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Mover

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Everything posted by Mover

  1. Or that. Haha. Didn't see this when I was posting.
  2. I'm pretty sure that quote is from a Navy guy who flew NSAWC (NAWDC?) Vipers. I've flown Vipers in combat and A-D Hornets in training doing both blue and red air. The switchology in the Viper is MUCH more user friendly (and yes, the F-35 gets its PVI from the Viper because, well, Lockheed). There are a few similarities between the jets, but it's not significant. It's kind of like a new Shelby GT500 vs a Camaro ZL1. They're close, but very different. I wrote a four part article about this on Fightersweep a few years ago. https://fightersweep.com/1494/hornet-vs-viper-part-one/
  3. Maybe in a windshear situation. But making a level turn with constant wind just changes the GS. IAS stays the same.
  4. So it turned around and now it has a GS of 180? 160kts.
  5. Why wouldn't it be solvable? :lol:
  6. Are you talking about the F-16 High AOA training at Edwards?
  7. Okay. It's still not a good number for over-the-top. Especially not at slow speed.
  8. 12 Alpha won't cut it, especially if you're at 180 kts. Not sure where you're getting that number, but no RAG teaches that for the A-D.
  9. You sure about that number? Seems awfully low.
  10. You're either going to have to find guys that want to invest the money to run this game on their own equipment and spend the time practicing the new configuration (because you're going to have to map buttons for things that actually happen in the cockpit), or hook up a real Hornet sim to a DCS server. Even then, I'm sure it wouldn't satisfy a lot of people. The "purity" for a fighter pilot is real life. At the end of the day, DCS is as real as you can get for an off-the-shelf product, but it's still just a game. Enjoy the video for what it is. :thumbup:
  11. I'm a Viper guy. It didn't make much of a difference. As for the other stuff, I went through with bananimal before the flight and mapped the controls. I know Gonky struggled a little (as I did the first time), but there wasn't much I didn't know how to do.
  12. The Navy Reserve still has the F/A-18C.
  13. Sounds like it's trying to replicate the "Hornet howl" which happens above 400ish knots at low altitude.
  14. If you're acting as his IP, that's just part of the job. Although typically brand new guys don't start out as section leads. The only thing I will say is you yelled at him for doing a SH break. -5 cool points on that one. :lol:
  15. Glad you're all enjoying it. Thanks for watching!
  16. Gonky and I tried a flight together in DCS: F/A-18 in multiplayer, this time we both used VR. The results were much different than the first video. And here's Gonky's take. Hope you all enjoy it! Thanks for the feedback from the last videos!
  17. I don't know how DCS handles it, but in the jet, you can build the sequence however you like. You could delete all the points in SEQ 1 and then insert them as 1-2-3-5-6, etc.
  18. No arguments here. :thumbup:
  19. What are you using for the MAGVAR when you align the INS?
  20. Yes, we kept it in CCRP around the pattern to avoid off range or inadvertent release.
  21. If that is how you have it mapped, that is not realistic. The pickle button does not designate anything. IIRC, with TDC to the HUD, you hit the pinky switch/NWS button to designate/undesignate.
  22. No. The only time I ever designated with CCRP was to do diving GBU-12 deliveries (and in that case you stayed in CCRP). There's no reason to designate anything with a CCIP delivery.
  23. YouTube has a great feature to ban them without them even realizing it. No worries at all. :thumbup:
  24. Dropping level with unguided bombs is rare unless at low altitude. Are you guys doing 45s or 30s? A basic diving delivery involves a roll-in point (RIP) distance, a "wire" and planned/min release altitudes. With the waypoint designated, you can refine it in the HUD.
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