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Everything posted by HC_Official
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probably available sometime next year as a stock item You can pre-order now and get it sooner or wait until then
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Private server for 2
HC_Official replied to Gebbster138ET's topic in Multiplayer Server Administration
are you both on the exact same version of DCS ? there is the release version of DCS and there is also the Open Beta version of DCS check the bottom right hand corner of the DCS main menu screen -
fixed Radio transmission trigger problem in MP
HC_Official replied to Reflected's topic in Mission Editor
ah cool, now it is broken in a new way , awesome -
Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
Iam using Gsync monitor -
Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
best thing about gsync / freesync .................... when DCS FPS takes a dump .... you dont notice it as badly -
get a multimeter and a paper clip(for putting inside hole), buzz out from that end to connector (see my sig for wiring digrams)
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Does it worth to upgrade monitor to 2K?
HC_Official replied to ebabil's topic in PC Hardware and Related Software
one thing I would say, if you are going to change your monitor , get a Gsync or freesync model -
fixed Radio transmission trigger problem in MP
HC_Official replied to Reflected's topic in Mission Editor
this stuff has been broken for years If message starts playing and then you connect to server .... you do not hear it (also same with smoke) if you are connected in MP session and message plays then you hear it (also same with smoke you see it now) -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
No crashes so far calling this fixed ............. for now -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
that looks to be nothing to do with this connecting bug report, might be time to start a new thread for that issue -
it is PITA .......... diff aircraft have different bullets, so handling them all will take a lot of work
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you might be able to script attacking neutral, but they will not do it automatically
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MOOSE - How to let an Aircraft cycle from SP - DP - SP and so on?
HC_Official replied to Nalfeyn's topic in Mission Editor
: P atrolRoute() - remove the space this retarded forum think : P is a similie -
How to remove Smoke Markers with Trigger?
HC_Official replied to TheFlyGuy's topic in Mission Editor
you can't -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
Same here exact same mission as before is working now without crashing, it is almost like this was something ED broke in previous 2 patches and had nothing to do with our scripts / missions or our servers, if zero crashes by tomorrow I will conside this fixed (Saturday is very busy for our server so a good stress test about to happen) ........ for now waiting and seeing -
there is a third coalition neutral in DCS for last few months, neither side will attack it
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There are some docs that can help you out (very easily over looked) Moose users manual - https://github.com/FlightControl-Master/MOOSE_GUIDES/releases/download/v0.1-rc1/Moose_User_Guide.pdf Basic Moose debugging guide - http://www.havoc-company.com/forum/viewtopic.php?f=30&t=1341& MOOSE documentation, has info on how functions work - https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/ MOOSE demo missions (a few are broke!), but most work https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop ^ I learnt a LOT from the demo missions
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[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
need more time, not everyone has updated yet, not enough numbers on server to determine success or yet another failure from ED -
that first happens when mission loads, not sure about rest of log yet 2020-11-19 00:02:43.613 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2020-11-19 00:02:45.143 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 2020-11-19 00:02:45.145 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 2020-11-19 00:02:45.146 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\BannedClients.lua 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using server admins as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\ServerAdmins.lua 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: load exempt clients 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using exempt ucids as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\ExemptClients.lua 2020-11-19 00:02:45.234 INFO LuaNET: SLMOD INFO: successfully loaded unitAttributes. 2020-11-19 00:02:45.316 INFO LuaNET: SLMOD INFO: successfully completed slmod.getMissionUnitData() 2020-11-19 00:02:45.342 INFO LuaNET: SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 2020-11-19 00:02:45.534 INFO LuaNET: SLMOD INFO: no misStats , loading from file: C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\Mission Stats\\Weapons_Training_Freeflight_sy_v1.02.256- Nov 18, 2020 at 21 49 27.lua 2020-11-19 00:02:45.554 INFO LuaNET: SLMOD INFO: weapons_impacting_code loaded successfully to server env 2020-11-19 00:02:45.554 INFO LuaNET: SLMOD INFO: using random seed 4165 2020-11-19 00:02:45.556 INFO LuaNET: SLMOD INFO: checking 1 2020-11-19 00:02:45.556 INFO LuaNET: SLMOD INFO: { ["group"] = "ccc", ["skill"] = "Random", ["mpname"] = "ccc", ["category"] = "vehicle", ["initiatorID"] = 16794625, ["initiatorMissionID"] = 393, ["type"] = "birth", ["initiator"] = "ccc", ["countryName"] = "algeria", ["stoptime"] = 10800, ["coalition"] = "neutral", ["objtype"] = "Infantry AK", ["name"] = "ccc", ["countryId"] = 70, ["unitId"] = 393, ["groupId"] = 309, ["t"] = 10800, ["numtimes"] = 1, } 2020-11-19 00:02:45.556 DEBUG LuaGUI: onSimulationFrame [string "C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Scripts/net/Slmodv7_6/SlmodStats.lua"]:2125: attempt to index field 'oldClientsByName' (a nil value) 2020-11-19 01:16:18.222 INFO NET: accepting connection from 79.248.171.9:52052
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7_6 dev report LuaGUI: onSimulationFrame [string "C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Scripts/net/Slmodv7_6/SlmodStats.lua"]:2125: attempt to index field 'oldClientsByName' (a nil value)
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Ask: scriptable install of DCS Dedicated server
HC_Official replied to bswift's topic in Multiplayer Server Administration
yeah like a simple switch /Q quiet install / upgrade no user intervention required, no need to click anything, just update to latest build -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
I only just updated our server ............... it is not Mr Wolf time from Pulp Fiction yet -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
crashtacular dcs.zip -
[REPORTED] - dedicated server dying without any apparent cause
HC_Official replied to HC_Official's topic in Multiplayer Bugs
woo woo .......... the crash train keeps on rollin! dcs.log-20201117-200255.zip