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Mnf

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Everything posted by Mnf

  1. Tracks from latest OP 2.7 Sent from my iPhone using Tapatalk
  2. I tried to release two JDAM on building. the map has 3 building in the same area. I put the first 2 target's coordinate in JDAM PP mode, then I assigned the ATFLIR to the third building. after releasing the two JDAMs: one JDAM hit the target, but the second JDAM seems to follow the ATFLIR coordinates rather that the imbedded INS coordinates! don't know if this is correct behavior or bug. I attached two track files (JDAM.trk,JDAM1.trk) for this issue with ACMI file for reference. I also noticed that hitting OSB PP1,PP2.... twice will shift to TOO mode from PP mode, is that correct ? (JDAM2.trk) regards JDAM1.trkJDAM.trkTacview-20210424-222636-DCS-SAM Test.zip.acmi JDAM2.trk
  3. Choosing the pattern must be based on the battlefield and the threat you expect there. You can use a flare program of 4/5 seconds intervals cycled 10 times for example to ingress above an area where you expect a manpads, this will give you about 40/50 seconds cover over that area. You still need another program to dispense flares when IR missiles coming you side. I found that using MAN6 or 5 as flare program gives me a quick way to respond to IR threat. At the end you can have 3 programs ready to use anytime -MAN5, MAN6- and any other MAN (1-4) in manual or S/A For example, bombing an airfield using unguided bombs where manpad are highly expected, you can use one program for IR missile coming to you, other program to flare continuously, and the third program with chaff for example if you expect enemy airplanes in the area.
  4. Disp. Switch "Bypass" Forward => 2 Chaff Aft => 2 Flares Dispense => No Action Disp. Switch "ON" + MANUAL Mode: Forward => Program5 Aft => Program X (selected) Dispense => it is by default 2 flare / 2 chaff /20 times / 0.75 seconds interval Disp. Switch "ON" + SEMI AUTO Mode: Forward => Dispense consent -When you locked by threat- ( type quantity and release interval decided by countermeasure system ) Aft => Program X (selected) Dispense => it is by default 2 flare / 2 chaff /20 times / 0.75 seconds interval Disp. Switch "ON" + AUTO Mode: System should do everything by himself -When you locked by threat- ( type quantity and release interval decided by countermeasure system ) Forward => No Action ? Automatically work Aft => Program X (selected) Dispense => it is by default 2 flare / 2 chaff /20 times / 0.75 seconds interval (if no lock, and do nothing if you locked by missile as countermeasure system start immediately) The "Dispense" button should be the wall mounted big red button. =>So, question is: what is the function of that button ? it called the Panic Dispense button and it should be used when you don't know what kind of threat/missile fired on you. 30 Flares and 40 Chaff ? Isn't it a bit too much ? it is by default -2 flare / 2 chaff /20 times / 0.75 seconds interval - but you can change it manually by editing Lua files "DCS World OpenBeta\Mods\aircraft\FA-18C\Cockpit\Scripts\TEWS\device\CMDS_ALE47.lua" -- MAN 6 - Wall Dispense button, Panic programs[ProgramNames.MAN_6] = {} programs[ProgramNames.MAN_6]["chaff"] = 2 programs[ProgramNames.MAN_6]["flare"] = 2 programs[ProgramNames.MAN_6]["intv"] = 0.75 programs[ProgramNames.MAN_6]["cycle"] = 20 change the numbers to customize the MAN 6 Panic button. By using "AFT" ... that seems to be always for the selected program! Correct, and Forward is for Program 5 (Manual only) and to activate auto program in S/A mode. SEMI AUTO seems to be the best option, but how do I release just flares ? you can do it by customizing one of MAN programs (Man1,Man2,Man3,Man4) to use flare only, and choose S/A(x), by pressing AFT the dispenser will dispense the program x selected that use only Flares, pressing Forward will activated the best program automatically (depends on the missile locking you) I usually use Manual Mode: MAN 6 (Panic) for flare only (1 or 2 flare 0.25 interval 3 or 4 times) as it give me a quick way to avoid any IR SAM, MANPADS that fires on me suddenly or against any other Russian IR missile in dogfights. MAN 5 for both Flare and Chaff to use it in any combat (specially in A2A) , this gives me the flexibility to not keep changing my programs MAN(1,2,3,4) in Manual mode. MAN (1,2,3,4) is customized for each threat, and I used them depend on the threat I'm expecting to face in the battel.
  5. did anyone tried this new campaign? want to buy it and it looks promising.
  6. I have the same issue, and if your back to "ON" from "Bypass" the dispenser start self & BIT test.
  7. hi I would like to join a Squadron (first time to fly multiplayer) to learn more and have fun. I usually fly FA18. English is not my mother language but understand it. I'm living in Dubai (GMT+4) and happy to find any squadron flies at this time. regards
  8. i had the same problem in IFA
  9. AGM65E issues with TGP Is it the same problem reported before? [CHECKING] Trouble firing second laser mav https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=266859&share_pid=4258004&url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Fp%3D4258004&share_type=t&link_source=app Sent from my iPhone using Tapatalk
  10. For the bouncing back after cage (it is also in the video up), I tried to hold the uncage/cage button to force it to cage (I'm not sure if it is the correct way to force to cage..), this work sometimes and sometimes it stops moving, but most of the time it cage. this other problem is also in the track file I provide and in the video.
  11. I mad another Track, please check I uploaded the video to youtube also. AGM11.trk AGM2.trk AGMF.miz
  12. There is no problem after changing the laser code, the problem was before. When I changed the laser code to 1111 it works fine. The problem happened after firing both AGM65-F ( it is at 2:56 minutes), I changed to MAV, fire the laser, uncage (at 3:30 minutes), no track. Then I tried to cage, uncage, stop laser, and fire it again and still no track. At 4:45 and after trying to change the laser code to 1111 then MAV start tracking. I will try to reproduce it once again and share it with. By the way the problem in the track file is: MAV not tracking after using other AG weapon (MAVF for my case) Sent from my iPhone using Tapatalk
  13. hi NineLine, I upload the track file in the same forum up you can check it.
  14. I have the same problem, I don't know if it was in the previous update or not. attaching Track file changing the laser code solve the problem Edit: I'm using the latest update DCS 2.5.6.45317 Open Beta AGM.trk
  15. Thank you Surrexen for the amazing work. I just notice that the SEAD F-16 is firing there missiles before time and the missiles don't reach its target and dropped in the way, is there any fix for this? if you allow me, I would like to suggest some more features: - can you make another version of these great missions with limited resources, for example, a limit airplane for both sides! this will make the operation more realistic. - Allow the Blue side to occupy new airfields after cleaning the area, like for example clear Abu Musa island and use it to attack nearby Iranian bases. - make your mission follow a logical order, like, attack SAM first or destroy the enemy air forces then attack ships, tanks, other air defenses, and then infrastructures.... this will let us use A-10 more efficiently after clearing SAM sites. - Add Wingmen with the player with AA capability. thanks Edit: There are some Red Tu-95 bombing places north of Fujairah and north of Ras Al Khaimah, is there any importance for these missions? even Blue SAM's are not targeting them at all.
  16. I hade the same problem, it seems from the new TGP feature (slews the TGP to waypoints) It is reported here also [CHECKING] TGP not working with LAser guided bombs? https://r.tapatalk.com/shareLink/topic?share_fid=74365&share_tid=263417&url=https%3A%2F%2Fforums%2Eeagle%2Eru%2Fshowthread%2Ephp%3Ft%3D263417&share_type=t&link_source=app Sent from my iPhone using Tapatalk
  17. I have the same problem: Press WPDSG will move the TGP to the correct location, if you depress TDC then TGP will move to another location. if you move TDC a little bit before TDC depress it will work fine. this is only true with GBU 10 (i didn't try other laser bombs). the same procedures will not work with maverick F or JDAM, it will always change the location after depressing TDC.
  18. I tried it, and it is working fine after the update. I removed it first from 5 and then add it to 4, it works.
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