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HC_Official

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Everything posted by HC_Official

  1. and again, this time I have a client log and the server pooping itself logs this was just after server started was doing some testing (so I was the first client connecting) client.dcs.log dcs.log-20201113-161711.zip
  2. feel free to post an attempt fixed dcs.exe if you want us to try using it and give you feedback , we (as in us public server hosters) seem to be able to cause crashes pretty easily at the moment
  3. yeah it looks like just before crash last thing that happens is a new client connects, then DCS poops itself :-(
  4. more logs dcs.log-20201107-172756.zip
  5. @thornx in you incomplete log you posted above .......... were the couple of lines above where you started pasting your log a connection by any chance ?
  6. Various locations on C drive, search for them
  7. Server Hosters: Note that each time the server craps itself it will create a large *.hdmp file, *.dmp and also some *.mdmp files .... these will take a lot of hard drive space you might want to delete them , it was at 17Gigabytes on my server
  8. and again dcs.log-20201106-192734.zip
  9. Yes indeed I have made those changes to my autoexec.cfg config file
  10. I think the bar for being a DCS open beta tester is pretty high, I applied to be one and didn't even get a reply back. I have been testing software since 1998 as my full time job, so I do know a bit about how to do it I wish the dcs.logs gave out a bit more info that might help ED track this down quickly
  11. I have fixed the single script that was generating an error in the log, I wonder can ED maybe look at the 1,00s of other error messages generated by DCS in the log file now (even before MP is up and running)? This crash best as I can tell has nothing to do with scripts or mods (as I have removed SLMOD from the server) It is like something is wrong in the net connecting code when a new player joins a server It might be time for ED to start to perform some testing on DCS builds in Multiplayer, even some basic sanity testing might be useful, just a suggestion mind you
  12. you are not alone Alpenwolf, last 2 patches do not work in MP properly, I hope ED will maybe start doing MP dedicated server testing before releasing builds
  13. if there is not a real fix for this soon, it might be time to roll back to 2 patches ago
  14. No problem, I found the scripting error causing this and fixed it :-) NO mods are being run on the server at the moment and I am using yesterdays new "hot fix" build and server is still crashing :-(
  15. cheers, tho destroying it ................ only work in single player it does not work in MP dedicated server sadly :-(
  16. looks like yesterdays patch is zeroing in on this issue ............ because it is hapening a lot more now dcs.log-20201111-165724.zip
  17. No problem, the server is falling over more often than a one legged man in a bottom kicking contest so logs are not a problem dcs.zip
  18. exellent work as always https://www.mudspike.com/wp-content/uploads/guides/DCS%20A-10C%20Warthog%20Guide.pdf
  19. happened again with yesterdays new patch
  20. from your last log , it is the same issue most of use are seeing , client connects server poops itself 2020-11-09 20:52:50.111 INFO NET: accepting connection from 86.246.35.207:50746 2020-11-09 20:52:50.117 INFO NET: adding client[13] 2020-11-09 20:52:50.430 INFO NET: added client[13] name=Eliott addr=86.246.35.207:50746 2020-11-09 20:52:50.431 INFO EDCORE: try to write dump information
  21. what are the last "normal" messages in the log before server is kill
  22. integrity check ON @Dunx what were the lines above the crash you posted ..... was it a player connecting ?
  23. I raised a thread about it here https://forums.eagle.ru/forum/english/digital-combat-simulator/dcs-world-2-5/bugs-and-problems-ai/multiplayer-issues-ab/7128592-investigating-dedicated-server-dying-without-any-apparent-cause/page2 It seems to be crapping out on a client connecting ?
  24. annnnnnnnnnnnnnnnnnnnnnnnnnnd again ...... on connection as usual 2020-11-09 20:13:44.695 INFO NET: accepting connection from 84.210.103.204:50158 2020-11-09 20:13:44.702 INFO NET: adding client[12] 2020-11-09 20:13:45.013 INFO NET: added client[12] name=F.J addr=84.210.103.204:50158 2020-11-09 20:13:45.021 DEBUG NET: ServerInfo json size is: raw = 5103, gzip = 1342. 2 chunks. 2020-11-09 20:13:45.130 INFO EDCORE: try to write dump information 2020-11-09 20:13:45.181 INFO EDCORE: # -------------- 20201109-201345 -------------- 2020-11-09 20:13:45.231 INFO EDCORE: DCS/2.5.6.57264 (x86_64; Windows NT 6.1.7601) 2020-11-09 20:13:45.281 INFO EDCORE: D:\games\DCS_dedi_beta\bin\lua.dll 2020-11-09 20:13:45.331 INFO EDCORE: # C0000005 ACCESS_VIOLATION at F6F2405C 00:00000000 2020-11-09 20:13:45.486 INFO EDCORE: SymInit: Symbol-SearchPath: '.;D:\games\DCS_dedi_beta;D:\games\DCS_dedi_beta\bin;C:\Windows;C:\Windows\system32;SRV*C:\websymbols*http://msdl.microsoft.com/download/symbols;', symOptions: 530, UserName: 'marks' 2020-11-09 20:13:50.754 INFO EDCORE: OS-Version: 6.1.7601 (Service Pack 1) 0x110-0x3 thats all the log wrote before it crapped out
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