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Posts
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About coolts
- Birthday 05/27/1972
Personal Information
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Flight Simulators
DCS A-10c2, hornet & Black shark. Msfs
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Location
Bristol, (ex pat. Geordie), England
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Interests
Returning to base with my plane in one piece occasionally.
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Occupation
pooters
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Strike eagle customers look on, arms folded, unimpressed.
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This is for ED to patch, not Meta. I'm no Zuk fan, but there is a workaround. Use the Quest as god intended, wirelessly. Honestly, you wont go back to having a cable dangling over your shoulder*. *(once you've spent a month faffing with bit rates, researching codecs and routers and wishing you'd bought a pimax).
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It's on ED to fix their openxr implementation. With the move away from open beta to predictable, slower releases, there probably won't be a hotfix. What we lose in agility, we hopefully gain in stable patches going forward. In the meantime, ditch the cable or use the janky steam runtime.
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DCS MT: ***Improve Frame Times Consistently*** with Process Lasso
coolts replied to Flextremes's topic in Virtual Reality
See my post here for how to fix this until ED patch it. -
Now there's no beta, there are no hotfixes. Stable updates mean predictable dev cycles. Let's just use vr desktop till its fixed. My WiFi is crap so I bought a d-link vr bridge usb adaptor. It's decent.
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From g2 to quest 3. Distant objects pixilated
coolts replied to nwagtmustang's topic in Virtual Reality
Use airlink, virtual desktop with fast WiFi. Ditch the cables. Just set mine up. Loaded msfs and dcs and blown away. Miles better than G2 with its microscopic sweet spot. I can look around by using my eyes! No need to do the G2 head swivel just to check my mfds. G2 on ebay on Monday. I loved it, but its been annoying me for ages with the horrible fresnel lenses and steaming up every damn time. I've seen less steam out of a bloody kettle. -
Mike Force Team started following coolts
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I've not checked pre planned waypoint TOT's. It's that a thing in DCS as it is in BMS? Using the F10 map is a PITA, especially in VR.
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Playing DCS Liberation, all waypoint TOT's are given relative to Misson start. I can see this counter in the F10 map, but nowhere else in cockpit. What have I missed? Something obvious I'd wager.
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Jesus H Christ. 6 pages on this and still no answer. Just a lot of horse whispering about what "works for me". Lets hope ED make boresighting a tickbox option. In VR it's a pain in the arse. From a hot start its fine so it's obviously not necessary in game.
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I tried a few time last night and i cant get it right in VR. Aim is waaaaaaaaaaaaaaaay off. So i'm stuck with hot starts in VR. I'm sure this is something that will be sorted. The boresighted aim is always high and to the left, which would correspond to the sight being rendered in the correct (right) eye in VR and centrally in 2d. The game is boresighting assuming 2d so when you actually do it with right eye only, its parallaxing (collimating?) the opposite way. Probably .
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Ah right. No problem. I'll give it a go tonight. Cheers.
- 104 replies
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- helicopters
- troops
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(and 2 more)
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This looks awesome. Quick question. Apache TSD is blank. No waypoints or target areas. Is that something I’m doing wrong?
- 104 replies
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- helicopters
- troops
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(and 2 more)
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Well none of this worked for me. From a cold start, looking at the reticule or centering the circles. In VR, neither work. Gun aim is miles off. From a hot start with no need to boresight, its fine. Bugger.
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correct as is Range set to auto - no confirmation on the MPD?
coolts replied to sirrah's topic in DCS: AH-64D
Good point. I remember that from Wags video now. The slew rate difference isn't useful as an indicator as it could be frame rate, etc. -
correct as is Range set to auto - no confirmation on the MPD?
coolts replied to sirrah's topic in DCS: AH-64D
My bugbear as pilot is that there's no indication when switching from TADS to PNVS at all apart from a flicker. Unless i've missed it.