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Ranger79

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Everything posted by Ranger79

  1. Yeah, it's hit or miss with getting AI to start, I have sent an email to the dev team to review this bug. Tried multiple solutions some work once and then I retry and they don't work. Thanks for reporting. Sent from my SAMSUNG-SM-N910A using Tapatalk
  2. I also sometimes taxi first as well, I'll check it out today just to be sure. Sent from my SAMSUNG-SM-N910A using Tapatalk
  3. Thread updated on first post.
  4. Did you call for status of the SAM footprints and wait to taxi after announced cleared? I don't believe that was arty :). Sent from my SAMSUNG-SM-N910A using Tapatalk
  5. Standing Cow, just tested twice, switched between both runways to takeoff, no arty attack. Just to be clear you are talking about OPF Mission 09 correct?
  6. There shouldn't be any arty hitting Kutasi in Mission 9. I'll take a look. Sent from my SAMSUNG-SM-N910A using Tapatalk
  7. I will be modifying the documentation to assist with readability in the near future.
  8. Fish, Originally this was a remake of a MP version which utilizes the Hueys and KA50s. The KA50s would attack using rockets, not sure if AI behavior has changed or not. Sent from my SAMSUNG-SM-G935A using Tapatalk
  9. Thank you for reporting, I have reported this issue to ED. Sent from my SAMSUNG-SM-G935A using Tapatalk
  10. PabsBleuRibbon, Can you confirm you are using the latest DCS World version released yesterday? Sent from my SAMSUNG-SM-G935A using Tapatalk
  11. Todays patch should have fixed the above issue, please report back if it hasn't. Sent from my SAMSUNG-SM-N910A using Tapatalk
  12. Today's patch should have fixed the issues, please report back if you are still finding problems. Sent from my SAMSUNG-SM-N910A using Tapatalk
  13. Right now there is a bug effecting triggers and voiceovers in most DLC campaigns. ED is aware and working on a resolution, sorry about the issues, out of my hands at the moment.
  14. New bug in new patch with triggers, reported to ED. Sent from my SAMSUNG-SM-N910A using Tapatalk
  15. Thanks you, I reported the bugs with the triggers to ED, hoping for a quick fix. Appreciate the kinds words. Sent from my SAMSUNG-SM-N910A using Tapatalk
  16. Yup, good info BD, thanks for posting,same issues with OPF. Sent from my SAMSUNG-SM-N910A using Tapatalk
  17. Since yesterday's patch it appears SP mission's using PART OF GROUP in ZONE for the PLAYER unit is not working. Confirmed with Mission 01 of OPF. PLAYER unit (HAWG 1-1) flys through trigger zone, PART OF GROUP IN ZONE does not trigger the text, sound file, or FLAG 11 ON.
  18. Unfortunately, PART OF GROUP IN ZONE is not working in SP missions when the user is PLAYER since yesterday's patch. Many of my triggers in OPF use this command, hopefully it gets fixed soon.
  19. Schectercsh1, I just tested and you are 100% right. Once Hawg 1-1 is airborne (over the opposite end of the runway) PART OF GROUP in ZONE is activated (Text, .ogg file, and Flag 11 on) this is not occurring for some reason. I have requested assistance from ED. Unsure if the bug is just for PART OF GROUP IN ZONE or if ALL OF GROUP IN ZONE trigger is affected as well.
  20. I believe there is a bug with the Part of Group in Zone, just tried mission 1 and after Hawg-1 takes off no message, I am going to report asap, quite frustrating I know.
  21. Wow, I'll take alook asap. Sent from my SAMSUNG-SM-N910A using Tapatalk
  22. Me too, gonna be good. Sent from my SAMSUNG-SM-N910A using Tapatalk
  23. Thats weird SC, just tested. I called for startup clearance and the AI flight immediately began startup, called for taxi clearance and began taxi, flight followed.
  24. Confirm Mission 9 or 10? Sent from my SAMSUNG-SM-N910A using Tapatalk
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