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ataribaby

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Everything posted by ataribaby

  1. Perfect, tahnks
  2. Is this intentional? Forced Easy Comms in Mission 1 Stage 1. See pic. I was wondering why I do not need tune correct agencies and why comms menu has that greyed out entries,
  3. LOL
  4. Seems they dosen't crash, just glued with offset to ship. Not biggie, just looks wierd.
  5. Reported before, still issue. M-2000 doesn't honor "Show Pilot Body" DCS settings option and every time I enter cockpit I need enable this manually. Bit pain if you fly in VR.
  6. I think it is by design as DCS linear campaigns cannot end prematurely as success or failure - it needs go to the end for success or bellow first mission for failure. I think you can consider this as win or simply enter final mission numerous times till it "jumps" to last mission in campaign what I believe is mission 30. I will just consider this as win and simply reset campaign. All you miss is just win image at the end/
  7. But those helicopters are about to start and spin up its rotors
  8. At Mission 1 - Show of Force and saw some helicopters start like this
  9. It will be cool to dump code in log with each mission in cases like this via env.info("bla bla bla")
  10. I think they ran out of fuel. AI is pretty weak with fuel management and when they run out of it they simply eject.
  11. Glad you like it! Never again lose TM Warthog assignments now One thing I want to improve is add more space to boxes so I don't need use too much abbreviations and shortened acronymic command names.
  12. Added zoom and drag. Mouse wheel for zoom view, hold left mouse button for drag view. Release v1.2.1.0 · ataribaby42/WarthogChart (github.com)
  13. Thanks for update.
  14. Yeah I though it will be cool if mission can detect fleeing choppers unfortunately it wasn't case. Mission complete appeared when I destroyed last landed chopper on the ground with maverick.
  15. Yeah Sting! Just that boat is small ... too small! Nice to see you again BTW
  16. Hats off! Very nice campaign. Even FPS are fine in VR. Just finished prolog and mission 1 and 2. Mission 2 was bit funny, after we destroyed speed boats and turned into copters I trashed both my winders into ocean and when run out of gun there was still 2 copters flying although damaged and smoking. AI wingman refused to attack them, probably winchester as well at that time. Damaged copters turned into their home base at island and I was about to refly mission when I realized I still have two mavericks. I just waited for both copters to land and then mavericks did rest. Mission successful Maybe lets try set copter triggers for any damage and in that case switch their route for final landing waypoint and take this subtask as completed. I is very frustrating how copters manage to get hell of damage and still able to fly smoking. This looks to me as better solution. Anyway thanks a lot for nice and really flyable campaign even in VR!
  17. Good to know. Thanks for info.
  18. Lack of updates makes me bit worrying...
  19. Very nice, just small bug. Actual skin in missions is set to "iraqi air force" and it differs from recomended skin name. After I edited skin name in its description.lua all was fine. Otherwise you will get French skins. So open description.lua in Iraqi skin folder and change name to name = "iraqi air force" I also renamed skin folder to "iraqi air force" but I think it is not nessesary. Hope it helps.
  20. I think you can't access net. stuff in mission lua. I am sure it fails at line with net.get_player_info call.
  21. Yep noticed same. Slight roll and WP indicator jumps to side when level back roll it jumps back. It was No Fly Zone mission shipped with module somewhere around WP4.
  22. Very interesting campaign. Looking forward to it. I tried create ACMI pods that evaluate kills without actually firing. It works fairly well. Only problem is that it is useable only in MP as AI refuses attack player without gun ammo. Created single player prototype with AI but even didn't released it as it is very unrealiable hack. In MP, ACMI pods works fairly well DCS VR - A-4 vs F-14 - YouTube Of course this ACMI pods code do not account for real gun piper lead or firing solution. It is simply configurable "cone" where you need keep your opponent for given time (3s by default) to register hit. Somehow film version of ACMI instrumentation as seen in original Top Gun movie. It is enough fun in MP but nothing precise to train real gun solution. ACMI pods talks to each other and talks to you via simple tones. Just simplified "get behind bandit and keep there" simulator. But we had great fun to fly it as F-14 vs A-4 like in movie. So conclusion is for AI to make it work it need ED to enable option for AI to fight even when dry on bullets and I think it will never happen so substitute with live firing is only option.
  23. With latest patch radar seems work ok again and without FPS bug.
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