

DLEGION
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Everything posted by DLEGION
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sorry eh, but there is still a problem. if i fire the agm88 is because i have line of sight. so on standard DCS conditions (target radar keep being ON and dont move, good weather ecc.) the missile should travel in a direct line, while in DCS it keeps losing altitude, to the point that if i shoot 500 feet AGL to a target 5 miles away, it will crash into the ground before reach its target. that dont seem right.
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yep, same statistic as yours. 90% of time 1 bullet (or really few bullets in a lucky snapshot) kills F18 by totally destroying a wing, or shutting off the Whole plane (thats the more irrealistic part) lose gun is really and i mean really irritating, as in the few times ( around 10%) that you're not dead, you cant even fight back. hope ED fix also this soon, as are years that we dogfight like this, and is especially frustrating against F15 and F14 or even F5 !!
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ahhh thanks , was unable to understand what was the problem ! thanks man ! EDIT: thanks to your suggestion, it works now !
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hello, i still have water flickering at some times of the day (in some light conditions different from midday) and also light or other texture flickering. here a short video of the ground flickering:
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i hope every day they add serious ammunitions. its a shame not be able to damage BMP ecc
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i'm happy to be useful ! thanks
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i also add a small video of the crash and the .zip version of DCS.log it crash with MK84 but also with unguided rockets and probably other bombs, i didnt tried them all, i'm a fan of MK84. dcs.log-20191124-112000.zip
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here is my DCS.log dcs.log.doc
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i have 4.31 and bombing a train with MK84 keeps crashing to desktop. i sended the crash report. what i should do ? thanks!
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well, good to hear that it will be fixed ! thanks!
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hello, i get gunned daily, and i noticed some heavy differences with other planes damage model. F18 seems to be some kind of "paper plane", often 1 bullet to the main body is enought to completely shut it off (both engines and all electrical systems), the wings fall off with really few damage compared to other aircrafts, Always got both engine failure togheter (never had one failure and one still running) and gun stop to work 90% of times after i'm hit. now lets say F15 damage model is something unrealistic (it can take a huge amount of 20mm and still work, even with both engine flameout still working in afterburners, never killed the F15 pilot ecc...) but other planes like mirage, F14, su27 ecc, feels way way way more resistant (well an F14 took 3 aim9x hit and was still flyable…but thats another story), even small planes like m2000 where every damage should be quite lethal are way more resistant than F18. so my question is : is F18 damage model still WIP and will be fixed, or its correct as is now and 1 single 20mm bullet can shut off plane ? thanks for the info.
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guys… all this mess because its years (two , more or less) of frustration from F18 buyers mounted up, i'm sure everyone is happy to have bought F18 and supported the team, as probably everyone (even if some fanboys will not admit) wish a beta not last for 2 years and still be at 50% complete ... foreseeing another 2 years to complete IF devs attention does not shift on other modules... like F16. i personally dont like non-naval planes, so i dont care about F16 anyway, but probably other people "dont hate F16", its just they see theyr F18 pushed away even more, and feeling it will never complete. is very simple as that. walleye is a good example, nothing wrong with it, but i bet 99to1 that most player would have preferred see the already present weapons fixed. im quite sure that if the Whole ED team take just one full-immersion week of bug-fixing and simple feature adding, many angry people here would be really happier, but sadly that will not happen. so everyone must do its choice, i did mine, and F18 will be my last module until it will be complete.
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Have the Hornet devs moved back from the Viper?
DLEGION replied to Arctander's topic in DCS: F/A-18C
oh, super agree. -
[REPORTED]Water Flickering (NOT screen flickering)
DLEGION replied to bandit648's topic in General Bugs
ah ok, its not specified "1 frame". i tried ALL the configs there, tried also setting water texture to low, medium and high. i still have water flickering at certain times of day (usually morning and evening), just by inside cockpit , external views have no problems. any solution to this ? thanks -
[REPORTED]Water Flickering (NOT screen flickering)
DLEGION replied to bandit648's topic in General Bugs
i have water flickering and i cant find the "one frame" option ! where is it ? thanks! -
ah ok man, will keep for me the "extra commentary", thanks for the info !
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i really wish to be constructive and help the development of a good simulation, so sorry if i keep to insist on one point: i'm no expert at all, but i still have logical thinking on my side, and in my humble (maybe wrong, maybe not) opinion, there are nosense discrepancy in this actual situation. i can fly a big jet (way bigger than an harpoon) with a big radar illuminating the ship (again, way bigger than the harpoon radar) under 20ft and no missile can reach me. video proof of what i just say: but a tiny harpoon can't ? whats the logic behind it ? my logical thinking tells me that one of the two must be wrong (and all sources i have tells that sea skimming still has chances). another nosense thing is build an harpoon that simply cant do its job because it will be shot down everytime...just because skim height is few feet too high. (i dont see the problem you mentioned about height and radar lock...even 1 meter over the water gives some miles of horizon, and ship is way taller on the sea than the harpoon flight path…) still.. you didnt mentioned the exocet flight path height, thats is the whole point here. as sources, i try to list "publicly avaible ones" like this: https://books.google.it/books?id=lZJxDwAAQBAJ&pg=PA126&lpg=PA126&dq=agm84+harpoon+skim+height&source=bl&ots=3L-tcpukgS&sig=ACfU3U2wsG1dPtT3XSDr-SEA1QsV3pq2_g&hl=it&sa=X&ved=2ahUKEwjG6oHu9sPlAhUCyKQKHU-tAIE4ChDoATAHegQIBxAB#v=onepage&q=agm84%20harpoon%20skim%20height&f=false that on page 126 says that sea skimming can be as low as 16 feet ! this is quite useful too: https://www.ausairpower.net/TE-Harpoon.html this video can be useful to calculate the missile flight path height considering the ship height hope it helps guys, harpoons are not my reason to live, in fact there are bugs way worse than this, its just i cant stand this nosense, sorry eh, and thanks anyway.
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ah...sorry but with that you mean that ED will code useless unrealistic harpoons just because ED didnt had access to some documents ? its quite sad story man ! i dont know if its public information or not (and i dont want to break any law too posting them here), but seems quite reasonable to code an harpoon that actually make sense and has at least one chance to do its job ! an harpoon Flying higher that 20ft will get killed 100% of times by interceptor missiles! makes no sense in real life like in DCS! come on please, some common sense guys! thanks!
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yep, you're right about flight path, but there should be a way to actually set a lower height and different flight path (i readed that harpoons can be programmed to zig-zag and change height up and down during flight path) and in any case… the terminal flight (when harpoon radar lock the target) should be lower than 20ft !
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man, you answer like you dont get my point, maybe its my fault so i try to reformulate: the problem is just a cruise height setting on the missile . simple as that. its common knowledge that long range and medium range radar needed to guide missiles to incoming targets have troubles with targets under 20ft (more or less) due to waves reflections and many others factors (like radar being phisically placed on the ship at a Greater height than incoming missile and getting a huge sea waves clutter ecc..) here an example of what i mean: thanks anyway man, lets hope being WIP will be fixed !
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hey BIGNEWY, thanks for your interest in this, well my "specific issue" is that harpoons get shot down 100% of times by theyr targets ...just because they fly too high! harpoons should fly at 20ft or less to have a chance (not 100% but at least a chance) to not get targeted by enemy missile defence, and they still will have to pass the CIWS screen at close range (thats why a single missile has few chance, but 4 or more should guarantee at least 1 hit). in the track i link to this reply can be clearly seen that dropping harpoons at normal height (over 5000 feet) will result in 100% harpoons dead (no matter how many of them are swarming the target) because missile defence can track and kill them on very long range. dropping the missiles at 140ft (quite unusual procedure) will make harpoon stay at that height more or less… but still too much for them to not get targeted by missile defence… and in fact they got killed anyway. TRACK: https://filebin.net/jrv176mzbstrpqcc i'm not an expert but seems unrealistic have a missile tailored for a specific task (kill defended ships) that cant do its job and will never score a hit ( making it 100% useless) just for a wrong height setting. thanks for your attention.
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ah ok… i was thinking to be the only idiot not being able to use them properly. thanks for the info guys !
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hello guys, its really not clear to me if the harpoon is still bugged, if ED has chosen a "game balancing " over realism, or some else. agm84d harpoon are at this date, 100% useless against ships that can defend themselfs with missiles…. that are supposed to be the real target of harpoons, since everybody can sink an undefended cargo ship with every kind of other weapon, starting with simple dumb bombs. so… as far as i know, in real life harpoons can be set to skim water surface to be under the radar of the enemy ship, and get confused with waves, plus to do more damage they usually try to hit the waterline, to cause more water ingress and make repairs way more difficult. in DCS sadly nothing of this happens. even "LOW" flight profile make them fly way too high, i tried launch them with my plane being at 110 feet, and they seem to stay at the 30-40 feet height...until they spot something! at that point they gain some altitude (about 65 feet or more), and usually at this point enemy ship start spamming missiles to shoot down incoming harpoons, having a 100% success rate at it. now… i'm no expert, so asking to you guys, whats up with that harpoons that will never hit a defended target ?
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my 2 cents… russians r73 are insane. you can launch them at any speed and angle, and still have good chance of kill. you cant remove r73 (theres no serious alternative). so keep aim9x, realistically planes who have it will be the top-dogs, planes who dont have it… will probably have an harder life, but its a realistic part of having older planes. one cant fine-tune gameplay in a game (simulation?) like this… we have to accept that some planes will be better than some others … we (the players) can always be sporty and take same planes as opponents or just not launch aim9x/r73 at ridicolous angles against planes that dont have them...