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Admiral189

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Everything posted by Admiral189

  1. Prcowboy! That is correct! I adjusted the collision model to suite the static models. If it blows up it mostly means the landing script is too low. It needs to be adjusted higher. Adjust the script below for AI and Flyable aircraft! So you can adjust the 12.7 to 12.8 or lower to adjust height.. Same with the 0.9.. lower it to 0.6 or whatever height suites you. Just as an example. Send me a PM if you need further assistance! local deck_level_f = 12.7 - 0.9 local deck_level_r = deck_level_f + 0.3
  2. Getting there! I've been working on as i have time..
  3. I will release them with the Patuxent! There already finished!
  4. Thanks for the support guys! Modeling keeps pulling at me while studying!
  5. Hey Guys! Just wanted to let you know i'm still here modeling. I slowed down a little because I am studying for my IT Certification.
  6. That's a pretty good model Reccelow but you can probably find one with more detail for a lower price. I am far from creating Air Craft Carriers. It will probably take me months to create one. I will be creating a Helo Carrier at some point.
  7. No joy! Your script locked the game so i used the script from the armed speedboat: "GT.riverCraft = true" Didn't work either! I will keep at it. No, i didn't know that. It would be great to know what everything means in the ship lua's. I will zero out the Gamma and see what happens. I see it's 0.35 on all the ships. I really hope this is not an issue with the Marianna Map. Thanks.
  8. Great idea Vampire! Basically using the draft of the small boats.. the ships use to transit the harbor and channels. Not sure what happened! Gonna test now. Let you know! I noticed Ed animated the rudders but their not functioning in game. The code is there but no movement! Thanks!
  9. The channel and harbor depths in the area of Gelendzhik and Novarassiysk is shallow on the Caucasus Map. The AI Ships don't move inside the channel nor in the Harbor. Can you correct this issue please? Thanks. r,Admiral189
  10. Hello Cacetudo, I can make any model ship sea worthy and function in DCS. The Boxer is larger ship so it will take some time to work on. Please don't spend $399 on any model. The models are high priced with no functions. They have great detail but that's it. I have the USS America in my collection so i will be bringing her to life at some point. Yann, that looks like a pretty decent model. I don't think it would be hard to create. Looks like a helo carrier.
  11. Joojoo.. I'm finalizing the creation of the USNS Patuxent.
  12. Great Photo Toan! Now you can see for yourself how it responds to threats. So far it's the only ship i have seen perform those manuever's.
  13. You can enter the LCU not the LCAC!
  14. No, not the Bridge. it's too costly. I found the USNS Patuxtent. Not a great ship but i will make it work.
  15. Hey JooJoo, They will be available at some point but they can't push anything around like in Ship Simulator. I thought about the same thing because i use to operate tugboats. The work horses of every port. On page 17 you can see how to enter the LCU. Depending on the version you have of the Oak Hill. Yes, you can enter it and use the mouse to open and close the Stern gate. It's not possible on the San Antonio. I didn't add it to the San Antonio but it does have a Captain's view. r,Admiral
  16. Guys i will not be releasing the Knox and the Belknap per the modders wish. I have made contact with him and i respect his wish. On the other hand i will take this matter up with Turbosquid. I will find other models similar so no worries. i will keep pushing fwd.
  17. Hey Looney! Yes, i'm finishing up the oiler. It's definetly coming as promised!
  18. Aviation those are my models. I have a few commercial ships i will release them with. Thanks Toni, someone said RAZBAM was creating the Forrestal but i will be releasing two ships from the 80s. El Phantasmo. This is the last flight deck landing code i used: Thanks Marroux! USS San Antonio LPD-17.lua
  19. Nice! I have another model coming soon! Stay Tuned!!
  20. The USS Kidd DD-993 has been released! The Wait is over! See page One for download link. This is not my best work. You may see some flaws but everything works as it should. All weapons have been tested with no issues. The missiles are for display only. I may update them to a different color. Thanks for your patience! Enjoy!!
  21. USS Kidd DD-993 has finished sea trials. Headed back to port!! Stay Tuned!!
  22. Hey Toan, thanks for the model. I think i can bring it to life.. I can easily make something out of nothing! I will add it to my projects! Yann do you know where i can find that model? proj 1123
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