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Everything posted by TempestRiser
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all planned F-35 Gen III Helmet Mounted Display System
TempestRiser replied to The Gryphon's topic in Wish List
I hope ED can get enough intel about this helmet, this will be a game changer, a true step into a 5th-generation fighter! -
F-35A Announcement discussion mega thread.
TempestRiser replied to LimePartician's topic in DCS: F-35A
I agree with you. Imagine if, back then, other innovative projects pioneering flight sim in military jets like F-15 and F-16 were afraid to face this challenge. I imagine the '90s and early 2000s were a lot more secretive regarding 4th gen, yet, look where we are standing now. ED's F-35 will be the first true sim of this kind, and I'm sure time will make things even better in the coming years. -
F-35A Announcement discussion mega thread.
TempestRiser replied to LimePartician's topic in DCS: F-35A
I'm confident that you guys are capable of recreating a very realistic F-35 simulation experience, and I'm more than happy to support this idea. We've come so far from the first "full fidelity" module of DCS. Looking back and seeing how things have evolved, I'm sure the F-35 will follow the same path. -
Makes sense
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The almost real-time refresh rate is quite easy to recreate... even some mods have managed to do such a thing. But I'm curious about some other perks of an AESA radar.. can it be notched? how does it filter the ground clutter if ground clutter is even a thing on AESA radar anymore... I've seen a video that says the F-35 radar can even count the number of axles on a tank chassis, and its size and then determine its model (T-72? T-55? etc) will it be reproduced in DCS somehow?
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Just do it... We all know that DCS modules are not 100% equal to their real-life counterparts, classified stuff or not. So why not bring in the F-35A? If someone does not like the plane, go purchase another one and have a good time. I'm happy to have a good time flying with friends on the F-35A. I wish ED success in this endeavor, and I will support the idea.
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I fell the same way... The viper is actually a very capable and mature module, i can't understand why there are so few ppl interested in create campaigns for it, free or not...
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Hello there sir, congratulations for your campaign, this is really great Please, i would like to know if it is possible to adapt your campaign missions to another type of aircraft, maybe a F-16 with limited payload in order to simulate a 70s F-16A. If it is possible i presume it will need a lot of rework on COM triggers since both aircraft use a very different radio type, could you point me where i could find those triggers? Thank you very much!
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I've tried to place some static units inside a tunnel for a Combined Arms mission but they spawn above it... i think its the same problem with these shelters.
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A Coming Storm - DCS: Eurofighter Announcement Trailer.
TempestRiser replied to IronMike's topic in DCS: Eurofighter
Can't wait for this! Do you guys have plans for Steam pre release orders too? Say yes please! -
Hello dear ED. This is something i would like to see in DCS. I wish to create my own airfield in some places, i think theres only two assets needed for this... 1 - The runway with different sizes . 2 - A parking area to spawn the planes and taxi. There are a lot of assets for hangar, radio, radar and controll tower already.
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How to create a "intro" for a mission?
TempestRiser replied to TempestRiser's topic in Mission Editor
Thank you very much, i will check it -
Hello fellow pilots ! I'm trying to learn how to create a “cinematic intro” for a mission, is a feature used in some of Deka Ironworks missions available for those who own a copy of the JF-17 module. The single player mission named Night Attack have this kind of intro that I'm talking about, after the player click in START he will not be immediately placed in the plane cockpit... the camera will hover around some key positions for the mission... after that the player will finally spawn in the cockpit.
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HMAS Melbourne R21 (1980)
TempestRiser replied to Bungo's topic in Utility/Program Mods for DCS World
@Bungo could you share with us a possible release date for this mod ? thank you! -
HMAS Melbourne R21 (1980)
TempestRiser replied to Bungo's topic in Utility/Program Mods for DCS World
@Bungo first of all, congratulations for your amazing work ! Now i'm really curious about one thing... in real life could this ship launch a fully loaded Hornet or Tomcat ? they are really heavy planes and the Melbourne is a late WW2 project. Can't wait to play a mission with the A-4 Skyhawk with this carrier ! -
Hello CEF. I've downloaded your Falcon Over Persian Gulf to play with a friend of mine. We really enjoyed it, congratulations ! But in the 3rd mission we've noticed that our AI flight does not take off.... also a strike package that is supposed to hit an SA6 site do not engage, they keep flying around some way points then go RTB. What should we do ?
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JF-17 is badly broken after this patch SD-10 nerfed and Self Protection Jammer not working anymore... the best plane for BVR besides the Tomcat is now trashed.
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Go for the most modern UFC please.
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True 100% King Of Battle Stride Please Make It REAL
TempestRiser replied to Cpl Punisher's topic in DCS: Combined Arms
Hello Cpl Punisher ! I really love the way DCS World have huge maps and high fidelity airborne weaponry and i agree with your opinion about the M109, to be honest i think the entire Combined Arms module need more love. its incredible how rich the game play of DCS could be with more realistic fire control, ballistics and damage model, i think interior would be awesome too for some specific vehicles. -
I want to buy It but ED removed the bundle just today
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Hello fellow pilots and DCS staff ! I think someone else already asked this question but its a huge topic so far to find it... The bundle F-18C + Supercarrrier + Su-33 which may become available in Steam will have the same price of DCS eStore ? If i already own the Su-33 what will happen with the surplus "key" ? could i gift someone ?
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Hello fellow pilots ! I'm having some hard time trying to install this mod, i've done exactly as the README says and extracted the .zip content into the C:\users\saved games\DCS but when i launch the game i cant see the A4 available in the main menu mod/dlcs listed at the button of the screen, also in the mission editor the A4 is not listed in the available aircraft list. Could please someone help me ? :(
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No changelog ? :book: