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JozMk.II

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Everything posted by JozMk.II

  1. Oh geez, that's nice; A sectional map! Man, I wish I'd known of this before. Thanks to everyone who replied for enlightening me of this feature. Quick question: Is it possible to zoom into individual pages, or am I limited to switching pages for different pre-loaded zoom levels?
  2. An in-game flight map for DCS World much like the one in IL-2, Cliffs of Dover, and Rise of Flight would be great, especially for aircraft like the P-51D that lack GPS displays. Here is an example of such a map from Cliffs of Dover: This map is displayed by hitting the M key. It can be scrolled, re-sized, and zoomed in and out with the mouse. Such a map would work a lot better than the F10 map currently available in DCS world, since this one enables you to still fly the aircraft while looking at the map; It reasonably simulates having an actual fold-out map on your lap in the cockpit. Such functionality would be great for planes like the P-51D, Su-25A, A-10A, and even the F-15C. Please, Eagle Dynamics, seriously consider adding this feature to DCS World.
  3. Whiners like this guy are a large reason why so many developers would rather work on the next Call of Duty knockoff than develop realistic flight sims...
  4. The guy in the preview image looks like:
  5. I'm not certain how this relates to the thread, but man, does that sound like music.
  6. Fake. It isn't a very good animation job; Heck, the bounce on the landing looks as if someone was playing with a toy airplane on strings. To clarify, I'm not saying that's exactly what they did; Rather, it's a statement on the quality.
  7. RC helicopters really can do insane stuff like that thanks to reverse pitch and crazy power/weight ratios. However, I'm not certain if this particular footage is real; the lighting on the helicopter is questionable, and it flies as if it has virtually zero inertia. I'm willing to believe this to be real, however:
  8. Wow, that's depressingly good..
  9. Black Shark 1 is what made me a fan of Eagle Dynamics. I had played Flaming Cliffs 1 before that, but it never grabbed me like the high fidelity Black Shark did. The flight model was and still is superb, and I learned a number of helicopter-specific flight principles and tactics from the product. The combat engagements were the icing on the cake.
  10. What are these three variables, q, CL, and S?
  11. When changing power settings in straight and level flight, what causes the Mustang to want to yaw? I don't think it's P-factor, since P-factor shouldn't take effect in level flight; and I don't think it's torque, since torque is responsible for rolling tendencies, not yawing tendencies. The only other possible cause, I believe, is the propeller-induced slipstream that curves around the fuselage of the Mustang and strikes the vertical stablizer. Is my assessment correct?
  12. ROFL!!! GIANT EVIL BLIMP OF DOOM!!
  13. That's very good; a good representation of the destructive paths that hate can induce; it can truly overwhelm us if we aren't careful.
  14. Just the sort of feedback I was looking for; it means much coming from a real-world pilot. Thank you very much for your confirmation. Very cool to hear of another one of the many intricate details that ED got right with this sim.
  15. Hi, I've noticed in DCS: Mustang that alteration of the manifold pressure by itself does not change the audible pitch of the engine; the only audible difference in such a case is that the engine volume changes in intensity. Changing the RPM, however, does change the audible pitch of the engine. In other simulation aircraft with constant-speed propellers, such as RealAir's Lancair Legacy for FSX(a very fine payware aircraft if I do say so myself), alteration of the manifold pressure DOES change the audible pitch of the engine, as does alteration of the rpm. My question is, which is correct? In a constant-speed propeller-equipped airplane, does alteration of the manifold pressure with the RPM being constant cause a change in the audible pitch of the engine? Or, are they both correct? IE, are there some constant-speed prop-equipped airplanes whose engine's audible pitch can be altered by change in manifold pressure alone, while there are some who aren't?
  16. The bullseye is a reference point on a map whos location is decided pre-mission. The point is marked on a map by a yellow(or is it white? I forget which.) target-like symbol. When an ally announces the position of something in relation to the bullseye, he gives the heading and distance from the bullseye to the object in question.
  17. They're actually turbojets, not turbofans. The EJ200 is a turbofan, not a turbojet.
  18. Glad to hear it worked for you, Lange.
  19. I've run into this problem myself. I've found that there are two possible situations, both with their own solution: 1. If the CH Control Manager shows that no controllers are detected(as indicated by the indicators for "Off Mode," "Direct Mode," and "Mapped Mode" at the top of the CH Control Manager window being greyed out), then open the Windows Task Manager and check under "Processes" for multiple instances of the TrackIR5 software running. Turning these off, for whatever reason, does the trick on my end. 2. If the previously mentioned indicators for the different controller modes at the top of the CH Control Manager window are in fact NOT greyed out, then click on "Test/Calibrate" at the top of the CH Control Manager window, and hit "Rescan" to re-detect your CH devices. Hope this helps.
  20. Geez, that was fast! Do you guys receive alerts on your smart phones when people create new threads? Haha Your solution worked great, thank you very much! I'll have a look at the information in those links you provided, too; it looks useful.
  21. Hi, I would like to know how to alter the elevation of the default center view in the cockpit of a DCS aircraft. I don't like the downward angle of the default center view in the A-10C; I'd prefer that it were more level with the HUD. Can someone tell me how I might alter the default center view of an aircraft in the game files?
  22. Actually, it's labeled as a version of Internet Explorer for the Xbox 360.
  23. Yep, they finally made a web browser for this thing, six years after the web browsers for the PS3 and Wii were released. Took them long enough!
  24. Images taken from here: http://www.su27.de/seite83.htm Here's the first page, in case anyone's interested in glancing through the documented build process: http://www.su27.de/seite1.htm
  25. Uh, this is disturbing. Very, very disturbing. Those are actual people, like the ones I see walking outside right now, being targeted and taken out. If I ever fly for the US military, it'll be in transports, thank you very much.
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