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Miguel21

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Everything posted by Miguel21

  1. Hello, It is not easy to create a PDF, some people complain that it is too long and too complete, others that it is incomplete... Not easy to satisfy all of you...^^ Concerning the "DCE_installer.exe", it tries to write in the MyDocuments folder\DCE_Installer, a file named option.txt to keep in memory your path choices. Do you have a MyDocuments folder? Or have you moved it somewhere else? If not, try with superUser or Windows Administrator rights, when you run "DCE_installer.exe". Concerning OvGME and its path, I don't understand exactly what you are asking for, but it is necessary: - at first (1/a/ in the PDF) install OvGME, somewhere ^^, where you want, let's say the path C:\ovgmepathB, note that OvGME will ask you to create a Mod folder (for example) - in a second step, (1/b/ in the PDF), fill in the requested paths, for the OvGME line, put the path where you have installed OvGME\mod, in our example: C:\ovgmepathB\mod Translated with www.DeepL.com/Translator (free version)
  2. ScriptsMod.20.43.64\Mission Scripts\EventsTracker.lua ligne 369 The problem is to find easily (and only once) the base of origin of the planes. And I think that for that, it is necessary to integrate it in the camp_status file, like the XY position of the virtual bases. And this is done only once during mission generation. Then, to make the "correlation" between the name of the plane in the game and the name of the plane in the mission generation. I suspect that this will not be easy...
  3. as I told you, the despawn does not look at the origin of the base. Therefore, it is absolutely necessary to delete the virtual base on the "Shiraz" base. If there is still a problem of Tanker on the car parks of Shiraz, then move them to the virtual base of "Bandar". A solution for Shiraz would be to prohibit the Despawn of the players, I think it's possible, but your AI wingers will still be despawned. Translated with www.DeepL.com/Translator (free version)
  4. yes, but I don't think you need the virtual air base in Shiraz.
  5. PS: elevation is in meters, not Feet, So, for Bandar Abbas, i suggest elevation = 1000, Because it is a difference of 1000m between the altitude of the ground and the plane, which gives the condition of despawning.
  6. unfortunately, I have several current "input", and this bug is not a P1 (priority n°1) The "CampaignMaker" deplores the Tanker bug, but announces that it is "minimal" because there are others taking off correctly from Shiraz. For the patch that I would have to integrate, I would have to do several tests, it would take me one or two weeks. Because yes, the ideal would be that we only despawn the planes approaching their own base. I suggest you eliminate the virtual air base at "Shiraz"...
  7. Indeed, in the beginning these virtual bases had been created in Iraq where the reds will not go, therefore no bp of overflight of these virtual bases. There you created virtual bases allies which were not taken into account, which is good ^^ because it will allow me to make a correction
  8. By any chance, did you pass within 20km of this position?
  9. weird, the only pb(for the moment) that I see, is that you are close to a virtual base (-20km), less than 1000m. But close to your own base, ... I don't understand. Do you have a track (tackview) to upload?
  10. ha ?
  11. Hello everyone, just to inform you that this thread is related to the original DCE, created by Mbot, and it doesn't seem to support it anymore. The thread concerning the "active" or "supported" campaigns by CEF and Miguel21 are here: These are among others: TF-71 TF-74 TF-68 Over Persian Gulf India-Pakistan War 1971 over Caucasus-CVN IRAN-IRAK WAR CAMPAIGNS Eagle_01 Campaigns Eagle_01 WW2 campaigns Eagle_01 Afghan Bear trap campaigns Polia's IRIAF Tanker War Roll's Hot War In The Cold So, in the end, for all the campaigns mentioned above, no need to post here... Thanks
  12. hi and thank you for your interest in these campaigns ^^ These planes disappear at the last wpt when they descend below a certain altitude and a certain level of petrol.
  13. Thank you I had already transmitted your discovery to the author (who is away for a long month) Thanks for the fix
  14. Hello, I don't think the changlog of the scriptMission had been posted, so here it is: These are the changes since the release 20.38.01 to the version that 20.43.6x that already equips the Crisis campaigns:
  15. Mods\tech\DCE\Missions\Campaigns\YourCampaign\Init
  16. Hi I had seen this problem before I switched PCs. I think the causes are: - PC configuration too right, at the beginning of the mission, the loading of DCS makes buggy the position of the wings of the F14 which "must" pass through the adjacent planes. - wind or too fast CVN speed - the CVN is running: it's worse To set this up, without "changing PCs", try it out: - to display the F10 view at mission launch - lower the CVN speed in conf_mod - do not ask the CVN to turn - play Crisis Light missions - restart the mission several times as you have already done, as it is already in memory, it bugs less when loading. Translated with www.DeepL.com/Translator (free version)
  17. Sinon? tu comprends le Français? ^^
  18. This means that DCE cannot retrieve the information of the played mission. To do this, it asks you to disable DCS's write protection by modifying the file DCS World\Scripts\MissionScripting.lua or DCS Open Beta\Scripts\MissionScripting.lua and to modify with Notepad++ while being in ANSI or UTF-8 (and especially not UTF-8 BOM) To add 2 lines in front of the lines --sanitizeModule('os') --sanitizeModule('io') As explained in the PDF that follows the campaign However, since each time DCS updates these lines return to their original state, I strongly suggest you use the OvGME utility that will do this with a simple click. As explained in the PDF following the campaign ^^ Translated with www.DeepL.com/Translator (free version) Indeed, the script 20.38.01 does not take into account the path before "Saved Games". I will try to make an automatic correction with DCE_Installer Thank you ZeroReady
  19. oops, sorry, the message from above was for someone else, sorry... I found my error on DCE_Installer I'll send you a patch later, until then, no need to test, it won't work ^^ On the other hand, it's strange that FirsMission.bat doesn't copy the address in the first mission. Or you are already playing the second mission (DCS succeeded in validating the first mission). To be sure to play the first mission, you have to click on "restart" the campaign, or something like that. (in DCS game) If not, make a screenshot of Firmission.bat once the mission is created, it should look like this: Translated with www.DeepL.com/Translator (free version)
  20. oups, error ^^
  21. it's not easy to follow you you change the campaign and thus the script version... Well, here, with TF71 , the bug is that you gave "DCS open.beta" in path.bat, but "DCS" in the mission. It must recreate the first mission with FirstMission.bat each time you change something in path.bat and/or after a new campaign installation (TF71 hornet is a new campaign, even if you have installed TF71 Tomcat, so you have to restart FirstMission.bat). Translated with www.DeepL.com/Translator (free version)
  22. No, it depends on the version Now the script accepts the 2 ways to write the path saved games
  23. Oddly your batch file does not display the error message. I'll send you the installer in MP
  24. Your error has evolved before: your savedGame path was bad then: you hadn't generated the first mission Now, it's very interesting but also very worrying, a part of the script that always worked, bug with you. Maybe because of the encoding, maybe because of the installer. I don't know. But now, I'll need your log (with the F18 Bug). From the firstmission.miz to F18 From path.bat (F18) And the Active folder (always F18) Yes, it's a lot and I'm sorry Translated with www.DeepL.com/Translator (free version)
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