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ataribaby

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Everything posted by ataribaby

  1. This is faint try to replicate working ACMI pods in constrains of DCS. Instead firing live weapons you just fire simulated rounds and results are processed at Range Control mainframe. Just two teams and dogfight circle heavily inspired by first Top Gun movie. DCS F-14 or free A-4E mod or F/A-18C or F-5E-3 or F-15C required to fly. A-4E download: https://heclak.github.io/community-a4e-c/ Contains MP only missions: TopGunHop1.miz is 1 vs 1 BFM TopGunHop2.miz is 4 vs 4 ACM TopGunHop1_FA18CvsFA18C.miz is 1 vs 1 BFM F/A-18C vs F/A-18C version TopGunHop2_FA18CvsFA18C.miz is 4 vs 4 ACM F/A-18C vs F/A-18C version TopGunHop1_F5EvsFA18C.miz is 1 vs 1 BFM F-5E vs F/A-18C version TopGunHop2_F5EvsFA18C.miz is 4 vs 4 ACM F-5E vs F/A-18C version TopGunHop1_F15CvsFA18C.miz is 1 vs 1 BFM F-15C vs F/A-18C version TopGunHop2_F15CvsFA18C.miz is 4 vs 4 ACM F-15C vs F/A-18C version Read briefing and do not mess with loadouts via Ground Crew rearm or you can loose cool ACMI pod. SP is not possible as AI doesn't engage without weapons. Have fun! ACMI Pod Instrumentation Pod operations are fully automatic and controlled by Range Controller. Pod tracking and scoring is enabled only in The Ring. One short 1500 Hz tone - Gun is tracking Two short 1500 Hz tones - Missile is tracking One short 200 Hz tone - Tracking is lost One longer 2000 Hz tone - Weapon fired after successful lock on Two longer 100 Hz tones - You are dead Gun Min Range - 50 yards Gun Max Range - 1000 yards Gun Max Aspect - 60° Gun Aim Cone - 3° Gun Lock On Time - 3s Missile Min Range - 500 yards Missile Max Range - 2000 yards Missile Max Aspect - 30° Missile Aim Cone - 3° Missile Lock On Time - 3s Supported modules F-14B, A-4E-C, F/A-18C, F-5E-3, F-15C Download https://www.digitalcombatsimulator.com/en/files/3310695/ Changelog 06/25/2020 v1.30 - Added F-15C vs F/A-18C version 06/24/2020 v1.20 - Added F-5E vs F/A-18C version, removed unused pylons from F/A-18 06/23/2020 v1.10 - Added F/A-18C vs F/A-18C version, added CAP-9M into loadouts 06/21/2020 v1.00 - Initial release
  2. Yep some ground units changing position from random positions pool. ["POSSIBLE_POSITIONS"] = {"ABK GRND POS 1", "ABK GRND POS 2", "ABK GRND POS 3", "ABK GRND POS 4", "ABK GRND POS 5", "ABK GRND POS 6", "ABK GRND POS 7", "ABK GRND POS 8", "ABK GRND POS 9", "ABK GRND POS 10"},
  3. Hehe I see. Viggen would fit blue side well ;)
  4. Yes if you do not rename client group then you just need change airframe type in template mission and save. But campaign will be very easy in F-14 :)
  5. Dunno if it is still relevant but after todays hotfix I got seat in front of me during Ejection sequence. This is my first person view in VR during ejection.
  6. There is strange shaded area when viewing outside of pit on the nose. Looks like it is caused by different shading of bort numbers quads.
  7. As you renamed skins - what is very bad move IMHO as it make skins set in missions wrong, at least please select right skins in missions that are shipped with module. Instead russian one I got this buggy one. Just start for example Instant Action -> Caucasus Cold Start.
  8. Just template one and I think you need put updated OOB.lua into loader mission as well. basically everywhere it is. I am using Total Commader for this. It opens mission files as folders - they are zip files in reality.
  9. @Lexe, glad you like it. @solidGlad, should be no problem. Just don't forget update client group names in oob.lua in missions that have that file in. Otherwise it will not count player lost airframes towards total side loses. PLAYER_GROUP_NAMES = { "MiG-21Bis/Flight 1 RU", "MiG-21Bis/Flight 2 RU", "MiG-21Bis/Flight 3 RU w/AI", "MiG-21Bis/Flight 4 RU w/AI Rockets", "MiG-21Bis/Flight 5 RU w/AI Bombs", "MiG-21Bis/Flight 6 RU Rockets", "MiG-21Bis/Flight 7 RU Bombs", "Ka-50/Flight 1 RU", "Ka-50/Flight 2 RU w/AI", "F-5E-3/Flight 1 TR", "F-5E-3/Flight 2 TR", "F-5E-3/Flight 3 TR w/AI", "F-5E-3/Flight 4 TR w/AI Rockets", "F-5E-3/Flight 5 TR w/AI Bombs", "F-5E-3/Flight 6 TR Rockets", "F-5E-3/Flight 7 TR Bombs", "SA342M/Flight 1 GRG", "SA342M/Flight 2 GRG w/AI", }
  10. Nice progress in new 3Dpit. Please do not forget about pilot visor down representation in VR. It is still only 2D screen overlay floating in front of you. As Mirage 2000 have this fixed it is solvable.
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  11. Very interesting concept. Thanks for missions!
  12. Updated for new MiG-21 skins after external model update in latest open beta patch.
  13. No idea, never got it beside I introduced UTF into lua accidentally.
  14. Working on fix for changed Mig-21 skins after latest patch.
  15. Please at least make it optional. For some VR uses it is very distracting when you hit cockpit limits it will start walk with your head. Very uncomfortable for some. I found I myself somehow naturaly keep my head automatically inside cockpit limits.
  16. Not really if you followed instructions. Never had any DCS crash from this campaign even when setup was wrong. What is in dcs.log ? c:\Users\<user>\Saved Games\DCS.openbeta\Logs\ One thing, maybe you porked lua files when modified them. I think DCS doesn't like UTF marks in lua and if editor you used add them then bang. Never use windows notepad. Use something like Notepad++.
  17. Yeah that's beauty of time persistence in this campaign :) Just check starting mission time in briefing page. Everytime you quit mission and later restart it resumes from time you left it. Stages basically last 240 minutes with 3 stages per day. Night ops are not in this version as Mig-21 and F-5 aren't suited very well for night ops. Three stages starts every day at 6:30, 11:30 and 16:30 and last 240 minutes. Everytime you end third stage in the day, date will advance to next day and you will start with first stage in the day at 6:30. This campaign is limited to 12 stages max so you have 4 days to fulfil your objectives. Hope it is clear. Later I plan write guide how to create your own campaign with this little "engine". All is defined in mission template and in oob.lua. That's all.
  18. Try fly cap along Georgia/Abkhazia border along the river (Look at briefing map image where is red FEBA - Forward Edge of Battle Area) and do not enter enemy side of river too deep. Try penetrate border for while but close enough to be outside enemy SAMs and try lure MiGs over you side where your SAMs and AI CAPs will help you.
  19. Dynamic persistent campaign around fictional Abkhazia-Georgia border conflict Welcome into Operation Enable Sky MiG-21 SP/MP PVP/PVE dynamic persistent DCS campaign. Mission can be played solo in SP or with other players in hosted MP/dedicated server MP. There is always PVE element as world is populated with fighting AI for both sides. Time passes and destroyed units will be carried over stages. Contains custom skins. Supported modules MiG-21Bis See readme.txt for installation and usage. Enjoy and check six! What's new Operation Enable Sky MiG-21 v1.2 * Added default RED/BLUE coords format and elevation units for targets report Operation Enable Sky MiG-21 v1.1 * Added DCS 2.7 weather * Blacklisted player parking spots for AI Operation Enable Sky MiG-21 v1.0 * Initial reworked release DDC engine v2.3 * Added RED/BLUE coords format and elevation units for targets report DDC engine v2.2 * Fixed uncompletable ground groups that sometimes have all units destroyed and still reports as alive * Additional functionality for helicopter ops DDC engine v2.1 * Fixed CheckDispatcherSquadronConditions error in log when squadron is destroyed DDC engine v2.0 * Dynamic persistent weather * Numerous fixes and enhancements * Improved AI ground strike generation using Moose new auftrag * Possibility to display target coordinates and their position is marked on F10 map * Updated to latest Moose version DDC engine v1.0 * Initial release Download Operation Enable Sky MiG-21 (digitalcombatsimulator.com)
  20. Yeah same here, it is working now.
  21. Something is broken in routing route. Friend with UPC provider here in CZ but different place has no problems with it. Attached mine bad and his ok trace. Contacted UPC provider whats going on.
  22. Looks like it gets rejected somewhere on the way
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