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Miguel21

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Everything posted by Miguel21

  1. You can make the request ^^ But I think Cef will do a campaign series on Syria when Cyprus is present. And when Cef does a campaign series, you'll usually have: 60~80% of the flyable planes offered ^^
  2. The DCS logbook? or the DCE debriefing (text)? Also, please post in the DCE thread, we don't necessarily read all the other threads (I stumbled upon yours by chance ^^)
  3. Persian Gulf (PG) is not Syria, they are two different maps ^^ We do not yet offer a DCE on the Syria map. For OvGME, I think you are not using it correctly, but well, if you get there in "manual" ^^ no problem, you'll just have to start again at each DCS update. In a few hours/day, we will propose a F-18 campaign (purely aeronaval) in the Caucasus, compatible with the new version of Open Beta (2.7.0) and the display of the new clouds. This will be a test campaign. As the taxiing on the SuperCarrier works very well, I took some time to make sure that there are as many planes on the deck as possible, and that the player does not spawn on the Sixpack (unless necessary) to enjoy the show. Translated with www.DeepL.com/Translator (free version)
  4. From memory we don't have "Falcon in Syria"... Concerning Open Beta: we test our campaigns on this version, so we can't "certify" that these DCE campaigns modified by Cef, work on "DCS World", you can test, but we don't provide after sales service on them ^^
  5. We'll talk about it again when DCS supports multithreading and we can place several thousand units on the ground ^^
  6. Hi, there, For Syria, nothing yet, I think Eagle01 is planning something, Cef is waiting for Cyprus to come out before working on it. For the flights on the Gulf, it can be due to bugs (especially if you use the Mission Planner), but we are still working on it, and we are fond of your mission sendings and tackview to find these bugs) Concerning the timings and the respect of the TOT, give yourself more time by increasing the value startup_time_player in Init/conf_mod Translated with www.DeepL.com/Translator (free version)
  7. "flight delayed" is nothing, it's just that your plane starts 1s after the start of the mission yes, in theory, you have to respect the departure time, but there are sometimes (often ?^^) bugs on the schedules or support planes that can't take off for some reason That's why I asked you for the mission. To see where the bug is. Tacview is a very useful utility, which tracks everyone's flight. Look it up on the web, you'll find it easily. Translated with www.DeepL.com/Translator (free version)
  8. 2.5 on Open Beta or 2.5 on DCS World? Can you give us the mission and possibly the tackview?
  9. Coming soon:
  10. it will happen soon ^^
  11. hello, as Cef said, we are starting to work on it, and it's going to be quite a surprise, so wait a bit ^^
  12. looking for "pedro
  13. was the CVN turning? did you touch the CVN speed in the conf_Mod? Is your PC limited, and when loading the mission, it lags a bit?
  14. We will put back the AI with the players in MP when SuperCarrier will be able to manage the appearance of all this without collision. Which is far, very far from being the case now. Not to mention the seats occupied by the AIs which are fewer seats for the players.
  15. all flights are created according to the availability of the aircraft, and according to the flight time of the mission Which you can change here: camp_init/mission_duration (attention, any change in camp_init will require a restart of the campaign "FirsMission.bat" On the contrary, any modification of conf_mod, simply requires a "nextmission.bat)
  16. this error is known I will correct it later, because normally it does not interfere: It is present when you request a MP mission and play it in single player or by opening the mission editor. If you play a MP mission while hosting a MP game via the multiplayer menu, this error does not appear. But hey, To make it totally disappear, you just have to not ask for "recovery" planes in the conf_mod MP_PlaneRecovery = false,
  17. no, I think there is no mistake, Personally, I often had 3 wingman AI in F14 escort on TF missions Give me an example of a request you make in your campaign. I'll try to reproduce it and see how to modify it in a next evolution.
  18. We have not modified Battle Group Delta from MBot, nor do we follow it up, we leave Mbot's baby to Mbot ^^ In our campaigns, we modified the CarrierIntoWind script, the easiest way was to trigger it manually. (but our scripts have been so modified and remodeled that they can't be easily added to the original Mbot campaigns) In your case, I suggest that you disable the CarrierIntoWind script or change the triggering conditions, i.e. increase the distance and altitude of triggering as well as the time of activation Translated with www.DeepL.com/Translator (free version)
  19. you can also have 3 ia as a winger and also 2 clients with 2 AI I've never tried to play as a single player on a dedicated server
  20. Which campaign?
  21. Normally it is possible (except for the Gazelle for the moment) If you want to play alone on a MP game, just ask for 1 Flight, and 1 Aircraft in this flight, the others will be AI
  22. makes a screen print of the entire DCE installation on the local server And upload the mission played
  23. did you use DCE_Installer.exe to install DCE on the dedicated server?
  24. yes, something bad ^^
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