We’ve been hearing about FOVeated rendering for VR since ~2016 (at least), and it still hasn’t materialized - it likely won’t until the second generation consumer headsets.
However, I was wondering if someone had applied this to a three monitor setup using either TrackIR or Tobii - I would imagine that the reduction in required processing power would be just as monumental as it is for VR.
Does anyone know if someone has developed this?
(I just bought a 2080Ti FTW3 Ultra, and it’s a bit depressing to know that a $1500 GPU still can’t handle a 3 monitor, 1440P setup lol).
Best,
Taco