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Everything posted by Admiral189
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
The America is coming along well. This holiday weekend will give me time to put more effort into her. I will be working on weapons and lights and there's a lot of lights. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Guys, That's the Mount Whitney. It's an old model from 2.5.4 but it needs revamping. The model was created by Markinel. I've been trying find another model of it. It's not in good condition. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks CWW! We appreciate it. I just tested a few ships in Apra Harbor and unfortunately the harbor channel and inner is too shallow. It has been reported. My goal is fill the harbor with ships!! Hopefully they will correct the channel depths soon. -
Thanks!
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Hello ED, Apra Harbor channel and inner harbor depths are too shallow!!!! Two of my smaller AI vessels can transit the channel but all others can't. You can see below none of the DCS AI Ships can transit the harbor. Last year the Ronald Reagan docked at the pier just in front of it. Can you all please correct this? Thanks. r,Admiral189
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Lineup Lights!! I added the Meatball because the model didn't come with it. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Lance, I already have an account and sometimes i do you use. Maybe i need to use it always. So lets try it.! So i uploaded a couple images from Imgur!! The progress has been really slow. not enough time to work on her. I have started adding some lights in the location where the line up lights will be located. I have asked about how to create the lineup lights but i haven't heard anything back so i will do my best to use the information i did receive and try to create them myself. So please have some patience! She is coming along well so far! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Good Morning Guys! Almost sure the Administrators are removing the photos!! Either because of file type or file size. However, no one has reach out to me about it. I will find another site to share the photos to see what happens. I was also thinking of creating my own site to share the models and photos! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks PRC! I've reached out to someone for assistance as well. I did see the code below in the Tarawa lua. I noticed right above those lights there's four green lights when the aircraft are on deck about to launch but there off when no aircraft are on deck. Do you know which lights are the Cutlights, datum and meatball? I've been trying to research it. I can easily add the argument for them if i know which color is which. Thanks. GT.ICLS = true; GT.ICLS_Localizer_position = {-153.0, 12.0, 9.4, 189.0} -- {x [m], y [m], z [m], yaw [deg]} GT.ICLS_Glideslope_position = {-79.0, 26.5, 32.7, 3.5} -- {x [m], y [m], z [m], glideslope = 3.5 [deg]} GT.OLS = { Type = GT_t.OLS_TYPE.IFLOLS, CutLightsArg = 404, DatumAndWaveOffLightsArg = 405, MeatBallArg = 151, GlideslopeBasicAngle = 3.5, VerticalCoverageAngle = 1.7 } -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Al & Joey, I will take a look at the Tarawa today. If i can't figure it out then i will reach out for assistance. The deck lighting will be easy. I will try to complete that this weekend. The landing lights will probably be the only thing that holds the model up from releasing. Last night two AI harriers landed successfully and parked as they should. Mmargues, i have the russians models but not sure if i can release them on DCS or not. I have some other ideas for russians ships i have seen. So stay tuned!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Alvarolage!! I'm gonna attempt it. I may have to study the Aircraft Carriers code to see if i can get it to work... Not sure if Tarawa has the approach lights or not. America has conducted her first Flight Operations... I need to adjust the landing positions but that shouldn't be too hard. WIP!!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Thanks Sushi! I would like for this ship to be better than all the ones before it!! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
USS America update: Hey guys i haven't had a lot of time to work on the America but this weekend i will start working the textures. I have been trying to use 3D-Coat which is a great program to create textures but the model is a big file so it's not coming out like i want it too. Because the ship is so big i will have to work the textures in sections. The Island and Hull will need the most attention. All six of the radars are operational. After textures i will work the weapons which is easy. I'm still shooting for a 4th of July weekend Release but we'll see how it goes! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
I couldn't do the Mississippi River and i'm from MS.. I had enough stress navigating ships up the Key West Channel.. I will see if i can find a video i made navigating outbound one-day.. from 2008 - 2010. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Happy Fathers Day to the fathers out there! Everyday is Father's Day.. No vacations, No holidays.. Full Time Job! Just like modeling I'm on the range today testing weapons. -
I figured out why the missiles aren't tracking the missile! Missile doesn't have a collision model.. However, the ships still aren't responding to threats as they should!
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Ozone1 i think the modeler disappeared from DCS so not sure what happened to the Meko and the Roussen. I am working on a Roussen though! It's almost done! WIP There are pretty good models out there but too steep of a price for me. Over $150 for a digital model that does nothing.. https://hum3d.com/3d-models/meko-200tn-frigate/ https://www.turbosquid.com/3d-models/max-meko-200/739160 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
That could be true! I'm using the last one i had marked Last version so i know it's the last one i created. I increased the size to make sure it fits with the original model. So this is the collision model as shown in Max. Up in the top left corner you can see that they are collision shells and using argument numbers which are also updated in the .lua. So when i finish the original model. I save the same max file as a collision model and strip it down to bare bones. The smaller the .edm file the more FPS you will get. I'm using a 2060 so my FPS is somewhat high. I will test my FPS on 2.7 to see what i get.. Below is the file i'm currently using in version 2.7! https://www.dropbox.com/s/c8fywi21sllf5ei/USS San Antonio LPD-17.zip?dl=0 { area_name = "COMMAND", area_arg = 79, area_life = 110, area_fire = { pos = {76.0, 13.0, 0.0}, size = 0.8}}, { area_name = "FLIGHTDECK", area_arg = 80, area_life = 110, area_fire = { pos = {0.0, 3.0, 8.0}, size = 0.8}}, { area_name = "SHIPSHULL", area_arg = 81, area_life = 110, area_fire = { pos = {0.0, 3.0, 8.0}, size = 0.8}}, -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Tested San Antonio Static AI position! Perfect for the AHs.. When placing them on Position two.. put them a lil aft of the circle. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Rusty so the collision was off center but she's centered now. I haven't tested the Static objects on her. If you you like you can test it and i can tweak it as necessary. https://www.dropbox.com/s/tc14hmjcuu83lk3/SAN Anton Collision.zip?dl=0 -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Ok that makes sense! I thought it was just the one model i uploaded with the double hull... One day i will show you all how to create the double hull and collision models.. It takes a minute to create them.. So 99% of the time i create the collision model from the original model because both are aligned correctly! So in this case i can import/merge that collision model into the base model so i can align them. I was try to find my last post where i updated the collision model.. I had to move it up for the static models to align properly. The other thing with collision models. We have to get rid of all the details of it and make it a very small file... I will create a short video for you all and show you how to i do it.. I will take a look at it now and make a video!! r,Admiral -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Rusty! Your right! Shipyard with one worker. Welding, painting, script, animating... Do it all! That's actually not a collision model. The collision model is a separate file. What you see a double hull. We use a double hull to get the damage textures to appear. However, i never added the textures so i will just remove it. How did you get it to appear modelviewer? I don't use it often! -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Tank are you asking how to enter the LCU? In mission editor up in the top left corner there’s an icon you click on to enter the LCU. Forgot which one. Click on the LCU first! Once you enter it you can use F7 for external view and F1 to renter it. Also if you want to disconnect from it click key C. -
ADMIRAL189'S CORNER - INCOMING SHIP MODELS
Admiral189 replied to Admiral189's topic in Static/AI Mods for DCS World
Hey Gunter I think Ed is removing the photos. Not sure why because it’s only a link to them. Marroux, sorry I didn’t mention this to you all about the Fwd ramp. So you have to enter the LCU the same way you would enter vehicles. Once inside, rotate the mouse either left or right 180 degs aft and it will lower the ramp. The aft ramp isn’t animated. Also the left mouse works a gun. It shoots from the fwd cam. The script used for the ramp is the same script used for weapons! This same process works on the Oak Hill as well.