actual MLC region. Is there an amplifier governing the area just outside of the MLC filter? Or are you saying that the returns within the MLC have an adjustable gain?
  19. Also I think this is what the PD clutter knob is for. There may be situations where auto control is filtering too aggressively and you can just turn it down instead of off.
  20. A pulse lock provides range for missile guidance. CW though shouldn't be able to range the target though. I think we're talking about the TCS keeping the radar pointed in the right direction until the RIO can obtain a supplementary pd-stt or p-stt lock to supply range. Regarding the MLC conversation, turning off MLC would allow ground clutter and the real return in. If there was sufficient "contrast" maybe you could still get lock. I don't know. Alternately if you already have a PD-STT or a P-STT then the returns are filtered by the range gate, effectively eliminating the ground clutter unless the target is "very" close to the ground. Anyone know how long the range gates are?
  21. It sounds like a knotching target can be amongst ground clutter that is not significant enough to prevent lock. The MLC filter will completely block the target, while unfiltered returns might be lockable despite having some clutter. Did I get that right?
  22. I 3xe eject in the Tomcat all the time.
  23. "Hold AI Transmission" gets grayed out when I select "Broadcast Parallel", but that' the exact configuration that I would like to use :(. Is it possible to enable this in a future version, or is there a workaround to make it behave this way? I want to say a full marshal inbound call for the supercarrier w/o the carrier starting to respond before I'm done, in a multiplayer environment and w/o having to repeat (dynamic switching).
  24. Wait... So what does it do now? It flood the target with radar but does not gather any information from it? Can you effectively transition to a full radar lock or vice versa?
  25. Jester should probably complain about the gas odor if you don't set left engine air source during AAR. I'm not sure if there would be a visible effect though, guessing not.
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