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Admiral189

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Everything posted by Admiral189

  1. Hello ED, I have been conducting a lot of AI Ship missile defense test lately and it appears the ship aren't defending themselves like they use too. I noticed in some cases the RIM and CIWS doesn't track missiles at all. I tested the Arleigh Burke and the Aircraft Carriers... Photos are proof! For example the ships will defend themselves against incoming aircraft but they don't defend themselves against the Anti-ship Missile like the JAS_RB15F which is launched by the Gripen. Once the missiles are close to the ships the CIWS and RIM Missiles do not react to them. You can clearly see that the Port FWD RIM launcher on the Carrier doesn't respond to the incoming missile on the Carrier. The missiles shouldn't get that close to the Carrier or any the other ships.. Can you please configure the Game Engine to better respond to threats from Aircrafts, other ships and the Submarine? Thanks for your time and creating such a wonderful and exciting game!! R,Admiral189 Photos are below in another link!!
  2. Hey Guys! I reached out to ED regards the ships lack of response to incoming missile threats. In some cases the ships RIM and CIWS doesn't respond at all to certain missiles.. See my post below!
  3. Hello ED, I have been conducting a lot of AI Ship missile defense test lately and it appears the ship aren't defending themselves like they use too. I noticed in some cases the RIM and CIWS doesn't track missiles at all. For example the ships will defend themselves against incoming aircraft but they don't defend themselves against the Anti-ship Missile like the JAS_RB15F which is launched by the Gripen. Once the missiles are close to the ships the CIWS and RIM Missiles do not react to them. You can clearly see that the Port FWD RIM launcher doesn't respond to the incoming missile on the Carrier. The missiles shouldn't get that close to the Carrier or any the other ships.. Can you please configure the Game Engine to better respond to threats from Aircrafts, other ships and the Submarine? Thanks for your time and creating such a wonderful and exciting game!! R,Admiral189
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  4. Thanks Guys! I will create her in sections. This will be the largest model i have created next to the Oak Hill and San Antonio. Nice photos Rusty! I'm trying to get my LCM-8 working as well!!
  5. So the culprit was the collision model script input so i added a new LCU.Lua script. So below is the updated collision model.edm and new lua script. Please replace existing collision model and lua. https://www.dropbox.com/s/6b83vuk6m4uamgs/LCU Collision Update 1.0.2.zip?dl=0 Also wanted to give you guys a sneak peak of the behemoth!! USS America LHA-6. This was a test to see if i could get her in-game. Time to get to work!!
  6. Thanks Sushy! Just trying fill a gap!! Love creating models.. Every model brings it's own unique challenges and i somehow get through them all.
  7. Thanks Rusty! I elevate the collision model and test it after work. I loved driving the LCU!! They have a flanking rudder centerline aft and we can use it to walk the LCU off the pier!!
  8. Hey guys i have released LCU-1627 version 1.0.2. Page 1 #7 Nothing special added just updated the textures and Nav lights. Next in line is the USS Constellation FFGX-62.. I will be releasing mode ships in between creating the USS America LHA-6
  9. Well Shmoo!! You were right? So with that said version 2.7 is very sensitive to missing textures which is good for me because now i can see what i missed.. Thanks Buddy!
  10. The Ed Phenomenon!! Take a look at the photo from DCS. It says missing texture although the textures are there.. I guess this is a new feature in 2.7.. Nice!!
  11. Hey O_Edge, i sent you a PM!! Thanks.
  12. USCGC Tampa textures have been updated. Link on Page 1 #15
  13. Thanks O_Edge! Not sure why that's like that. Mine doesn't appear like that! On this model. Each side has it's on texture. That's how the original modeler made it. It's also a pretty old model but either way i will upload the corrected one. Thanks Toan! The main reason i don't do that Chompsky is because i'm always creating updates to the models and plus everyone doesn't play with all the models. I will uploading the updated LCU sometime today.
  14. Hey Chompsky i'm updating the Oak Hill so when i finish I provide the Full model.. I will test the model i'm currently using and i will post it.. I made a couple versions.. One model with the LCAC and without the LCAC in the welldeck. I'm currently working backwards on a few models now... Trying to give the LCU a few rust features.. Photoshop is becoming my best modeling friend!
  15. I'm trying to make the textures look somewhat realistic and not like a new ship out of drydock!
  16. Hey Tank I think they removed them!!
  17. One thing I’m doing now and I should have been doing it is giving the textures unique names. Always learning!!
  18. Hey Toan! No worries. I have completely redone all the textures on the LCU. Hopefully I’m done today! One thing about the model is it has Vertex Paint on it and it’s a pain to remove. Sometimes I have to recreate some objects on the model! Also I created a new missing texture for the Constellation. That Edm you see in the textures folder Mapi you can just delete it. I have a new Oiler coming and an update to the Patuxtent.
  19. Thanks Guys! when I get off work today I will take a look at each model. First of heard of this!! Thanks Mapi! I may be purging some of the models soon as I don’t see a lot of people interested in them. I will notify everyone before I do! r,Admiral189
  20. Hey Guys, I have released version 1.0.3 of the Montreal. Add the textures to the textures folder and replace the existing HMCS Montreal.edm and also replace the Collision.edm model. The collision model has been adjust for static helos. I only updated the GT.DM landing script in the main lua. GT.Landing_Point = {-48.585, 5.710, 0.0} Line 64
  21. Update to the update.. version 1.0.3 is on page One. the updated files will replace the existing Montreal.edm and Collision.edm.. The collision model was a little too high.. it has been adjusted.. Remember if you all need to adjust the height of AI helos. Adjust the middle number of the script below. GT.Landing_Point = {-48.585, 5.710, 0.0} -48.585 is forward to aft, 5.710 is up and down and 0 is centerline. I think i need to find me an assistant. Another pair of eyes that can catch the things i miss. Sometimes it's really hard to see everything.
  22. Noted Rusty! I spotted that afterward. In regards to static i need to adjust the collision model and i will the gap line at the waterline
  23. Hey DJReonic you may want to follow Hawkeye60 because he creates the older models.. I think i do remember one of the ships firing Tomahawks before.
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