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Everything posted by HC_Official
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might be useful, I did a tutorial on ths a while ago but the User Interface has changed a bit
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check my sig for tutorials on this stuff Virpil does not like gaps in the mapping table
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Thanks for replying Big Newy I appreciate your time, Happy new year and stay safe out there I was looking to use this sort of stuff for my helicopter submarine hunting mission ... but if wounded and smoke while submerged it breakes the immersion
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quick video of this incase it will speed things up
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does this mean you can get this logged on the Eagle Dynamics bug tracker ?
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See attached mission If a submarine is submerged (under water) and it damaged the fire/smoke still happens This should only happen if the submarine is surfaced ( depth = zero) Most of the time fire does not burn under water underwater_fire.zip
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Since there is no way to turn off the big fire objects in DCS you can use the destroy command to get rid of them (when you want the fire to go out) This sadly will only work in single player If you try to do the same thing in DEDICATED MULTIPLAYER SERVER it will not work See attached miz file Instructions to reproduce SP test 1. Load this mission in DCS mission editor 2. run the mission 3. Observe the BTR in F7 view 4. To the north of it is a big fire .... it is burning 5. Wait 20 seconds the fire dissappears (there will be a message) MP DEDICATED SERVER test 1. Load this mission on YOUR DEDICATED MP server - NOT just host your own MP server , there is a difference, make sure you server pauses with no clients connected 2. Connect to the DEDICATED DCS SERVER as a client 3. Observe the BTR in F7 view 4. To the north of it is a big fire .... it is burning 5. Wait 20 seconds the fire does NOT dissappear (there will be a message) You cannot delete the fire object in DCS DEDICATED server but you can when running the mission in the mission editor/SP fire_bug_mp_test.zip
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you will need to use joystick gremlin for that
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Why is it so difficult to fix MP slingloading ED?
HC_Official replied to BaD CrC's topic in Object Bugs
yes I really wish they would fix this - floating barrels is kinda immersion breaking behold - floaty Mc Barrel face -
Virpil Throttle Tutorial (updated for new software version)
HC_Official replied to HC_Official's topic in VIRPIL Controls
Good to know- 8 replies
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- virpil throttle
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Virpil Throttle Tutorial (updated for new software version)
HC_Official replied to HC_Official's topic in VIRPIL Controls
I have re-done a few of them that refer to older versions (and these have links to the updated videos) or they are marked as outdated The software GUI does keep changing but a lot of things are still named the same way, so most videos are still relevant Unknown if you are correct about encoder dials, I just asked the Virpil design engineer how many clicks per rotation they are using and he said 12 apart from the Scroll wheels on Alphas and deltas grips- 8 replies
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Virpil Throttle Tutorial (updated for new software version)
HC_Official replied to HC_Official's topic in VIRPIL Controls
no worries glad to have helped- 8 replies
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- virpil throttle
- tutorial
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I gave up trying to use this, due to these errors
- 27 replies
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- easy-stats
- moose
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do you own the iam guess super carrier you placed the f-18 on ? stennis is the free one
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I would just go with 32G, adding the extra 8G might cause issues (timing being slower etc)
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How to check when a player aircraft fires a weapon?
HC_Official replied to apolloace's topic in Mission Editor
It is event driven once trigged once -
Prevent ground units from capturing airfields
HC_Official replied to philstyle's topic in Mission Editor
nope -
first error is due to an extra slash in the file path , the double slash shown below 2020-12-12 00:22:54.076 ERROR VFS: VFS_open_write: CreateFile(C:\Users\marks\Saved Games\DCS.openbeta_server\\EasyStats\stats\Kills\Prril.json): The system cannot find the path specified. lord only knows what kill is causing this, it is a busy server with 25+ people on it, could be anything, but from checking last nights log it does look better, the nil check I put in seems to work this is new ____________________ 2020-12-12 00:47:24.377 INFO Scripting: event:type=eject,t=48998.643,initiatorPilotName=ACE**88,initiatorMissionID=1953, 2020-12-12 00:47:24.377 INFO Scripting: event:targetPilotName=ACE**88,type=kill,weapon=Mi-26,target=FA-18C_hornet,t=48998.643,initiatorMissionID=1000213,targetMissionID=1953, 2020-12-12 00:47:24.377 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:180: attempt to index local 'PlayerUnit' (a nil value) 2020-12-12 00:47:24.377 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:180: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> 2020-12-12 00:47:24.378 INFO Scripting: event:amount=50,t=48998.643,type=score,initiatorMissionID=, line 180 = if PlayerUnit:GetGroup():GetName() == player_unit:GetGroup():GetName() then ___________________
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