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Everything posted by HC_Official
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lots of moving vechs will cause serious performance issues
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DCS World Dedicated Server
HC_Official replied to USSR_Rik's topic in Multiplayer Server Administration
check dcs.log on server see if it shows anything -
dynamic loading makes no difference (I am also loading ths before any other scripts (moose loads first of course) 2020-12-11 18:02:42.545 INFO SCRIPTING: 685( 1)/E: BASE00000.function(** EasyStats by Element Ver 1.1 Loaded **)
- 27 replies
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loading it dynamically dont want to embedd it in the mission , no changes apart from the one to fix the nil error fix I am testing out, using latest version from this thread
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hmm interesting, so when you examined your DCS.log you got no errors listed at all? double slash error listed when it is trying to write file2 2020-12-10 19:33:13.972 ERROR VFS: VFS_open_write: CreateFile(C:\Users\jesus_christ\Saved Games\DCS.openbeta_server\\EasyStats\stats\Kills\Kasimir.json): The system cannot find the path specified. 2020-12-10 19:33:13.972 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:418: attempt to index local 'file2' (a nil value) 2020-12-10 19:33:13.972 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:418: in function 'WriteKillToJsonFile' [string "D:\games\EasyStats.lua"]:578: in function 'LogKill' [string "D:\games\EasyStats.lua"]:195: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> think a nil check will maybe need to be added in the code 2020-12-10 19:36:29.264 INFO SCRIPTING: Error in SCHEDULER function:[string "D:\games\EasyStats.lua"]:201: attempt to concatenate field 'target_name' (a nil value) 2020-12-10 19:36:29.264 INFO SCRIPTING: stack traceback: [string "D:\games\3Develop_Moose_h.lua"]:8133: in function <[string "D:\games\3Develop_Moose_h.lua"]:8129> [string "D:\games\EasyStats.lua"]:201: in function 'EventFunction' [string "D:\games\3Develop_Moose_h.lua"]:8478: in function <[string "D:\games\3Develop_Moose_h.lua"]:8477> [C]: in function 'xpcall' [string "D:\games\3Develop_Moose_h.lua"]:8476: in function 'onEvent' [string "Scripts/World/EventHandlers.lua"]:13: in function <[string "Scripts/World/EventHandlers.lua"]:11> --data KillDataTable.player_name = playerName KillDataTable.player_module = PlayerUnit:GetTypeName()--player module used KillDataTable.player_coalition = EventData.IniCoalition if type(EventData.TgtTypeName) == "number" then KillDataTable.target_name = "Scenery Object" elseif EventData.TgtTypeName == nil then KillDataTable.target_name = "Unknown" else KillDataTable.target_name = EventData.TgtTypeName end KillDataTable.target_unit_name = EventData.TgtUnitName KillDataTable.target_coalition= EventData.TgtCoalition KillDataTable.timestamp = os.time(os.date("!*t")) EasyStats.LogKill(player_name,StatsFile,KillDataTable)
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would I be right in thinking this was not tested on a server before you released it ?
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I will give this another go later when I restart my server, cheers for update
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it is a 2mm or 2.5mm hex screw
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MOOSE - How to let an Aircraft cycle from SP - DP - SP and so on?
HC_Official replied to Nalfeyn's topic in Mission Editor
I have no idea what you mean, but the moose demo missions have examples -
1. Don't update 2. Scroll is for scroll wheels eg on the Alpha or delta grips, encoder for every other type 3. You will need to use an axis to button for this , my tutorials have more info https://www.youtube.com/playlist?list=PL2kRNYjsz2IDZWueRjHKHMqHvpYJnA8wD
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AI Spawn Conditional to Player Joining Server?
HC_Official replied to healerf18's topic in Mission Editor
why not just configure the server to pause when no one is connected ? -
probably available sometime next year as a stock item You can pre-order now and get it sooner or wait until then
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Private server for 2
HC_Official replied to Gebbster138ET's topic in Multiplayer Server Administration
are you both on the exact same version of DCS ? there is the release version of DCS and there is also the Open Beta version of DCS check the bottom right hand corner of the DCS main menu screen -
fixed Radio transmission trigger problem in MP
HC_Official replied to Reflected's topic in Mission Editor
ah cool, now it is broken in a new way , awesome -
Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
Iam using Gsync monitor -
Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
best thing about gsync / freesync .................... when DCS FPS takes a dump .... you dont notice it as badly -
get a multimeter and a paper clip(for putting inside hole), buzz out from that end to connector (see my sig for wiring digrams)
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Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
one thing I would say, if you are going to change your monitor , get a Gsync or freesync model -
fixed Radio transmission trigger problem in MP
HC_Official replied to Reflected's topic in Mission Editor
this stuff has been broken for years If message starts playing and then you connect to server .... you do not hear it (also same with smoke) if you are connected in MP session and message plays then you hear it (also same with smoke you see it now) -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
No crashes so far calling this fixed ............. for now -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
that looks to be nothing to do with this connecting bug report, might be time to start a new thread for that issue -
it is PITA .......... diff aircraft have different bullets, so handling them all will take a lot of work
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you might be able to script attacking neutral, but they will not do it automatically
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MOOSE - How to let an Aircraft cycle from SP - DP - SP and so on?
HC_Official replied to Nalfeyn's topic in Mission Editor
: P atrolRoute() - remove the space this retarded forum think : P is a similie -
How to remove Smoke Markers with Trigger?
HC_Official replied to TheFlyGuy's topic in Mission Editor
you can't