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JTFF - Raph

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Everything posted by JTFF - Raph

  1. One more screenshot (front view). One this one we see the difference between 9X and AMRAAM pylons.
  2. Hi there, some ideas for an improved AAR: - Basket or boom damaging the aircraft when refueling is not executed as intended and vice-versa the possibility to damage the basket/boom (as an option) - Working KC-135 MPRS - Radio transmitions with the tanker improved and also check turns anounced - Possibility to change anchor patterns (race tracks) by F10 map with combined arms - improved night illumination - improved 3D models and meshing - add some effects when disconnected (some jet of fuel) Please add your ideas in the thread and make it visible to ED team. Cheers.
  3. Wrong position of wingtip (wingflex issue) Hi, the external fuel tanks are giving a strange behavior to the wing flex, as you can see. When loaded the wing tip is pointing to the top (own aircraft view only), when they are not loaded the wingtip is is in good position. The issue is only visible on your own aircraft. On the first picture you can see the wrong angle between the 9x and the amraam. On the second picture, you see the issue on your own aircraft and not on the wingmen as I said before, but you can see the difference. Third picture shows the regular position.
  4. Hi there, we want to know if the carrier will be able to operate in a specific area an make an anchor pattern to stay head wind (and if the wind changes). If it's the case will the carrier indicates red or green deck? Thanks per advance!
  5. I tried this and this is still not working for me unfortunately.
  6. Since the last update we cannot use the custom radio presets when they are set in the M.E. . Here is a track where you can see it. This issue is only bound to the F-16C. TEMPLATE JTFF_Hormuz_1_2-20191229-014023.trk
  7. Okay there is a track on the 104th server, file size is about 100Mo. On this track the bug is present since the begining of the flight. I finally killed my own wingmen, he was chased by an hostile and poped up with a red plot, I interrogate with a scan and a los and nothing happened. Sometimes it responds and gives a green circle on red plots. Thrust me this is worst than a plane without a IFF you see red symbols everywhere and everything is at 50% false. This issue is also bound with your own aircraft, you can see your own plane with a red symbol on datalink center sometimes (and you think you've got somebody in your 6). https://we.tl/t-ipZGq7A9we Please report this major issue in MP.
  8. As I said XMT does nothing. This is a conflict, and you see your own ship on datalink's center classified as hostile.
  9. Here is the track with one friend, we cannot see the strobe from other aircrafts, and also we cannot see the fuselage sequence from other! server-20191222-001553.trk
  10. +1 Here as you can see on the track, on the first left rolls, it's inverted, after that I do some "yoyo" with negative G's and everything is okay. Wing flex issue.trk
  11. +1 Here there is a conflict between DL and IFF As you can see on the picture is was surprised, rejoining the tanker and he was identify as hostile. When I IFF interrogate, there is the green circle over the red plot. Notice that half of the time you can see your own aircraft on center DL identify as hostile. (XMT was turned OFF to see if it could change something, but nothing happened)
  12. Already reported, you have to choose the leader plane, if you pick one wingmen it will crash to desktop. They are working hard and trying to patch it ASAP https://forums.eagle.ru/showthread.php?t=258275
  13. Hi, the strobe light with 4 sequences is very usefull for formation flying (see who's number 1, 2, 3 or 4) but is not visible by other clients. 100% reproducible with a quick online flight. I can send one track when I'll fly with my wingmens.
  14. when you select the leader of a group it works but another wingmen slot will instant crash. LOG CRASH.txt
  15. Now with Datalink + Flood lights my 100 FPS drops to 1-3 per second so I cannot fly by night with. It's worst than it begun, when I was closing SA I was recovering perfs, now it is not working so it's unflyable :/
  16. Hi, there is an issue on 3 positions switch. (Aknowledged) Especially for the alt/att autopilot switch, on the warthog you need to make a double input to set it up or down, travelling by the neutral position. There is a missing lua line for this issue but in this track you can notice one thing: when the A/C is over 45 degrees of turn the 3 positions switch is working poperly, following warthog's switch. Sorry for my bad english I hope this thread will be easy to understand. Regards. Warthog input issue.trk
  17. One more track with a couple of tests on Nalchik, elevation 1411 ft QNH 29.92 default. Hot start on parking: - HUD isn't matching with the elec/pneu alimeter - To reach 1411 ft I need to change alti to 29.99 Cold start on parking: - HUD isn't matching with the elec/pneu alimeter - to reach 1411 ft, 30.01 is needed with pneumatic - to reach 1411 ft, 29.94 is needed with electric The HUD is displaying 1400 every time and not displaying another value when you change altimeter settings Note that sometimes on other airbaises with other conditions you need to change brutally the altimeter to reach the correct QNH, this test was very soft. Altimeter issue.trk
  18. Here is a SP track, logs and two more screenshots Conflicting shadows and perf loss.trk Logs: (invalid file on upload don't know why... it's a txt) 2019-11-30 16:39:12.951 INFO DCS: options.graphics = { ['messagesFontScale'] = 1; ['rainDroplets'] = true; ['LensEffects'] = 3; ['heatBlr'] = 2; ['anisotropy'] = 4; ['water'] = 2; ['motionBlur'] = 0; ['outputGamma'] = 2.5; ['treesVisibility'] = 10000; ['aspect'] = 1.7777777777778; ['lights'] = 2; ['shadows'] = 4; ['MSAA'] = 2; ['SSAA'] = 0; ['civTraffic'] = ''; ['clutterMaxDistance'] = 1500; ['cockpitGI'] = 1; ['terrainTextures'] = 'max'; ['multiMonitorSetup'] = '1camera'; ['shadowTree'] = false; ['chimneySmokeDensity'] = 10; ['fullScreen'] = false; ['DOF'] = 0; ['clouds'] = 1; ['flatTerrainShadows'] = 2; ['forestDistanceFactor'] = 1; ['width'] = 2560; ['visibRange'] = 'Ultra'; ['effects'] = 3; ['SSAO'] = 0; ['useDeferredShading'] = 1; ['sync'] = false; ['textures'] = 2; ['scaleGui'] = true; ['preloadRadius'] = 150000; ['height'] = 1440; ['terrainMapMFD'] = { ['distance'] = { ['mapLodDistance3'] = 200000; ['mapLodDistance2'] = 100000; ['mapLodDistance0'] = 25000; ['mapLodDistance1'] = 50000; }; }; };
  19. Hi there, There is a conflict between consoles and instrument flood lights. It's maybe one of the causes of performance loss in the other thread (FPS drop with flood lights) Notice that this thread has still the status "can't reproduce" but there is a 20-25% of FPS loss for most of the users. Should be a verified issue now I think Here is a screenshot of the cockpit glitch, it makes black squares spinning all arround the consoles: [ATTACH]222026[/ATTACH]
  20. Oops sorry I did a mistake, I think with the link of this thread in the message! I'll create this one in another :) edit: this one now https://forums.eagle.ru/showthread.php?p=4122362#post4122362
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