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coolts

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About coolts

  • Birthday 05/27/1972

Personal Information

  • Flight Simulators
    DCS A-10c2, hornet & Black shark. Msfs
  • Location
    Bristol, (ex pat. Geordie), England
  • Interests
    Returning to base with my plane in one piece occasionally.
  • Occupation
    pooters

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  1. Say i have a target point from a JTAC or a campaign mission and then i have "friendlies 2 miles southwest". I have the target point on my TSD. How best to create new point to represent the friendlies relative to that?
  2. I've not tested on Germany / other sand maps, as the Apache campaigns I'm playing are set in Syria, so they may be worse/better/same. Helos are not ED's priority clearly and its not an issue for fixed wing flyers who view terrain as something you take off from, land on or drop metal things on. To be fair, MSFS2020/2024 both look awful low down in some areas. Close up photogrammetry is a nightmare of mashed textures. Try NY central park in a Helo. Its Lile Jurassic Park made in Minecraft. Every MSFS demo is someone flying round NYC in a cessna from 2000ft+ where it looks lovely. You cant see the helo flyers puking in their VR headsets.
  3. I don't know. I'd not played for a few years then got everything working, learned the apache, got vr working, flew a few missions and then noticed the weird bush bubble around 50ft around the helo. It looks bloody awful. Ruins the Immersion. What's the point of detailed clouds and terrain if you have minecraft scenery effects. Actually, minecraft renders clutter further. Rename that file and they're gone. Maybe it's worst in Syria.
  4. Thanks. This made it playable for me, The magic growing and shrinking mushroom / bush / rock effect was ruining it.
  5. Temporary fix here. This makes a world of difference at low level where the "magic mushroom" bubble cant be unseen once you notice it. Doesn't affect grass and trees.
  6. Strike eagle customers look on, arms folded, unimpressed.
  7. This is for ED to patch, not Meta. I'm no Zuk fan, but there is a workaround. Use the Quest as god intended, wirelessly. Honestly, you wont go back to having a cable dangling over your shoulder*. *(once you've spent a month faffing with bit rates, researching codecs and routers and wishing you'd bought a pimax).
  8. It's on ED to fix their openxr implementation. With the move away from open beta to predictable, slower releases, there probably won't be a hotfix. What we lose in agility, we hopefully gain in stable patches going forward. In the meantime, ditch the cable or use the janky steam runtime.
  9. See my post here for how to fix this until ED patch it.
  10. Now there's no beta, there are no hotfixes. Stable updates mean predictable dev cycles. Let's just use vr desktop till its fixed. My WiFi is crap so I bought a d-link vr bridge usb adaptor. It's decent.
  11. Use airlink, virtual desktop with fast WiFi. Ditch the cables. Just set mine up. Loaded msfs and dcs and blown away. Miles better than G2 with its microscopic sweet spot. I can look around by using my eyes! No need to do the G2 head swivel just to check my mfds. G2 on ebay on Monday. I loved it, but its been annoying me for ages with the horrible fresnel lenses and steaming up every damn time. I've seen less steam out of a bloody kettle.
  12. I've not checked pre planned waypoint TOT's. It's that a thing in DCS as it is in BMS? Using the F10 map is a PITA, especially in VR.
  13. Playing DCS Liberation, all waypoint TOT's are given relative to Misson start. I can see this counter in the F10 map, but nowhere else in cockpit. What have I missed? Something obvious I'd wager.
  14. Jesus H Christ. 6 pages on this and still no answer. Just a lot of horse whispering about what "works for me". Lets hope ED make boresighting a tickbox option. In VR it's a pain in the arse. From a hot start its fine so it's obviously not necessary in game.
  15. I tried a few time last night and i cant get it right in VR. Aim is waaaaaaaaaaaaaaaay off. So i'm stuck with hot starts in VR. I'm sure this is something that will be sorted. The boresighted aim is always high and to the left, which would correspond to the sight being rendered in the correct (right) eye in VR and centrally in 2d. The game is boresighting assuming 2d so when you actually do it with right eye only, its parallaxing (collimating?) the opposite way. Probably .
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