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Dagobert666

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Everything posted by Dagobert666

  1. Hello everybody, I tried out the new weapons of the A10CII. The APKWS in particular are a bit strange. My tests have shown that the M282 is a bit weak in terms of penetration on a single one. And the M151 has almost no explosive effect. link times 4 TACVIEW files that better describe the problem. Test 1 full run 1. Single M282 vs widely dispersed infantry = 0 kills (as expected) 2. Singel M282 vs. Cluster of GAZ-2975 Tigr = 2 kills (correct would be 1 kill) 3. Singel M282 vs T-55 = 0 kill regardless of whether from the front, side or back. (unexpectedly, the missile should pack a T-55, right?) 4. Singel M282 vs BMP-3 = 2 kills a hit from the side or from behind kills him. Front hits have no effect. (ok) Test 1 full run 1. Single M151 vs widely distributed infantry = 0 kills (unexpected) 2. Singel M151 vs. Cluster of GAZ-2975 Tigr = 1 kills (ok but "no kill" would also be ok) 3. Singel M151 vs T-55 = 0 kill (absolutely OK) 4. Singel M151 vs BMP-3 = 0 kills (ok) Test 2 infantry furball 1.Single M282 vs close-knit infantry = 29 kills (just wrong, right?) Test 2 infantry furball 1.Single M151 vs close-knit infantry = 18 kills (why less than the M282?) My bottom line: The M151 is actually almost good. However, the splash damage is a little too low. The M282 has a much too large explosion radius and a little too little penetrative power ....... At the current state of affairs. I would never pack an M151 and always use the M282. The M282 is the better choice in EVERY situation ... TACVIEW links: Test 1 M282 https://www.dropbox.com/s/nkfh0lsgu4...0Run.acmi?dl=0 Test 1 M151 https://www.dropbox.com/s/e37lyzxadi...0Run.acmi?dl=0 Test 2 M282 https://www.dropbox.com/s/wbj71ykda6...ball.acmi?dl=0 Test 2 M151 https://www.dropbox.com/s/ynqwqjjve0...ball.acmi?dl=0
  2. Quote: "Primary goals for the next several major patches through early to mid summer (now through end of July~) are: F-14 interior lighting fixes & overhaul (for new lighting system) Digital engine instruments Exterior sound overhaul for F-14 Exterior sound overhaul for AJS37 F-14B Campaign" JESTER LANTIRN (Finally!) AJS37 PBR Overhaul Initial F-14A Release (Beta, with some -B-isms remaining!) Question: Did I miss a message or news? What's going on right now? Can we at least get an update please? What's the new plan like? When does that come now that should come a month ago? I just want to say that I can understand that things are not going according to plan at the moment. I just don't understand why one breaks the schedule and then doesn't communicate how things should go on. Please be so kind as to update the post on page 1 (# 1).
  3. @BIGNEWY, are you still reading the chat? Are you so kind as to forward the "fuel query"? Or should we create a new thread for it? @Worg Right! That's a hell of a good idea! -> A radio option to request the remaining fuel is absolutely necessary! But the AI / wingman should then please give the exact value. It should say something like this: "Here are two, I have 6310 units of fuel left." -> Since the player and the wingman usually fly the same aircraft with almost the same loadout, the wingman could simply set his bingo to the same value as the player.
  4. To make that clear. AI / Wingman Fuel Consum and the AI ​​/ Wingman BINGO settings are two different problems. AI / Wingman Fuel Consum: I still have the problem that in almost EVERY mission my wingman has completely consumed his fuel while I still have a little over half of my tank left. The AI ​​just doesn't fly fuel-efficient enough. This is the case across all modules. F18, F16, F14 everywhere I have the problem. >>> ED PLEASE FINALLY DOING SOMETHING AGAINST! FAST! IT HAS been 1.5 YEARS! Some quick FIX ..... SOMETHING! That destroys my entire immersoin. <<< AI / Wingman BINGO settings: I think this is simply a line of CODE that is missing or misspelled in the modules. I don't think I have the problem with the F14. Mainly I only noticed the problem with the F18. The setting seems to be 0% or 1% fuel left. Which of course is ridiculous. That should be around 20%-30%.
  5. So, I have the problem whether F18, F14, F16. This is a general problem with Wingman AI. ED, I know you want to do it right, but PLEASE give and a work-around. Simply give the Wingmann unlimited fuel options. It must be possible to do something like this at short notice. After all, the GIANT problem has existed for years. The bug destroys the whole DCS single player experience.
  6. I have a I9-9900K, 2080TI and 32GB Ram. 2.5.5 Main Branch: I have absolut stable 60FPS (VSYNC ON) in near every Situation (even huge all out war Missions). 2.5.6 BETA: i have 43FPS on a EMPTY Stennis! WTF thats horrible... I switscht between 2.5.5 and 2.5.6 thee Times and every Time same effect. PLEASE ED this must be fixt bevore this shit hits the MAIN BRNACH. smoof FPS is absolut essential for my Emersion. At the moment i can onley enjo playing on Main Branch :( edit: i have no VR! Just 1080P Monitor and Trak IR
  7. 8 Month. And no Fix.... The AI-Wingmann overuses Afterburner. AND have no idea how to save fuel. PEASE ED do something about it......
  8. The AI has a habit of going 100% + Full Afterburner on every maneuver. That is absolutely fatal. I suspect that it is very time-consuming to learn AI the useful use of the afterburn. ED should just install the option to adjust the fuel burn rate for AI Wingman. A dropdownmenue in the options with: AI Wingman Fuel Consumption = 1/1 (Normal 1.0) + 1/2 (half 0.5) + 1/3 (33% 0.33) + 1/6 (15% 0.15) + OFF (infinite) , Personally, I think 1/3 (33% 0.33) would be ecact the right value. Anyway, after my observations ... AND the AI bingo value should be about 40% of the maximum fuel mong. At the moment it seems to be 5% or less.
  9. AI/Wingman Fuel Consumption is still much to High. If u can't fix it. Please give us a Option for Unlimited Fuel for Player AI Wingman. It's so immersion Breaking. For example I have in my F18 7000/13030 units left and one of my 4 Wingman is Bingo and sec, later he ejectet. PLEASE it is a Major Bug! It's effects every most Singelplayer Missions.
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