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Dagobert666

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Everything posted by Dagobert666

  1. Hello, can someone explain to me what technology is behind it? I believe C-Scope is simply radar targets displayed on the HUD (IHADS), right? but what is behind LINK and ZOOM? I would be grateful for any information about this. Kind regards, Dagobert
  2. at least the thread here is labeled as "later in early access". So it is planned before the Apache is finished. My guys are all pilots, nobody wants to be gunners. At the same time, babysitting George is very exhausting, especially in combat situations. Also, it is extremely immersion-destroying when you have to slave George every 5 seconds in transit flight so that you don't get destroyed by a surprise Shilka or Manpad.
  3. The problem was apparently on my side. Restart PC...didn't work. BUT Restarting the router and transfer point worked. Why the DCS site (as the only one) was not accessible is a mystery to me. Network experts here? Now it's working again.
  4. I've had it for the umpteenth time now. In the last few months, https://www.digitalcombatsimulator.com/ has been going down again and again. Every time, not over a two hour period, NO... over the entire day. Every time I can no longer open multiplayer. Clearly ED has a problem. <profanity> happens once, twice... but somehow it slowly turns into a tear of bad luck. Every time I want to fly with my friends, DCS is down.
  5. This must be a bug that came in with one of the last patches. --->Simply set the infantry (black hawk crew) to immortal. I can assure you that this will not affect the mission. It's mainly about protecting the rescue convoy. I wouldn't do anything more to solve the bug.
  6. I wouldn‘t say they are useless..... BUT---> they are, unfortunately. I play DCS Liberation and "the AI makes stupid mistakes" is the main reason why I lose units. The Wingman topic is particularly sad. In airplanes, the AI as a wingman is at least occasionally able to fly a full mission without crashing for no reason. But in a helicopter....oh man... That's quite an insult. The AI can't do anything...not fly straight, not fight or avoid danger. It flies into every obstacle, it constantly flies into the attacking range of enemies when it attacks itself and is then shot down bluntly. A disaster.
  7. Casmo a former Apache pilot says. Hovering is death. There are very few popup maneuvers that are effective. The biggest problem with hovers is that you can easily be taken down by hidden infantry. Even an overlooked battle tank can hit a helicopter with its main gun if the helicopter is hovering in place. Hovering is too dangerous. Self-protection always comes before effect... ALWAYS. Because a destroyed Apache no longer makes any kills.
  8. The AI's ability to snipe the player out of the sky, AIMBot-style, with incredible accuracy is part of the problem. Even with manuel aimed weapons, it behaves as if it were radar assisted. Even with AKs... That's a big part of the problem. i.e The AI is superhumanly precise, even at the lowest skill level. If she fires at you, the projectile's trajectory is perfect. Only when you fly a curve or actively try to dodge, the shot misses. I had anti-aircraft shooting in my army training. Aim with Manuel, without technical support. From experience I say that even if the target flows straight, most shots miss. In a 0 stress situation without adrenaline and fear.
  9. The rockets suck. However, I tested a mission concept in Syria where a friendly position are attacked by dozens and dozens of infantrymen (in waves) and tactical jeeps. you had to defend this position with your Apache. A single Rocket even remotely close to a 12 man infantry group and everyone is toast, EVERYONE RIP. In this scenario, rockets are KING. But in no other unfortunately.
  10. No, nothing is currently in the works. But I'm planning a campaign in Syria as soon as the Apache finally gets his Longbow.
  11. THIS IS THE WAY! You have the right to do whatever you want with it! I even appreciate the interest, effort, and work you're putting into improving the experience! Thanks very much!
  12. Of course this is a bug. Apache is not a hover attacker. All real Apache pilots say that you should always attack while moving. However, I cannot explain how this bug was NOT known in advance. But it doesn't matter. A change (in the code) may have caused it at the last second. This definitely needs a hotfix..... ED? Could someone please tell me what's going on.
  13. I can confirm that. George as CPG Doesn't hit anything with the L's. really really bad.
  14. Yes, the Tacviews and the pictures were an enormous help to assess the situation. For example the hinds sneaking up on you. I would have thought it was a BMT or a T72 with the smoothbore Missle. Only thanks to the Tacview, I see that it was a Ninja Hind^^ Thanks again for the vids! It was great to see another group flying the missions. A group where the mission builder (Me^^) isn't there and can explain everything exactly what's going on. So a group playing the campaign "Blind". Thanks! One question: were there any points in the campaign where you didn't know what to do because the briefing or the ingame voiceovers didn't give enough clues as to what to do?
  15. I'm looking forward to see you guys fly the final mission! It would be nice if you could cut it so that you can hear all the radio messages and also the credits and "victory music" at the end when you've done it.
  16. For me, George is currently still having huge problems with the 30mm GUN. Especially when both the Apache and the target are moving. Most of the time, Gerorg doesn't even fire. and The CPG is the one best at looking for enemies that aren't already known at the start of the mission. Currently you have to spam the SLAVE command every 3-5 seconds when flying over unfamiliar territory, hoping not to miss a AAA lurking somewhere. This is annoying and is an additional burden when flying. I hope George can do this on his own soon.
  17. Thanks for the video. The action is really cool May I give some manover criticism?^^
  18. Ups....forget the MXX... these are just my templates. So that I don't have to completely rebuild every FOB or FARP for every mission. I accidentally copied it...
  19. Patchday! So there is a new version to download. That should solve the M01 Convoy problem for now. But that's not my fault. We (my group) flew the mission the most of all others. And we never had any problems. Suddenly the convoy always hangs in the firebase. ED must have messed that up. In any of the last paches. No idea maybe a hitbox changed or something in the Convoy logic. The patch also includes bug fixes for other missions. Tip: whenever it doesn't go any further, check Comunication F10 "other" tab. Often there is a command to continue. Thank you so much for your enthusiasm
  20. 1)First of all I would like to say thank you very much! I'm honestly happy to hear that you're really enjoying my campaign. As a mission builder there is nothing better to hear. Thanks 2) On the subject of R language: I was in the military myself. And without such language it would be absolutely away from any realism. When you're on a mission, every second word is a swear word of the worst kind. XD 3)At the moment DCS has little priority in my life so I'm not working on the campaign right now..... But it also runs quite well, as far as I can tell. 4)Once the Longbow Radar is out, I plan a campaign on the Syria map.
  21. I think the video clearly shows why it's taking so long. It's really super complex. Datalink, firing zones, 4 Apache but only one longbow radar, the ability to attack up to 16 targets at once, etc etc. And George has to be able to deal with it too... The whole thing is clearly more complex than a "normal" aircraft radar.
  22. Speaking of info. Anyone know a good source on the Longbow Radar? That's NOT going to work with the Doppler effect, is it? I once saw an old commercial that it can uncover and even identify vehicles (even stationary ones) in seconds. What technique does it use to distinguish between a large boulder/Rock and a jeep? What range does it have? I would like to have answered such questions.
  23. I have to ask that stupid question....SORRY What's the point of ED doing the work to add the Option to remove the part? -Ok, the helicopter looks a bit different then. What is perceived purely subjectively as more beautiful or ugly. -If you remove the part then the helicopter is much more vulnerable to FOX-2 type infrared-seeking missiles such as Manpads and various others. Do it have any advantages? Significantly less weight? More engine torque? Anything why remove this at all besides appearance? You remove a piece of protective gear and you get what?
  24. I can only confirm that. I have a super fast M.2 SSD Before the 2.8 update, it only took a second or two after being seated in the helicopter for all textures of the cockpit and world to be loaded. Now I can watch how each individual element gets its texture.
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