

WynnTTr
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Everything posted by WynnTTr
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Blades clashing ( Again, but different reason)
WynnTTr replied to mrtube's topic in DCS: Ka-50 Black Shark
You checking your yaw with the ball? You'll probably find that you're yawing excessively to the right, and cos of rudder corrections, probably didn't know it.... until you make that minor attitude change that's equivalent to the proverbial hair. You shouldn't have to treat the BS gently. It can be thrown around, even do some acrobatic moves. -
yeah I remember EB (or someone else from ED) saying that the ABRIS was basically an aftermarket GPS system that was added in later.
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The changes are too numerous to list. The install file alone is 1.2Gb and it takes up 3Gb of space once installed. You just have to install it to see for yourself to do it justice. Be warned, once you've tried it, you'll never go back to AF again. Check these out http://molnibalage.extra.hu/FF5movies.php Here's a taste, going from the FF5 companion: WIDESCREEN Support Fixed the “Missile Glow” that sped along the ground as SAMs were launched Added new choices for Sun Texture Added new choices for Cloud Texture Further streamlining of FF Config Editor Engine streamlined for improved FPS Added MP taxi-time Options to FF Config Editor Improved Trees (With burning effect) Many new 2D Pits Many new, functional 3D Pits More dynamic weather Fog introduced to the 3D world…! Improved Carrier Ops Helicopters now sit ON the ground, not IN it Training Missions impr oved and streamlined Ripsaw washed his pink shorts DBS Radar Fixed All-New User Interface New Intro Movie & Original Soundtrack Database streamlined for redundant entries Updated TacRef Much improved Particle System – new effects; new textures Different trails for different aircraft types / missile types Improved smoke and burning effects Ara’s New ESC font (send flowers or money) Updated Rack Data More realistic day to night transitions Improved Stars. Star navigation now possible Improved ambient lighting Lunar cycles match Real-Life New skins for many aircraft New aircraft added to Database Improved FMs for MANY aircraft Many improved models; more DOFs Updating of the Korea2005 to Korea2012 Ships “ramming” Carriers largely fixed A/C waiting to depart, no longer “sink” into Carriers A/C no longer “float” above the deck after landing Streamlined Install – reorganisation & deletion of MANY redundant folders/files DPRK TACANs added for ATC at captured bases Updated TE Planes List Models streamlined for FPS New AB Flames - A/C generation-specific Flares now follow the laws of gravity, and fall downward, regardless of AoA Improved spawning of A/C in Multi-Player Improved wind effects Helos now withdraw from combat when out of stores Additional squadron patches Improved AI responses to certain orders Tweaked Blackout/Redout times to mirror Real-Life Tweaked some SAM firing rates to mirror Real-Life more closely Tweaked Engineer Unit efficiency to mirror Real-Life more closely Smoke now comes from damaged engines; not fuselage Vehicle + Object specific fire/burning effects Vehicles no longer fully functional when damaged Enhanced Touch-Buddy support Many CTD fixes and Pie-Hang fixes Some memory-leaks fixed Enhanced support for 2D ‘Pit builders Ship-Radar adversely affected by damage Carriers made more durable; No sinking due to A/C collisions New carrier skins and models Missile sounds added; Missile sounds adjusted for relative missile size New in-game Cursors Many new models Engine smoke locations now accurate for all aircraft Sounds tweaked for in-pit realism New sounds added New, realistic vortex trails. A/C specific and based on RL parameters New UI Soundtrack New FF5.0 intro Movie Improved Flight Modelling for most “front-line” A/C New ROTOR animations for Helos New damaged trees. When they burn, they BURN…! Bubble tweaked for more effective A-A engagements Bubble tweaked for less Agg/Deagg stutters New PROP animations Weathered ordnance textures Witness missiles targeting missiles during Naval battles…! New Tools Catapult Steam Improved Chaff Developed with input from Active Real Life Ground Crew Developed with input from Active Real Life Fighter Pilots Pilot Breathing Effect, now tied to aircraft stress and “G” New A/C Icons Animated Jet Blast Deflectors on Carriers “Billboarding” (spinning) of clouds largely reduced Emergency Jettison envelope tweaked to reflect Real Life parameters New skyfixes and skyfix-editing tools. Animated Canopy in some 2D Pits…! New Night-Lighting for some Carriers
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Light years ahead. No comparison really. The only thing going for AF is the multiplayer stability.
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Can you not see the irony in this statement? This is true, but there is a difference between selling to the masses (which will make a product commercially successful) and being successful to a small niche (which drives most companies bankrupt). The fact is, for whatever reason, F4 was not commercially successful. Maybe if Micropose was as strong as you think and then maybe we would have had a polished F4, perhaps even a F5. Or they might have thrown in the towel with that particular product. No point arguing it cos we'll never know.
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F4 imo, still hasn't succeeded commercially. It's still fan-based (and I'm one of them). Leak the source code to any game and you'll ALWAYS have a small number of fans that will do something with it. But unfortunately, those fans are definitely in the minority. The market just isn't big enough - if it was, why hasn't a developing house picked up the FF, or OF teams. Why haven't they started charging for their mods themselves? Look what happened to MSFS (they don't even attempt to mimic complex enemy AI) - and if any company could have afforded to keep a studio open, it was M$. When's F5 coming out? You also gotta remember that for a long time, Falcon was the only serious study sim we had. It's had years to mature and grow. BS was released how long ago?
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The fans kept F4 alive, not the gaming industry. You're also forgetting that mods like FF, OF have been in development for years - and they're showing the fruits of their labour. All these comps, support, squadrons are a direct result of years of modding and patches by fans, not by any commercial support.
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I'm sorry, but unless you're paying a subscription or are some way part of ED development, then you really don't have a say as to what, when or how they release. You're just buying a product.. it's like any other item, be it book, movie or a chocolate bar. ED don't owe us, let alone obliged, to cater to us.
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And the pinkie is the default shift. yes there are 3 modes, and shift makes that 6 modes. And you can assign shift to any button and just have the pinkie as a normal button (ie Trimmer). You don't lose shift functionality if you don't want to.
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Not this again Frederf. You bought the product as is, if you as a customer didn't like it, then don't buy it - either that or personally hire ED to make the game to your specifications.
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1 month with SSD(Solid State Drive) - Great.
WynnTTr replied to 815TooCooL's topic in PC Hardware and Related Software
Yeah same. Waiting for size to go up and prices to come down. Wonder if anyone's compared rl experiences between Veloci Raptor v ssd. -
You do know that you can assign any button to shiftstate? My shiftstate is the i button on my throttle. I feel that's a more natural button for me to press as shift.
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I use the pinkie for trim to. I learnt the 'hold Trimmer to make course changes' way. Frees up my thumb for rocket/cannon attacks.
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Depends on which site you get it from. Got mine within 4 working days. Can't fly without it anymore.
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It's not as bad as some people make out to be. The AI does it job. However if you've played F4AF/LB2, then you need to play this game for what it was made for: flying the BS. Nothing comes close to the fidelity of the flight model, avionics and recreation of the dynamics, characteristics of an aircraft. I'm a F4 player (AF, then OF, FF - bring on FF5!!!) and I can safely say that ED have set the bar very high when it comes to this department. If you check out the 'Rate BS thread' you'll see most give the AI about a 7.
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Nothing I haven't seen before. I'm eagerly awaiting FF5, but I still think that as a game, flying the BS is alot more challenging, interactive and fun.
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Unless you've had proper rl flight training, of course you wouldnt' be able to fly the real thing. Even rl chopper pilots would need some sort of training to fly something like the BS. But this is the closest thing we armchair pilots will get - and if we did ever get into the cockpit of a real KA-50, at least we'd know what all the buttons do. I'd get a buzz with just being able to turn on the cockpit light. My rating, I'd give it - Flight model - 9/10 Cockpit detail/buttonology/interactiveness - 9/10 Avionics - 9/10 AI - 7/10 Graphics - 7/10 Campaign - 7/10 Sound - 6/10 (there are still some sound glitches) Release - 10/10 (virtually bug free and runs right out of the box, er download). Community - 10/10
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I used to be a jet jockey, then I started playing this sim and realised that there is more pilot input needed to fly the BS. Managing collective, rudder, cyclic is far more interesting (as a game) and challenging than flying a jet that almost flies itself. Now I'm an avid heli pilot. When playing F4, the only thing that really made me concentrate during flight was takeoffs/landings (and even that became mundane).
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Hmm, dunno about the normal one, but with the pro, any button can be the shiftstate, whether it's on the throttle or joystick. If you want the pinkie to be a normal button, you have to get delete all of the shiftstates associated with it. Once that's done, you can program it normally.
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Have you got your target within the Vikhar targetting circle? You need to align that with your shkval circle. Once the small circle (shkval) is within the bigger circle (fire envelope of the vikhar), the C will pop up and you can fire.
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Under ALL, in red, is the option to configure axis commands. Need to change collective in there.
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How do you guys operate the controls?
WynnTTr replied to mR.Waffles's topic in DCS: Ka-50 Black Shark
I don't use the mosue anymore when flying. TrackIR + x52 pro throttle mouse functions works great. In fact, the mouse functionality was the main reason I got the x52 pro. -
How I Think the Controls Should Work
WynnTTr replied to ericinexile's topic in DCS: Ka-50 Black Shark
I'd just like to say that it's good that ppl have raised the issue. I completely agree that if it makes the sim more realistic, then that can only be a good thing. It's just that I have faith in ED in how they're implemented the trim system. Given the high fidelity of the chopper, flight modelling, buttonology, avionics, it would seem to big a BIG blunder if they didn't do the same for how the AP/trim system works. A mistake so big that it could not have possibly passed QA testing. That's why I believe that what we have is as realistic as they could make it. That's why i would rather err on the side of ED (who have real data from Kamov, seen the KA-50, spoken to real pilots), rather than individual gamers opinions on how the BS flies. Even against rl chopper pilots - unless they've flown military grade equipment. But if it is a mistake, then it has to be corrected. Every one of us will adapt just fine. -
How I Think the Controls Should Work
WynnTTr replied to ericinexile's topic in DCS: Ka-50 Black Shark
Matter of opinion. A16 who's worked on Russian aircraft (in the how to trim sticky) says it's the correct way.. and as I said earlier in this thread there was a post from a blackhawk pilot saying how realistic the trim is. Then there's a couple of ppl in this very thread who have flown similar helos with AP functions - ruprecht? and dugulus, read their relies. Funny, the consensus to me was to hold down trimmer while making course changes. I've never flown a helo sim before this game so I was a complete white sheet and this was the general concensus that I picked up. If the majority do it, then that's how I firstly learn. I'm sorry to say, but perhaps it is you. Again, there's alot more people that have bought the game and are flying it fine, and it would seem that those that do have a problem flying it just don't properly understand trim mechanics. I'm willing to bet that if you started a poll in these forums on whether anyone can fly the BS w/o problems, most will respond yes. All I can say (as it was said to me when I started out), practice, practice, practice. Now I can fly, do evasive maneuvers, hover (without autohover), hard bank, even some acrobatic moves - without colliding my blades, rubberbanding or crashing. I understand your frustration though. A scalable difficulty setting would be much more user friendly. But having said that though, I knew exactly what I was getting into when purchasing the game. I knew that there was going to be a huge learning curve - but that was part of the fun/challenge. -
How I Think the Controls Should Work
WynnTTr replied to ericinexile's topic in DCS: Ka-50 Black Shark
As stated numerous times before, your personal experience doesn't mean that the game isn't realistic. There are plenty of pilots and gamers that have learnt how to trim properly and have no problems flying the BS with 3 APs on all the time. The hold trimmer method IS used by real pilots. Read the thread through as this has been mentioned before. Also check out the sticky on how to trim properly... the hold trimmer method is one valid method that's used by rl pilots. Of course other pilots do things differently, but that's also the case in other aircraft/vehicles. If FD works for you, then use FD. If turning off all the AP's works, then do that. Whatever helps you complete the mission and land safely.