

GWdope
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Farther city/runway lighting render distance
GWdope replied to Nealius's topic in DCS Core Wish List
2025 now and the two new maps have point light distances for city assets of about 2 nm. Why ED? the lighting on the PG map looks amazing, do that on Afghanistan and Iraq! -
[VR] Bugged light/exposure eye adaption
GWdope replied to -Sky-'s topic in Weather System Bugs & Problems
No, when, at night, it adjusts to bright lights like Strobes or a turned up HUD it lightens up the screen which washes out the blacks on VR headsets like a Quest3 which looks terrible and makes it hard to see. During daytime it looks fine and is helpful.- 13 replies
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Things that I believe as a mission creator should or must be included in the save state to utilize this feature to its full potential: Scenery/Map object destruction state (map objects cannot be used as targets otherwise.) Dead unit carcasses/creators (allows continuity of environment) Flag state (perhaps an option to make a flags state savable or not? without this many randomization functions cannot be persistent) Save inhibit/allow mechanism (a way to create a "Checkpoint" in a mission where saving is allowed or automatic, this would allow mission makers to have more control and avoid issues.) Automatic save file naming and location with link to original mission (this is a QoL feature that will make things easier for the end user. Perhaps a way to link an auto generated save file to the original mission so if a user starts the original mission they can chose the saved file or to start over. Basically how saving works in all video games.)
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[VR] Bugged light/exposure eye adaption
GWdope replied to -Sky-'s topic in Weather System Bugs & Problems
I don't think so, this feature was introduced in 2.8 and it looked fine before that. There really needs to be a way to turn this off or ED needs to tune it better. In VR headsets without QLED it looks terrible while flying at night.- 13 replies
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unable to reproduce F/A-18C Uncommanded Roll/Pitch
GWdope replied to GWdope's topic in Controller Questions and Bugs
Sorry, I forgot to say it happens about 3minutes from the end of the track. I'll save the track for the next time it happens, but it's seems totally random and only happens about 1 out of 5 missions. -
GWdope started following F/A-18C Uncommanded Roll/Pitch
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unable to reproduce F/A-18C Uncommanded Roll/Pitch
GWdope posted a topic in Controller Questions and Bugs
I've been getting an uncommanded roll or pitch in the hornet randomly in missions. It doesn't happen every time and doesn't seem to be linked to anything in game. There is never any input shown on the Ctrl + Enter control monitor but the jet will pitch or roll like full input is being entered. Sometimes I can use opposite input to cancel it out, sometimes its not enough. attached is a track of the last time it happened. Hard left no input 1-13-25.trk -
Can ED please start updating the manual with these new features? Looked and new fog isn't in there. For a study level sim ED seems to neglect the manual to a baffling degree.
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Anyone been able to get the telemetry modes working with DCS or know of any resources for that?
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June 27 1.1.1.21
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I got mine yesterday and had it set up in about two hours after some glitches getting the firmware updated as nothing would download until I installed the pit house app as well as the cockpit app. I mounted it right up to my thrustmaster warthog Fox Mount desk mount in center stick position after building a little reinforcement to make it more secure. It dosent sit low enough for me to use the 10cm extension I have so until I find a solution for that im using it with the warthog grip directly on it. my very first impressions were slightly underwhelmed but I’ve turned around on that quite a bit after mucking with settings. The first thing I noticed was that the presets it comes with aren’t very good, at least for the P-51 and the F-18. They both seemed weak and underwhelming. Flying the OH58 was also a bit of a letdown as a strong centering force made it hard to be precise and made force trim jerky. however, tonight I messed with the slider a bit more and found really good settings for those three. Turning the spring force all the way down and everything else up made the OH58 amazing to fly. There’s still some centering force but it’s very light and the extremely precise and light stick movement instantly made me a 10x better helicopter pilot. I went from having a shaky and imprecise hover to a rock solid, extremely controlled precision hover. It’s a game changer. turning spring and just about everything up to 50% the P-51 with the force settings at 100% made for a very realistic feeling experience. After some instant action dogfights lasting maybe 10 min total, the base was still apparently cool and I never had any problems with the force feedback being throttled. overall I’m getting more and more excited about this the more I mess with it. I haven’t gotten the telemetry modes to work yet, so there’s a whole lot more to mess with there I think. If anyone knows how to get that working with DCS let me know.
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Skynet: An IADS for Mission Builders
GWdope replied to flywaldair (Skynet dev.)'s topic in Scripting Tips, Tricks & Issues
This is probably a dumb question, but what is the licensing feasibility to use skynet in an official DCS paid campaign (if I were making one)? -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
That would be amazing! -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Hi. Is there a function to persist the resources (fuel, weapons etc.) of airbases and FARPS in DML? -
DML - Mission Creation Toolbox [no Lua required]
GWdope replied to cfrag's topic in Scripting Tips, Tricks & Issues
Thanks! As for this use case, I’m using playerScore for campaign stage score/advancement so having a players score persisting from mission to mission in a stage would mess that up. I’m only using persistence for a few flags to control what enemy IADS units get spawned.