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ataribaby

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Everything posted by ataribaby

  1. Looks like you are missing TTS engine on your system or there is some problem with that. Try install MS TTS again.
  2. Probably missing .net framework runtime. You need .net framework 4.5 installed to run it. Also try donwload and run release from https://github.com/akaAgar/radio-message-generator if it works for you instead my modified version. Look at windows event log for error message otherwise hard to help you. Like looking into crystal ball.
  3. Thanks for info. I will try use it like that.
  4. I am using this one https://github.com/akaAgar/radio-message-generator If you are interested I made my own modification so it produces ogg files directly. Just added modified version as attachement. Use Save OGG button. Release.zip
  5. Hello, Started write .NET c# DCS mission generator framework and seem all to be clear except this value in mission file: ["currentKey"] = 5791, Empty mission seems has set it to 8. I am not sure for what it this counter used. for auto naming added objects/units? Similar to maxDictId counter for localized texts? Please someone know?
  6. Thanks sirrah for pointing out this. Life is too short to fight for it. ;)
  7. Seems I was just unlucky, just strange every time I start that mission two I get rain drops on canopy in 2d and no rain in VR. I was probably unlucky. Tested in Editor and it works ok. Sorry for false alarm.
  8. There is no rain effect at all in VR. Look at canopy in 2d sreenshot and VR screenshot. Used mission 2 of Raven One campaign. HTC VIVE with Steam VR. TRK: http://prekladytextu.eu/DCS/rain.zip
  9. Hi deadbert, happy you like the tool. I do not have plan to add those positions that have no real button function tied to them. In DCS it is solved by that "This else that" 3 way HOTAS bindings that some modules offer.
  10. V1.1.1.0 is up with minor text changes. https://github.com/ataribaby42/WarthogChart/releases/tag/Release_v1_1_1_0
  11. @Glow, I am basically happy with it and have enough room to add all my assignments. What you propose means to redraw all diagrams to make more room. Something I am too lazy to do. If you are up to task and provide me kindly reshuffled diagrams I will put it in. Diagrams PNGs are in source on github. In short... I am lazy...
  12. New version 1.1.0.0 up. Added F/A-18 Add-on grip. https://github.com/ataribaby42/WarthogChart/releases/tag/Release_v1_1_0_0
  13. 747 in my case was not Lufthansa. I do not want to spoil it but skin was definitely something completely different. I remember he was pretty fast and I had to be on AB to catch him.
  14. Campaign won! Very nice and fun to fly air-to-air mini campaign. Thanks a lot and take care.
  15. Just small bug in mission #5 of English campaign version - F10 comms menu is still in Spanish.
  16. Finally mission 4 beated. Was trikcy one ;)
  17. https://forums.eagle.ru/showpost.php?p=4330588&postcount=2
  18. Ohh ok. Strange nor my wingman or AWACS was able to see that last one. I will try again today. TBH I would like to have some failsafe measurement for cases like that as it is bit frustrating. I understand Tu-160 needs to be destroyed at all cost but when some mig just run home cos player miss him I will not prevent mission success. Otherwise campaing was super fun so far. I like A2A only theme.
  19. Just tried mission 4 and i have little problem. I think I done all tasks and still mission result was 50 and mission failure. I saw last bandit on SA page and saw as my wingman shot him down and I got message that last one remains but I can't find it. All clear so decided to hit the tanker as wingman called bingo and then returned home and parked. Maybe I missed something? Here is trk recording: http://prekladytextu.eu/DCS/interceptor_m4_trk.zip
  20. Very well done campaign so far. At mission 3 currently. Mission 2 was very nice surprise :) Nicely done intro arrival mission that is fun to fly actually. Some impressive weather also. Follow me car is great idea. Thanks for it and thumbs up!
  21. Super excited about this. Please how do you handle persistence between missions like destroyed / achieved goals? DCS do not support anything like that without lua fiddling and clearing some prune in missionScripting. I know you can use result score to some mission branching but it grows geometrically as you progress deep into missions and became unmanageable.
  22. What I am looking for much is native way to store persistent data per campaign save that is transferred between missions and can be used for persistence storage or state storage so next missions can be altered via script accordingly without sanitize hack in MissionScripting.lua and saving custom file into DCS root. Something like Arma 3 game do via setVariable getVariable on mission namespace level https://community.bistudio.com/wiki/missionNamespace Hope it makes sense. Basically it allows all sort of dynamic and persistent campaigns/missions in Arma. Other than that I am using Mist and mostly for dynamic spawning of groups from templates. I am missing way to set weather and mission date/time within lua.
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