Jump to content

Ranger79

Members
  • Posts

    1705
  • Joined

  • Last visited

  • Days Won

    5

Everything posted by Ranger79

  1. Awesome video, looks really smooth!
  2. Great test tonight guys, will be running another tomorrow night!
  3. Time changed to 2000 hours CST.
  4. Beta Testers for Mission 02 - Happy Bus, Saturday 28 Dec 2013, 1900 Hours Guys, Need some help beta testing Mission 2 (Happy Bus) of the OPF Campaign on Saturday 28 Dec 2013, 1900 Hours (CST). 4 - A-10c Slots 4 - KA-50 Slots 4 - UH-1H Slots 2-3 hours needed, very dynamic mission, over 100+ voice overs, various missions and taskings, you won't be disappointed. All testers will be included in the credits once the mission is final. Please PM me if interested. I will send TS3 info and server password. DCS Version 1.2.6 will be used for this test. Thanks for any assistance in advance. Ranger79
  5. Thanks guys for the update! Merry Christmas to us!
  6. Is there any hot fixes for 1.2.7? Some of these bugs make it completely unplayable?
  7. Have the same issue with microstutters, holding right mouse button does stop the problem. I have no idea what is causing this bug, but I will hold off on playing 1.2.7 until its fixed....
  8. Oh yeah, good stuff, mind if I post a request in our forums for testing this mod?
  9. Loving the HESCO barrier pics, can't wait till you add those!
  10. Please PM me if their are any American volunteers for voice overs. I have some scripts I need completed. I got the 161 SQUADRON boys batching up some voice overs for me with Aussie accents. Thanks in advance.
  11. Thanks Bro! Mission 2 coming real soon, just waiting on voice scripts.
  12. I do hope ED focuses on more hot fixes to keep the communities interest. I admit I get burn-out from fixing previous missions due to a patch breaking something here or there. Hopefully this will be resolved and a more robust QA process established before the release of patches. I do think they have a bright future if they keep the customer informed and set deadlines for completion of different phases of projects. The weekly updates were a good start, but that quickly stopped. Seems like activity and interest have slowed down, and only the hardcore simmers are remaining, which may not be a bad thing.
  13. No problem, love your mission!
  14. You can use as a client/host, I would open in Mission editor and resave to ensure any issues with the new patch are fixed.
  15. New A10C Only Versions (5a & 5a_storm were causing CTD's fixed). I apologize for those who downloaded and had issues, just tested all the way through everything is working. Version 5b Version 5b_storm New 3dv2 (Regular Version - Stormy Weather) updated, time changed to 1900 hours. Links on first page!
  16. Another method: http://forums.eagle.ru/showpost.php?p=1938689&postcount=22
  17. Regular Version Update (file size reduced) 12/2/2013: Regular Version: (3d) Reduced file size from 7mb to 2.5 mbs (reduced sound quality). D/L in on main page. Enjoy!
  18. Link is broken, anyone have a copy of the mission?
  19. Got her working, added a schedule function to the script, works pretty good: function SparkleLase(OriginGroupName, TargetGroupName, LCode) local OriginGroup, TargetGroup = Group.getByName(OriginGroupName), Group.getByName(TargetGroupName) local OriginUnits, TargetUnits = OriginGroup:getUnits(), TargetGroup:getUnits() local spots = {} local TargetVec3 = TargetUnits[1]:getPoint() local TargetAdjVec3 = {x = TargetVec3.x, y = TargetVec3.y + 2, z = TargetVec3.z} local status, result = pcall(function () spots['Sparkle'] = Spot.createInfraRed(OriginUnits[1], {x = 0, y = 2, z = 0}, TargetAdjVec3) spots['Laser'] = Spot.createLaser(OriginUnits[1], {x = 0, y = 2, z = 0}, TargetAdjVec3, LCode) return spots end) if not status then env.error('ERROR: ' .. assert(result), false) else if result.Sparkle then local Sparkle = result.Sparkle function KillSparkle() Spot.destroy(Sparkle) end function UpdateSparkleLase() KillSparkle() KillLase() SparkleLase(OriginGroupName, TargetGroupName, LCode) end mist.scheduleFunction(UpdateSparkleLase, {'Group1', 'DET_HELO', 1444}, timer.getTime() + 0.5, 36000) end if result.Laser then local Laser = result.Laser function KillLase() Spot.destroy(Laser) end end end end Called with: SparkleLase('Group1', 'DET_HELO', 1444) The weird thing is I can add another DO SCRIPT (example below), which activates once GROUP DEAD (DET_HELO group) and the IR/Laser will switch to the tar1 target, works great! It even switches to different targets in a group until all targets are down, pretty neat! SparkleLase('Group1', 'tar1', 1444) Proof of Concept Video:
  20. Testing of the IR Script (Spot function) in SP and MP, seems to work pretty good. Thanks to Bandit and Joyride for the script. I did add the schedule function which seems to have fixed the laser from going off after a limited time period: function SparkleLase(OriginGroupName, TargetGroupName, LCode) local OriginGroup, TargetGroup = Group.getByName(OriginGroupName), Group.getByName(TargetGroupName) local OriginUnits, TargetUnits = OriginGroup:getUnits(), TargetGroup:getUnits() local spots = {} local TargetVec3 = TargetUnits[1]:getPoint() local TargetAdjVec3 = {x = TargetVec3.x, y = TargetVec3.y + 2, z = TargetVec3.z} local status, result = pcall(function () spots['Sparkle'] = Spot.createInfraRed(OriginUnits[1], {x = 0, y = 2, z = 0}, TargetAdjVec3) spots['Laser'] = Spot.createLaser(OriginUnits[1], {x = 0, y = 2, z = 0}, TargetAdjVec3, LCode) return spots end) if not status then env.error('ERROR: ' .. assert(result), false) else if result.Sparkle then local Sparkle = result.Sparkle function KillSparkle() Spot.destroy(Sparkle) end function UpdateSparkleLase() KillSparkle() KillLase() SparkleLase(OriginGroupName, TargetGroupName, LCode) end mist.scheduleFunction(UpdateSparkleLase, {'Group1', 'DET_HELO', 1444}, timer.getTime() + 0.5, 36000) end if result.Laser then local Laser = result.Laser function KillLase() Spot.destroy(Laser) end end end end Called with: SparkleLase('Group1', 'DET_HELO', 1444) Had Mist 3.2 running as a DO SCRIPT at Mission Start Sample Video showing the script in action:
  21. Not at this time, all scripted.
  22. Another sneak peak, enjoy!
×
×
  • Create New...