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daemon1808

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  1. Yes, I never see the 94% stuck in CW map, because I see no progress in the upload bar at all. And after more than 30 minutes the game is completely crashed
  2. Hi, Please, what´s the size on disk of the map once downloaded?
  3. Hi. Now it seems to be working again.... maybe the authorization server was unstable
  4. in fact the message have appear just once and now DCS simply crash after trying to get the authorization data. Steam version at least. Please, @BIGNEWY, could you tell the devs?
  5. i had the same problem. In my case it was because the SU-30 mod. just removing it the problem is gone
  6. Hi Daemon, Rob here, here's what I'm getting on every mission I install the BATC sounds folder into the .miz file. It seems to be something to do with N.O.S.E. but I'm really no expert, if I delete the "BATC Sounds folder I get no errors but obviously just text responses.

    BATC Error.PNG

    1. Show previous comments  5 more
    2. Rob Mason

      Rob Mason

      Will do I'll use the vanilla ones instead and see what happens, thank you for looking into it Daemon.

    3. Rob Mason

      Rob Mason

      Thanks Daemon that did the trick!!! Thanks for the quick response and congrats on a truly excellent add-on to DCS, thanks again.

       

    4. daemon1808

      daemon1808

      Thanks for your support and the feedback, Rob!

      I will include some aditional callsigns and try to figure out a workaround for the "unknown" ones in the next version

       

       

  7. SUMMARY: In this mission you take the role of a pilot who participates in an aerial parade during October 12th, Dia de la Hispanidad, which is celebrated in Georgia parallel to the parade in Spain. Together with your team mates of "9ª Escuadrilla" and a couple of FA-18C from "Ala-15", your task is to reach the stadium where the crowd is waiting for the show, at the indicated time and altitude. It can be convert to a multiplayer mission, simply by changing the pilot types to "client", so several players can participate together in the aerial parade. The mission contains several "voiceovers"and audios of the parade of the Spanish armed forces for greater immersion. You can also change the audios of the triggers and the liveries (or the type of aircraft), to adapt them to the air parades of the air forces of your countries. Here I leave a video with the gameplay in Spanish and English. Enjoy!
  8. Oh, you are right. I forgot about that and skipped the 2 last of the full coords instead. Thanks!!!!
  9. Hi, As you can see, in one picture I am landed on one FARP at 39RXP 51884 23287 On the other picture, you can see that I have set the WP03 at the same coordinates, but it appears several Km from my current position. I haven't been flying the Apache for a while, so I'm not sure if this is a recent bug or I'm doing something wrong know, or what. Please, could you check it?
  10. Hi! A Steam user using Pico 3 headset here. After a couple of problems downloading the update because the antivirus (no big deal, I have to deal with IT security guys on my job every day ) and a restorarion of installed files on Steam, everything seems fine so far. FC3 standalone modules working. No missed axes/bindings for now. No VR issues. No frame drops. OpenXR tools working as always... Thanks ED
  11. Hi Mistermann! It is weird. In theory both functions stack the audio files in the same queue (in fact DelayedQuequeSound launches QuequeSound after "delay" seconds) Are you sure you have the soundDuration parameter values ok in both functions? (it should be the respective duration of the sounds + a margin of 1 or 2 secs) On the other hand, If you send me a mission file (.miz) where this happens, I will try to check it. BTW, have you checked lately your Patreon inbox? I sent you my last mod Better ATC for you to enjoy it! cheers!
  12. Hi guys, I didn't see this last comments until Fabio @mentioned me. Remember that M.E.P.Version 1.0 and M.E.P.Version 2.0 are not supported anymore. You can find more information about M.E.P. v2 FINAL VERSION) in this other threat: Find more information for current M.E.P. v2.7, which is already funtional, in the description of this video: Thanks! Hi @fabio.dangelo, I have posted in the Patreon community area the last M.E.P version. You will find it in your personal messages. Regarding your question: Yes, it should work for the SCOUT. For the ESCORT it will not work because the payload will not match. I have seen that there are 2 Kiowas in mission editor (one is local _airtype = "OH58D" and the other is local _airtype = "OH-58D"). Try it and I'm 99% sure that it will work. Thanks for your support.
  13. I have noticed that it not happens only with "orbit" task. i.e: once an helicopter starts an "AttackGroup" task pushed to its Controller, you can't stop them to attack pushing another "mission".
  14. Hi ED, I have this problem using the Mission Scripting Engine, that was not happening last time I tried it: If I pushTask() a "mission" that gets an helicopter into an orbit in its current location, and after that I pushTask() a new "mission" to get it to orbit in another place, the helicopter refuses to acknowledge the second "mission", and continues orbiting the first location. In fact it resuses any kind of "mission" (like Attack, or Escort, etc) I think there is some kind of bug once the helicopter starts the "orbit", because it seems to ignore pushTask() commands for the Controller of the Group after that. I attached an example .miz where this is happening. The helicopter start an orbit at 2 seg time, because the 1st trigger. At 40segs it should leave the orbit and goes to the origin of the map ({x=0, z= 0}), because the second trigger, but it refuses. At 120segs it should replace the current route and go to another point in the map, because the third trigger, but it refuses too. In the other hand, If I delete the 1st trigger (so the helicopter do not orbit anymore at the start of the mission) the 2 and 3 points happens without any problem, as expected. (I have tried even using resetTask and popTask before replacing the first mission with the second, but no joy) Could you check it, please? Thanks in advance. NOTE: When I speak about "mission" I am refering to something like below, where in the routePoints are embed a Task "orbit" (or attack, or whatever) local _mission = { id = 'Mission', params = { airborne = true, route = { points = routePoints }, } testHELICOPTER.miz
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