

salsantana
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Everything posted by salsantana
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Rhavyn - "some method to target within the HUD FOV" AND "if you change the steerpoint that location you just worked to find is gone"............ on the first count I concur, now hoping that TMS AFT will center in HUD, then by making HUD SOI you can designate with TMS FWD. Hoping. ONE thing that's helping as I try to revive F-16 skill is that USAF conventions are similar across A-10C, Apache, and F-16C. I tweak controls that are common to all. But the jump when changing steerpoint and not being able to retrieve LAST designated point if you want it are awfully frustrating..
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Thought I'd follow through with the cockpit visual solution I'd forgotten about, mostly out of lack of need until the Apache's updated CPG pit view, and now in lieu of funding for a TrackIR........ I've mapped the clickable mouse cockpit control to mouse button 4, then use mouse button wheel down (3) to move camera about the pit. Leaning to either side is the key and it works....... much better than RCtrl-RShift NUM 4 and 6. I'd actually wondered what the LShift + F1 is supposed to do; it's the default for the camera transpose, but what I'd missed was that you need to be in clickable mouse cockpit mode to be able to freely transpose camera about the pit with mouse wheel held down (as I've set it, anyway) escaner and Swift. big thanks for your insights on the default camera position change.
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ARGH!!!! I inadvertently hit the "Mark as Solution" button on my post....... trying to backtrack to properly credit Swift. as the solution. Thanks Swift. Interestingly, perhaps 6 weeks prior to the subject update, I'd somehow stumbled upon the perfect CP/G FOV with minimal encroachment of the TDU on forward components. I've been convinced in other scenarios that without TrackIR I'm kinda locked in to the default field of view in any given cockpit. In lieu of growing a third hand to control NUMpad panning, which could take months, headtracking definitely needs to happen.
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I quite agree....... compare to Russian aircraft, though; the 'visual content' of the HUD and other systems is what I'd call "abbreviated". Not at all to say the technology is any less capable; if anything the non-Russian aircraft visual references certainly add to the steepness of the learning curve.
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I've just done a clean install of World 2.8, recovering from a hack attack. I was using Open Beta over some years but saw the "best for single players" bit and decided to try the non-Open Beta. Until last week I'd had a pretty accessible full view of TDU and MPD's, able to access innermost vertical racks of buttons, even though they were visually blocked. The ability to "see through" is great. This version I'm now using seems to have put the TDU much farther astern, better to say "too close to face" with greater blockage of the components beyond and a lot more "feeling around". Any field-of-view corrections or, better, a way to push the TDU toward the dashboard? There's a lot of RCtrl-RShift-NUMx maneuvering to lean over to see the buttons. Gets quite tedious. And/or would a TrackIR be a sensible means, helping the gunner lean left/right?
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Chuck...... man your visual communications skills are in the super-elite. Your guides are....... let's see..... what I've always said about Jennifer Lawrence will do......"no room for improvement". I hope you'll get a "chuck"le out of this...... putting this with most tactful approach I can muster; I'm sure I'd read in something I'd stumbled upon at Reddit that you were involved in a mortal boating accident. I've actually grieved with curious frequency over that when visiting the Mudspike source of your superlative guides, and/or marveling at them You appear to be quite vital....... definitely among the animate, and vital to the betterment of many Seriously, it's a good news experience on this end and I'm sure you're at least as happy to hear "he's ALIVE!!!!!!!". Now for more profuse thanks and kudos...... Be well, best regards from Chesapeake Bay.
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What makes the Apache the most difficult helicopter module to fly?
salsantana replied to Schmidtfire's topic in DCS: AH-64D
".yeah, thanks Betty. It's like the helicopter is trying to kill me on purpose"............. I'm crackin' up here:) That is definitely an annoyance BUT I suspect in real-world flight with real-world gravity it's appreciated. Just my personal observations to follow........ first on the list of sometimes excessive difficulty is the collective. At some point above ~40% of the throw length of my collective slider, there's a point where the collective literally GRABS control. It's taken some months but I've found how to use that to my advantage when (often enough) yaw turns to chaos. Like the urge to slam on the brakes in a car in moment of panic, I find I'm trying to generate enough lift to bale me out of the chaos....... but instead being spun to starboard, with total loss of recovery UNTIL I DECREASE collective, always bringing it back to manageable. I cannot recall which flight simulator or aircraft but I'd seen advice to go hands-off stick; nature and design stand a better chance of restoration to sanity than my brain and hands. Summary: learning to make the collective's radical curve into a useful condition....... if yawing hard right, back off collective. If beginning to yaw hard left, use very small increase in collective to get to that "sweet spot". It's kinda like using jet engine thrust to control your altitude on approach to landing, and NOT the pitch. Thought I'd add this, in case Pilot takeoff learning curve is steep........ in CP/G seat, takeoff using George to ascend and fly forward in FLT mode, then jump to Pilot seat, taking control from there. The only way control surfaces work in flight is with air moving across them. In the first week of Apache Hell, I was considering a request for refund........ that entire week was a whole lotta regret and hate However, a tech support request yielded one of the last solutions I'd have expected...... set DCS World to REALISTIC flight, not GAME mode. The latter was true because I was having troubles with the Blackshark 2 in realistic mode. I've NO idea if your system is set for game flight mode, but in my experience it was a world of difference. This was also the case for the Mi-24P helicopter. Turns out that on a few DCS aircraft, game mode is a ticket to insanity. -
The air conditioner unit alone looks like a miniature of the entire propulsion system. As a technical illustrator/draftsman over 40 years, I tend to see art in such precision and complexity What also strikes me is that each ground crew member is (at least expected to be) a world-class expert; no mere dabblers there. As the tour was focused on the engines I was recalling the account of USAF pilot Pete Bonanni, producer/contributor to the Microprose Falcon 4.0 manual; he'd seen an F-4 return from a flight with one engine torn by G's from its mounts.
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I've had greatest awe for this aircraft since its early-60's service with the Blue Angels....... I grew up essentially on the campus of the US Naval Academy, attended the Naval Academy Primary School....... my bus stop was in front of the Naval Academy Chapel, where an F-4 and A-4 sat on display. We used to climb into the engine cavities, just dyin' to get a good look in the cockpit The F-4's Blue Angels performance made that the best day of the year, second only to Christmas........ the Primary School was located on thousands of acres of flat land, where the towers of the world's largest submarine radio comm station were situated. Talk about incredible visibility and acoustics...... when they'd all climb at the same time to converge over head the sound was, to me, bliss Thanks for this heads-up (so to speak)....... looking very forward to a try at it.
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THANKS, comrades....... really useful info here! Poptart said "The gun isn't firing because there is a bug right now that populates the pilots range data with the CPG laser distance......". Behind this Firefox session, my Apache in Active Pause, lurks that very question about 'Pilot's range data........', and I've also been encountering obscuration by a lone shrub I definitely appreciate the suggestion about stability of the helicopter; I've likely been underestimating the significance of that. The idea to WAS different weapons with CPG laser 'off' is about to be tested. StrongHarm said "There are a lot of uncertainties during EA, but isn't it fascinating?" Essentially everything about DCS World, down to the pixel, is fascinating....... it's safe to say "everything but the gravity" is in the box That list of tests and results is a huge help...... my focus skills are at best tantamount to picking a particular raindrop out of a monsoon's deluge. Every time I fire up DCS my first goal is to learn something new...... one a day, at least. On this page alone is nothing less than a shipload of great stuff....... huge gratitude, amigos.
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In Pilot seat and George ON with Hellfires WAS'd, I scan from a distance to identify at least something to engage when we get close enough. When it appears George hasn't successfully lased and stored a target, I try again...... point is it quickly seems as if I've stuffed a queue too full. At such a point, I can't fire cannon from Pilot's seat. The procedure I've been using: 1. In Pilot's seat, call up George 2. WAS up Hellfires 3. Get George to recon area of interest using Pilot's sighting for direction/location 4. George detects, lases, stores potential target 5. For whatever reason, I repeat a few times; I presume there's a queue in progress? 6. Until George has engaged and destroyed all designated targets, the cannon is out to lunch. The questions are: a. does George store multiple detected targets in a queue, or is George operating only on a single target-by-target basis? b. do either or both crew have access to that queue for purging one or all stored targets, should such a need arise? c. finally, if George says "engaging" and doesn't in a timely manner, will he eventually finish the job, or is there a time-out?
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That's a "me too"; many great ideas here. Do you ever consider whether or not you can purge the queue and start over, and/or if it is even possible? I'll post this as a standalone topic that may also reveal some obscure facts about George's inexplicable decision/execution behaviors. I'm finding what seems to be a new quirk I hadn't seen prior to most recent update..... I can't fire cannon when there seems to be too many stored targets; I have to wait for all missiles to be delivered before the system relinquishes the cannon to me.
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Yes, and with something akin to the TDC diamond in A-10C. I've found the ability to reset that cursor to center of HUD useful "on-the-fly", so to speak, when I wish to mark a point on ground where I know there's enemy present or approaching. I think I've been less than attentive to the Field-of-Regard box and cued LOS reticle, so head's in manual and lurking YouTube for Casmo/Wags/etc. tutorials. Thanks to all y'all!
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ARGH..... I THINK what's happening is when using George in Pilot Seat to lase and engage with Hellfires, gun use is suspended? I can accept that, but I think I'm missing what might be causing that duration to be really long, or MUCH longer than I noticed before last week's update. Perhaps I've created way too many stored targets and need George to resolve each shot, then I get gun back? thanks for ideas so far...... not sure where to look for anything about queued targets or if that's even a thing?
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Howdy realtrance, I'll presume you are now the owner/operator of a Logitech Extreme 3D Pro.....(?); the Warthog stick is in mothballs now? The Extreme 3D Pro will get you PLENTY of great use and flexible configuration options. A couple of the DCS gurus on YouTube have made their training videos using that stick....... I really do like mine, although I wish for certain others I'm better off not impulse-purchasing. The X3D Pro is plenty good enough for me. I've attached (what I hope are) my input controller profiles ; you may need or want to swat that leading "0" off the filename; I do that with stuff I want to appear at the top of a file list or as a "Do Not Delete" reminder. Just my idiotsyncracy Can't guarantee anything great will happen with my setup...... I own the AH-64D, Blackshark2, F-18C, A-10C II, others and from day 1 of DCS use I've tried to set a common key/stick binding across all aircraft, and also in simulators by others. My trial DCS F-16C bindings are exactly like those I've set up in BMS Falcon. You said "old person arms"...... me too PLUS my brain surface is highly polished from...... well, the 1970's was inimitably wonderful, with a reasonable price. I need every mnemonic device/memory assist I can grab Ah.... you mentioned too-sensitive Axis responses? Try reducing the Y axis saturation on Roll and Pitch axes........ you might see my axis tuning in the attached profiles. I think of that Y saturation as "intensity"........ so reduction of Y saturation could help that on each axis. Don't mean to ramble but "Saturation" is a tricky concept in BMS Falcon....... the higher the saturation, the "heavier" the aircraft "feels" in flight. In DCS, though, it's as I'd think it should be...... like linear vs exponential. BTW I'm on my 4th Logitech X3D Pro in 5 years...... the current one has been more durable and consistent than the others. I think the first 3 were "refurbished", and the most recent was 100% factory-new...... the $39.95 price (B&H PhotoVideo) of my current and quite robust one was worth it. Have you scanned about the 'net for prices for that stick? Up to $100 !?!?!?!? INSANE!! I really hate when the rudder axis gets twitchy, but I do tend to "wring" that axes hard. Hope this helps!! 0AH-64D-CPG.diff.lua 0AH-64D-PLT.diff.lua
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The User Files section of DCS Downloads could benefit from what I presume would be relatively simple to modify...... while I'm grateful for the content and educational value, it's quite often there's no way of knowing which map they require to work...... I've run across the same issue with aircraft. For example from file description: License: Freeware - Free version, Unlimited distribution Language: English Size: 58.75 Kb Downloaded: 20 Comments: 0 The tags might give the applicable map, but pretty often don't......... I think all it'd take is adding the map- and/or aircraft-specific info fields above the tags line.....(?) I think I've seen a crash or two, loading a mission from a map I don't yet own. Thanks for any consideration and even clarification in case I'm missing something right in front of me.
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I'm too vaguely recalling that in at least one aircraft you can type in (at least) coordinates using a key combination that sends your typed numbers---derived from kneeboard---directly into the aircraft's system as long as you hold the key combo. Anybody know if it's possible with Apache? It'd actually be cool to be able to snapshot your current cockpit parameters, saving view, already-typed data, weapons configs, etc. TIA!
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Hope this answer isn't right under my nose as I ask, but....... I see in individual module sub-forums such headers as "Bugs and Problems" but I'm not seeing any with a focus on methods for each respective module. Any pointers to best practices always appreciated. For example only, I'm having difficulty with using weapons from CPG seat in AH-64D. I don't want to bog down "Bugs/Problems" subforum, nor this one either...... TIA, great Easter to all.
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persius, I also came from the BMS platform, but in 2012, in the course of use of a "clandestine source" copy of Flaming Cliffs, bought the DCS A-10C Warthog; talk about a huge-bang-for-the-buck, and I also have to admit a trace of pride when I see "you already have a license for this product......" when browsing the DCS fleets I have occasional visits to the Falcon and actually plan on my next DCS purchase the DCS F-16 because of so much learned inside the BMS Falcon series. Having had a trial run with the DCS F-16, it's a "gotta-have" From my experience, even the lower-end DCS graphics settings are more than acceptable. What I cannot tolerate is always of my own doing....... I want that photoreal world but can't deal with 3 frames-per-second flight close to ground with the most realistic blast smoke ever all around. You sound sharp enough to "get" what settings you might find need a bit of reduction if that even arises...... volumetrics/particles, anti-aliasing in its various forms being the most likely in need of tuning but of course operating system and other criteria outside DCS World can have elusive effect on performance but will say that DCS gurus (lurking everywhere ) are generous and with hints and pointers to biggest-hit settings. Don't mean to ramble, but when I obtained the AH-64D on day of release, I spent 3 days or so FLAMIN' discouraged; the Apache kept smoking its own engines and refused to take off. The RAPID response to my tech support request made me recall a mechanic I knew who more than once instantly knew the problem my car had...... a problem that could have numerous other reasons but he nailed it over the phone every time. I may be incorrect but also from my experience, the impact of highest visual quality settings appears to vary to some extent depending on the module...... my FA-18C may run smooth as silk, but another module not so well, indicating a tweak to "System" setting in DCS World's "Options" page. Lastly, I noticed "bhphotovideo.com" in your post....... definitely my "go-to-first" choice for all sorts of products. LAST (I promise!), you said "before I make a purchase". DCS is like NO OTHER (that I know of); nearly EVERY product is available for 14-day trial, with option to try again after 6 months. No ads, no nags, just 100% actual product for evaluating. Now THAT's "better than a sharp stick in the eye" !!!!!!!!!! (from "Wayne's World")
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Hey Baby Daddy, while all the replies herein are excellent, you might also find YouTube's "Grim Reapers" helpful for stick/keybindings. He nearly always makes that a default segment of his installments. Although a sometimes tedious step with each new module, I find it to be absolutely essential and worth every minute before first flight. If I can offer any most useful tip from my own experience, I set up my Logitech Extreme 3D Pro with common switches and keybinds across every aircraft....... target lock same joy button, next/previous target same 2 buttons, all where applicable. Really saves the strain on the fading memory efficacy
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is there a general "radar floor" altitude?
salsantana replied to salsantana's topic in New User Briefing Room
Ah..... I can see how elevation of the radar would determine the floor. Worst case for an aircraft would be a radar in a valley; located on a hill, an aircraft would have a chance of flying beneath the scan pattern. I'm familiar only with the PAVEPAWS facilities of Eldorado, Texas and Bristol, Massachusetts; their scan pattern's bottom is at 0 degrees as they continuously watch the horizon for suspicious objects....... ICBM's, etc., and also tracking space junk. (I wonder what we'll do with the facilities once Earth is literally encased in a shell of spent rocket stages and satellites?) I'm presuming that ground-based radars generally have little need to scan below 0 degrees. Regardless, I've seen multiple cases of "radar floor" over the years in various packages; I suppose taking notes while watching the RWR's responses is best available method at the moment. So DCS actually modeled Earth surface curvature into the radar detection comps? Buncha overachievers Talk about "bang-for-buck", huh? -
I'm frequently trying to determine if there's a lowest altitude of detection by ground-based radar? What I've seen over years in other sims, I can't recall whether it was 100' or 50'? Of course it may depend on the actively searching radar's elevation and flight altitude at each moment, but searches revealed nothing about "radar floor".
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cannot reproduce and missing track file Rotor RPM Issues
salsantana replied to derbarbarian's topic in DCS: AH-64D
There's quite higher incidence of "rotor RPM Low" than "rotor RPM High" throughout this page........ the "High" issues just plague me within seconds after takeoff and persist. I end up dropping collective way down, begin descending and add collective gradually, hoping the drag of blade pitch will tame the rotor speed. I've even tried lowering throttles a bit....... I think the military term for this rotor (mis)management would be something like "goat rope" I'm quite comfortable in Ka-50 v2 and UH-1H, but the Apache's a BEAST to manage in rotor RPM alone. Regarding the controller axis curves....... something else I'm trying is to pull "Y" saturation down to about 85% on Pitch and Roll axes....... to reduce the intensity of curve response as stick moves toward maximum...... this may be a useless idea, so I'm open to others. In another flight sim, increasing "Saturation" translates to the sensation of flying a heavier aircraft. I'd presumed it meant "intensity of response", perhaps like resonance, as stick moves toward limits but apparently not. Here's some suggestions found in this discussion; ** denotes changes I've made and tested, with incredibly improved results: **- pedals to "no spring" option **- turn off "game mode" **- stick curves to "8" Hopefully someone else badgered by rotor RPM issues may realize improvements from the above.