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HC_Official

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Everything posted by HC_Official

  1. probably available sometime next year as a stock item You can pre-order now and get it sooner or wait until then
  2. are you both on the exact same version of DCS ? there is the release version of DCS and there is also the Open Beta version of DCS check the bottom right hand corner of the DCS main menu screen
  3. ah cool, now it is broken in a new way , awesome
  4. best thing about gsync / freesync .................... when DCS FPS takes a dump .... you dont notice it as badly
  5. get a multimeter and a paper clip(for putting inside hole), buzz out from that end to connector (see my sig for wiring digrams)
  6. one thing I would say, if you are going to change your monitor , get a Gsync or freesync model
  7. this stuff has been broken for years If message starts playing and then you connect to server .... you do not hear it (also same with smoke) if you are connected in MP session and message plays then you hear it (also same with smoke you see it now)
  8. No crashes so far calling this fixed ............. for now
  9. that looks to be nothing to do with this connecting bug report, might be time to start a new thread for that issue
  10. it is PITA .......... diff aircraft have different bullets, so handling them all will take a lot of work
  11. you might be able to script attacking neutral, but they will not do it automatically
  12. : P atrolRoute() - remove the space this retarded forum think : P is a similie
  13. Same here exact same mission as before is working now without crashing, it is almost like this was something ED broke in previous 2 patches and had nothing to do with our scripts / missions or our servers, if zero crashes by tomorrow I will conside this fixed (Saturday is very busy for our server so a good stress test about to happen) ........ for now waiting and seeing
  14. there is a third coalition neutral in DCS for last few months, neither side will attack it
  15. There are some docs that can help you out (very easily over looked) Moose users manual - https://github.com/FlightControl-Master/MOOSE_GUIDES/releases/download/v0.1-rc1/Moose_User_Guide.pdf Basic Moose debugging guide - http://www.havoc-company.com/forum/viewtopic.php?f=30&t=1341& MOOSE documentation, has info on how functions work - https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/ MOOSE demo missions (a few are broke!), but most work https://github.com/FlightControl-Master/MOOSE_MISSIONS/tree/develop ^ I learnt a LOT from the demo missions
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  16. patch was only released yesterday, moose will catch up soon you can edit this to fix it for now AIRBOSS.AircraftCarrier= { F14A="F-14A_tomcat" should be F14A="F-14A-135-GR"
  17. need more time, not everyone has updated yet, not enough numbers on server to determine success or yet another failure from ED
  18. that first happens when mission loads, not sure about rest of log yet 2020-11-19 00:02:43.613 INFO Dispatcher: loadMission Done: Сontrol passed to the player 2020-11-19 00:02:45.143 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.basicSerialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.oneLineSerialize) function into export. 2020-11-19 00:02:45.144 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.serializeWithCycles) function into export. 2020-11-19 00:02:45.145 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.deepcopy) function into export. 2020-11-19 00:02:45.146 INFO LuaNET: SLMOD INFO: successfully loaded (name = slmod.tableshow) function into export. 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using banned ucids and/or ips as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\BannedClients.lua 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using server admins as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\ServerAdmins.lua 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: load exempt clients 2020-11-19 00:02:45.148 INFO LuaNET: SLMOD INFO: using exempt ucids as defined in C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\ExemptClients.lua 2020-11-19 00:02:45.234 INFO LuaNET: SLMOD INFO: successfully loaded unitAttributes. 2020-11-19 00:02:45.316 INFO LuaNET: SLMOD INFO: successfully completed slmod.getMissionUnitData() 2020-11-19 00:02:45.342 INFO LuaNET: SLMOD INFO: slmod.importMissionZones: zones successfully loaded to net environment. 2020-11-19 00:02:45.534 INFO LuaNET: SLMOD INFO: no misStats , loading from file: C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Slmod\Mission Stats\\Weapons_Training_Freeflight_sy_v1.02.256- Nov 18, 2020 at 21 49 27.lua 2020-11-19 00:02:45.554 INFO LuaNET: SLMOD INFO: weapons_impacting_code loaded successfully to server env 2020-11-19 00:02:45.554 INFO LuaNET: SLMOD INFO: using random seed 4165 2020-11-19 00:02:45.556 INFO LuaNET: SLMOD INFO: checking 1 2020-11-19 00:02:45.556 INFO LuaNET: SLMOD INFO: { ["group"] = "ccc", ["skill"] = "Random", ["mpname"] = "ccc", ["category"] = "vehicle", ["initiatorID"] = 16794625, ["initiatorMissionID"] = 393, ["type"] = "birth", ["initiator"] = "ccc", ["countryName"] = "algeria", ["stoptime"] = 10800, ["coalition"] = "neutral", ["objtype"] = "Infantry AK", ["name"] = "ccc", ["countryId"] = 70, ["unitId"] = 393, ["groupId"] = 309, ["t"] = 10800, ["numtimes"] = 1, } 2020-11-19 00:02:45.556 DEBUG LuaGUI: onSimulationFrame [string "C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Scripts/net/Slmodv7_6/SlmodStats.lua"]:2125: attempt to index field 'oldClientsByName' (a nil value) 2020-11-19 01:16:18.222 INFO NET: accepting connection from 79.248.171.9:52052
  19. 7_6 dev report LuaGUI: onSimulationFrame [string "C:\Users\jesus_christ\Saved Games\DCS.openbeta_sy\Scripts/net/Slmodv7_6/SlmodStats.lua"]:2125: attempt to index field 'oldClientsByName' (a nil value)
  20. yeah like a simple switch /Q quiet install / upgrade no user intervention required, no need to click anything, just update to latest build
  21. I only just updated our server ............... it is not Mr Wolf time from Pulp Fiction yet
  22. woo woo .......... the crash train keeps on rollin! dcs.log-20201117-200255.zip
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