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salsantana

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Everything posted by salsantana

  1. The hope now is that someone else with the subject stick misbehavior might stumble upon the happenstance (luck) solution I did. I'd installed a few *3rd-party aircraft prior to the subject update, started to push the capacity on my boot/DCS SSD space, and when sacrifice time came, I noticed a much much better stick condition......... however there does seem to persist a harsh increase/decrease in collective with minute movements........ really wish I could get it back to the nice long, shallow curve that made takeoff just about perfectly manageable. Collective slider behaves much better at a pretty good forward speed, but at least it's not causing the Apache to do the horizontal tornado dance I believe it was the F-22, F-15E (not DCS of course), Gripen, and M2000 I laid to rest and sanity was restored.
  2. Same here........ what I'm most often inclined to do, perhaps a habit from some other sim is to release stick and hope things might stabilize, which often enough is good enough to restore sanity, unless rotor disc did a faceplant on ground. Trigger your avatar is hilarious....... reminds me of my late silver tabby's "madcap mad-cat snarly-face". Love me some cats.
  3. Thanks for the clarification on trim types and how-to......... flying around today I was thinking about how to teach somebody how to set trim with Instant Trimmer... When I've got a good stable cruise going, I tap "T". Currently trying Center Stick Trim and it's quite different...... as in I'll "stick" to Instant Trimmer....... yeah, pun intended. I am badgered by something from several years ago in which trim settings were "cumulative". Just wondering if that's still a thing and perhaps the issue in Dejmos' case.
  4. FIRST, and this is due to a slightly feeble cerebral performance issue, the forum interface seems to be missing an individual message reply option. Is something like @(username) proper? Now, on topic, @Emme provided a detailed and somewhat surprising account of dealing with the suddenly aggressive rolling issue........ I don't have pedals (yet); I understand your settings and the inversion of one side but I don't see a way to translate them to the Extreme 3D Pro twist handle for rudder. @Floyd1212I'll concur on the controls; it's likely there's fatigue at this point. First to go, famously, on this model Logitech is that twist handle. Easy to abuse when trying to yaw your way out of a situation. And thanks for the attention to what I will now pay more attention, like the slip ball's position and its indications. If I could just find a way to emulate gravity for the cues it'd give, huh?
  5. Thanks to all for the generous consideration ......... I see others have noticed something different about the behavior of the collective. Perhaps the track file attached will help. Note that any % values referring to collective are rough percentage of the throw length of the slider on my stick, not the torque of the engine/rotors. Prior to the update, the collective from 0 to the point where torque would spin heli clockwise was quite linear. I'd made a long, shallow curve that gave me plenty of fine-tuning without any "grabbing" until about 75%. Reduced Y saturation can be quite helpful. After update, as we might see in track file, aircraft would roll hard right. I'd reduce collective, try countering the force with stick to left, and no dice. It's like a Bactrian camel.... two humps!! Now the question is more like: "should there be any point between 0 collective and 50% collective that would force a hard roll to right?" AH-64D_Roll_Problems.trk
  6. I've seen a bit of discussion about Apache flipping to one side or other but it seemed that pertained to takeoff. Since most recent update of early May 2023, my collective and roll seem to have changed in terms of effect but during flight; it's as if it rolls to one side and so quickly you can't be at all graceful with the counteraction. Prior to the update I'd enjoyed what I'd considered "optimal" curves and axis tuning. Since the update it seems adjustments to those parameters do little to nothing. I've also had no luck finding the most recent change log, hoping I could have answered this with a look at the tasks completed. Thanks much in advance for any info!!
  7. Many thanks to you all for the very generous enrichment @NeedzWD40 - much more clear now! I'm sheepishly unsure of the term "terminal"............."LOAL will allow you to only lase in terminal"........... I'll assume "terminal" is the last phase of weapon's flight/trajectory? @placsea - a RADAR Hellfire variant has been a recent addition to my wish list. I've been pondering, more specifically why it hasn't been an option all along. quite happy to hear it's coming. it is precisely "fire n forget" I've hoped for. I often find George hesitating to take the shot even with a clear LOS. I assume this RADAR release comes as part of "FCR"? I'm familiar with that only in the context of F-16 "by others". If so..... I see some serious learning curve ahead.
  8. I hope this isn't a tired old inquiry........ some questions can be awful difficult to word. When I'm in pilot's seat commanding George to scan and spot targets from distances that result in long flight times for the Hellfires, is it necessary to wait until "good effects" or "target destroyed" before repeating for next target scan and spot? Is the Hellfire at all autonomous after a certain amount of time; can or does it, like a laser guided bomb does, take over lasing for the length of time you set it for, like I set lase time for 12 seconds on a GBU-x weapon in the A-10C? thanks in advance, gurus nicest bunch of brutal aviators ever.
  9. giullep, the consensus here appears to be, in the nutshell version, that the more hands-off stable you can trim to in the pilot seat, the better chance of being in sync and virtually no chaos when you switch seats to CP/G. Just assure your vertical motion is in the positive when you switch from pilot to gunner....... the arrowhead on IHADSS altimeter should be slightly above middle bar on that scale; when switching seats, there's nothing that would force the heli into falling just because you switched seats. This issue has tormented me until yesterday. Hope my idea has some logic and benefit to it
  10. Many thanks, AdrianL. The paths to and names of those files much appreciated. Looking further in to Data/scripts I'm seeing some lights coming on
  11. I've always appreciated the Encyclopedia, often accessed from Mission Editor, but notice voids from time to time. Is there a way to fill the voids, by editing files and without being an actual programmer? I aced "Structured Program Design and Logic" in college but haven't yet pursued a specific language. The data would of course be submitted to ED for consideration and sources provided. Obviously there are much higher priorities, but if it's a case of a .lua file to peruse I'd be quite interested. thanks in advance for any info!
  12. Hello dmatt76....... I've just looked at the link you gave above....... looks excellent. Also, the verbal content is impressively free of spelling errors........ if you get a second and it's easy fix, correct "Begginer" to "Beginner" You may hear again the results of proofreading (a terrible compulsion for me), I'm also compelled to help anyone with "native speaker" concerns. Can be a sly way to learn other languages, too Just letting you know while in progress it's going well. I need as much such material on the Apache as I can find as it is.
  13. badatthis I have mapped my ` key to afterburner switch-on......... it's the unshifted "~" key above TAB key, and of course you can choose any unassigned key to bind. On carrier takeoff, for example, I tap that key while pushing throttle to maximum before catapult engages.
  14. TheoBouw64 if nothing else I learned some important stuff prior to my pending purchase of a TrackIR.......... I've always wanted to fly the formation missions and am finding out the TrackIR is absolutely essential for that alone. Given your physical challenges, I wish to share a suggestion you might consider....... ever tried acupuncture? My father suffered a number of strokes, severely compromising his career as a jazz bassist. Acupuncture nearly completely reversed the damage; he was blessed with full recovery, from pain and numbness in arms and hands to the timing between brain and hands. I myself have experienced incredible therapeutic effects of acupuncture on serious nervous system issues. It's certainly worth a try. Best wishes to you from Chesapeake Bay, USA
  15. HwyStar, I have for many years simply remapped the trims to my arrow keys. The fact you double, triple, or even quadruple the commands for a given key by Ctrl, Alt, and Shift modifiers and their left/right variants is just fantastic......... being able to access arrow keys for trimming without taking my eyes off the road has been greatly useful. As I haven't yet bought a TrackIR I rely on my NUMPAD for head turns and re-centering. Hope you've found the solution and enjoy that awesome flight stick all the more.
  16. Rhavyn - "some method to target within the HUD FOV" AND "if you change the steerpoint that location you just worked to find is gone"............ on the first count I concur, now hoping that TMS AFT will center in HUD, then by making HUD SOI you can designate with TMS FWD. Hoping. ONE thing that's helping as I try to revive F-16 skill is that USAF conventions are similar across A-10C, Apache, and F-16C. I tweak controls that are common to all. But the jump when changing steerpoint and not being able to retrieve LAST designated point if you want it are awfully frustrating..
  17. Thought I'd follow through with the cockpit visual solution I'd forgotten about, mostly out of lack of need until the Apache's updated CPG pit view, and now in lieu of funding for a TrackIR........ I've mapped the clickable mouse cockpit control to mouse button 4, then use mouse button wheel down (3) to move camera about the pit. Leaning to either side is the key and it works....... much better than RCtrl-RShift NUM 4 and 6. I'd actually wondered what the LShift + F1 is supposed to do; it's the default for the camera transpose, but what I'd missed was that you need to be in clickable mouse cockpit mode to be able to freely transpose camera about the pit with mouse wheel held down (as I've set it, anyway) escaner and Swift. big thanks for your insights on the default camera position change.
  18. ARGH!!!! I inadvertently hit the "Mark as Solution" button on my post....... trying to backtrack to properly credit Swift. as the solution. Thanks Swift. Interestingly, perhaps 6 weeks prior to the subject update, I'd somehow stumbled upon the perfect CP/G FOV with minimal encroachment of the TDU on forward components. I've been convinced in other scenarios that without TrackIR I'm kinda locked in to the default field of view in any given cockpit. In lieu of growing a third hand to control NUMpad panning, which could take months, headtracking definitely needs to happen.
  19. I quite agree....... compare to Russian aircraft, though; the 'visual content' of the HUD and other systems is what I'd call "abbreviated". Not at all to say the technology is any less capable; if anything the non-Russian aircraft visual references certainly add to the steepness of the learning curve.
  20. I've just done a clean install of World 2.8, recovering from a hack attack. I was using Open Beta over some years but saw the "best for single players" bit and decided to try the non-Open Beta. Until last week I'd had a pretty accessible full view of TDU and MPD's, able to access innermost vertical racks of buttons, even though they were visually blocked. The ability to "see through" is great. This version I'm now using seems to have put the TDU much farther astern, better to say "too close to face" with greater blockage of the components beyond and a lot more "feeling around". Any field-of-view corrections or, better, a way to push the TDU toward the dashboard? There's a lot of RCtrl-RShift-NUMx maneuvering to lean over to see the buttons. Gets quite tedious. And/or would a TrackIR be a sensible means, helping the gunner lean left/right?
  21. Chuck...... man your visual communications skills are in the super-elite. Your guides are....... let's see..... what I've always said about Jennifer Lawrence will do......"no room for improvement". I hope you'll get a "chuck"le out of this...... putting this with most tactful approach I can muster; I'm sure I'd read in something I'd stumbled upon at Reddit that you were involved in a mortal boating accident. I've actually grieved with curious frequency over that when visiting the Mudspike source of your superlative guides, and/or marveling at them You appear to be quite vital....... definitely among the animate, and vital to the betterment of many Seriously, it's a good news experience on this end and I'm sure you're at least as happy to hear "he's ALIVE!!!!!!!". Now for more profuse thanks and kudos...... Be well, best regards from Chesapeake Bay.
  22. ".yeah, thanks Betty. It's like the helicopter is trying to kill me on purpose"............. I'm crackin' up here:) That is definitely an annoyance BUT I suspect in real-world flight with real-world gravity it's appreciated. Just my personal observations to follow........ first on the list of sometimes excessive difficulty is the collective. At some point above ~40% of the throw length of my collective slider, there's a point where the collective literally GRABS control. It's taken some months but I've found how to use that to my advantage when (often enough) yaw turns to chaos. Like the urge to slam on the brakes in a car in moment of panic, I find I'm trying to generate enough lift to bale me out of the chaos....... but instead being spun to starboard, with total loss of recovery UNTIL I DECREASE collective, always bringing it back to manageable. I cannot recall which flight simulator or aircraft but I'd seen advice to go hands-off stick; nature and design stand a better chance of restoration to sanity than my brain and hands. Summary: learning to make the collective's radical curve into a useful condition....... if yawing hard right, back off collective. If beginning to yaw hard left, use very small increase in collective to get to that "sweet spot". It's kinda like using jet engine thrust to control your altitude on approach to landing, and NOT the pitch. Thought I'd add this, in case Pilot takeoff learning curve is steep........ in CP/G seat, takeoff using George to ascend and fly forward in FLT mode, then jump to Pilot seat, taking control from there. The only way control surfaces work in flight is with air moving across them. In the first week of Apache Hell, I was considering a request for refund........ that entire week was a whole lotta regret and hate However, a tech support request yielded one of the last solutions I'd have expected...... set DCS World to REALISTIC flight, not GAME mode. The latter was true because I was having troubles with the Blackshark 2 in realistic mode. I've NO idea if your system is set for game flight mode, but in my experience it was a world of difference. This was also the case for the Mi-24P helicopter. Turns out that on a few DCS aircraft, game mode is a ticket to insanity.
  23. The air conditioner unit alone looks like a miniature of the entire propulsion system. As a technical illustrator/draftsman over 40 years, I tend to see art in such precision and complexity What also strikes me is that each ground crew member is (at least expected to be) a world-class expert; no mere dabblers there. As the tour was focused on the engines I was recalling the account of USAF pilot Pete Bonanni, producer/contributor to the Microprose Falcon 4.0 manual; he'd seen an F-4 return from a flight with one engine torn by G's from its mounts.
  24. I've had greatest awe for this aircraft since its early-60's service with the Blue Angels....... I grew up essentially on the campus of the US Naval Academy, attended the Naval Academy Primary School....... my bus stop was in front of the Naval Academy Chapel, where an F-4 and A-4 sat on display. We used to climb into the engine cavities, just dyin' to get a good look in the cockpit The F-4's Blue Angels performance made that the best day of the year, second only to Christmas........ the Primary School was located on thousands of acres of flat land, where the towers of the world's largest submarine radio comm station were situated. Talk about incredible visibility and acoustics...... when they'd all climb at the same time to converge over head the sound was, to me, bliss Thanks for this heads-up (so to speak)....... looking very forward to a try at it.
  25. THANKS, comrades....... really useful info here! Poptart said "The gun isn't firing because there is a bug right now that populates the pilots range data with the CPG laser distance......". Behind this Firefox session, my Apache in Active Pause, lurks that very question about 'Pilot's range data........', and I've also been encountering obscuration by a lone shrub I definitely appreciate the suggestion about stability of the helicopter; I've likely been underestimating the significance of that. The idea to WAS different weapons with CPG laser 'off' is about to be tested. StrongHarm said "There are a lot of uncertainties during EA, but isn't it fascinating?" Essentially everything about DCS World, down to the pixel, is fascinating....... it's safe to say "everything but the gravity" is in the box That list of tests and results is a huge help...... my focus skills are at best tantamount to picking a particular raindrop out of a monsoon's deluge. Every time I fire up DCS my first goal is to learn something new...... one a day, at least. On this page alone is nothing less than a shipload of great stuff....... huge gratitude, amigos.
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