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Everything posted by flameoutme
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PointCTRL - Finger Mounted VR Controller
flameoutme replied to MilesD's topic in PC Hardware and Related Software
If the "list" is waiting list to get the PointClick, please add me!!!!!- 3421 replies
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- vr flight simulation
- vr gloves
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(and 1 more)
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Not sure if this particular forum is the right one so please move this if needed. I am just so excited and wanted to share what I had done with DCS with my fellow DCS'ers. It's doable by just about anyone. I took a screenshot from a DCS mission, and as a test, sent it to an online printer (there are a zillion of them...) and had them print up a 36" x 24" poster. It's just for my room. When I took teh screenshot I made sure everything was turned up max. Really, it turned out pretty great I just got the poster in the mail today. If I examine the cockpit edges I can see the anti aliasing but stand back a few feet from the poster and it looks absolutely real! So it costs me $14 for the poster itself, and about $6 for shipping. I ordered 4 poster frames (Amazon) under $10 each - I thought they would be junky but I got to say the whole thing looks OUTSTANDING. I have attached the pic I used below. I plan on doing more, starting with my new fav DCS/Heatblur plane the F14. Tips: 1. Don't do screenshots in VR, use regular screen. 2. The higher res your monitor the better. I created my screenshots on a 2640 x 1440 monitor; it worked perfectly for the 36 x 24 poster. If you are running on a 1900 x 1080 the clarity on that size poster won't be as good. You might have to downshift to teh next size down. 'Tho I don't have any real data to say one way or another. 3. When I took the screenshot from the external view there is a bar at the bottom of the screen with data like altitude etc. I pulled the image in my graphics program and cropped that out. 4. I also turned up teh saturation just a touch and used "levels" a little in Photoshop.. basically to brighten colors and image - but only a little. It might have been fine without it... not sure. 5. ADDED TIP 18 JUNE 2019: Use the "Watch Track" feature to screenshot your exploits... using it you can control camera positions etc. 6. ADDED TIP 6 JUL 2019 - Use sticky stuff like https://www.amazon.com/gp/product/B000A8AYO4 when mounting the poster, really makes it hold much flatter. Next time I am going to super impose my name on teh side of the plane and impress the grand kids.... :) For about $30, I got a kick butt wall decoration for my game room. - Fameoutme
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no problem with 430.86 here on my 1080 card.
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View Options for those with restricted head movement?
flameoutme replied to KungFu's topic in Virtual Reality
I don't have a neck issue per say save for being older... but I use an armless office chair for exactly this reason. Even a 5-15 degree spin either side adds a lot. It really helps horizontally, but of course not vertically. I hope you can get the snap views to work. -
Does anyone have any cable management tips for the cable running from the headset to the computer? Anyway to make it unfelt on the user? I know this seems like a simple thing.
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Didn't mean to put a 'pit down. It would of course be cool and add to the experience. All I meant was, for me at least, the purchase of VR will (has) deliver(ed) a ton of realism, more than a pit. And if the valve index delivers what I think it will (because of its specs), I'll be replacing the rift s with it come fall. Anything that puts us in the moment more fully is ok by my book. Flight Sims Rule!
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Additional tactial controls for VR
flameoutme replied to Thunderchief2000's topic in Virtual Reality
The VoiceAttack software is slick to use and after a little learning curve, very easy. It's obvious use is the comm menu, but it can be used anywhere. Speaking the comm menu, you can easily set it up to do stuff like / F1 F2.... But I also just set up individual keypresses like just F1, just F2... Works like a champ. https://voiceattack.com/ Definitely recommend looking into that before purchasing any hardware for use in VR. Although the jetseat looks great - not sure if it is still available for purchase. Everywhere "sold out". -
Oho - I am fairly new to F/A-18 as well. I wanted to recommend you watch a tutorial on cold start. Write down the steps, its actually quite easy if you write it down and before very long you won't even need that. As I look back its simple. And it's a bit of fun now. here's one I learned from I really liked:
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Oh ... I did not mean that... what I meant was I was careening my head around in dog fighting so much. It was my poor attempt at humor. I'm having a blast. And truth be told I think the actual head movement is good for my neck. I am in my 60's. Emphasis on having a blast.
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Not really seeing any 'cause and affect' when I play around with ASW. Just wanted to mention that a high angular velocity, combined with a high pixel persistence, would rear its ugly head in that scenarior and really, only that scenario. This is why teh valve index is marketing the refresh rate combined with low pixel persistence. I have a I-9700 with 1080i card and I run with most settings down low to get the smoothest flight. It's not overly annoying, and only shows up during he highest of angular velocity changes.
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So I made some 1 on 1 missions going against various aircraft today with my Hornet. Most fun was going against a "good skill" F-14 from Iran. Guns only. At any rate, with all the dog fighting, I was wondering who should I sue for all the neck strain? Should it be DCS/ED for creating the F/A 18 model that is so wonderful in VR, or should I sue Oculus for creating the Rift S? Both contributed a lot of neck twists. "Loose sight loose the fight" is the axiom I am following. (Just joking of course... I am loving it! Now where is the motrin?)
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Honestly, I am aiming for the Valve Index because of the high refresh, low persistence and higher res, not to mention the great audio. I plan on replacing my 'S in the fall with the Index, assuming it's as good as I anticipate. However, I want to say that the Rift S I have now although not perfect, gets the job done and makes for an exciting, visceral flying experience. Emphasis on the word "visceral". As I noted in an earlier post today however the lower refresh rate and the higher pixel persistence creates a ghosting effect when the angular velocity is high - as in the enemy is whizzing by you. I am hoping the high refresh and claimed low pixel persistence in the Index will reduce that. It's not a deal breaker with the rift S. As I said I am having a blast with mine. But I am looking for an improvement which will add to the immersion. Also a lot has been made about the audio in the 'S and everything being said is true. If you primarily fly sims, race cars or do military FPS's a pair of headphones will take care of all the issues. The volume is then plenty loud and the fidelity good. If you are standing and twirling and battling zombies having yet more stuff on your head will be a real pain.
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Rift S Recommended settings for higher end PCs
flameoutme replied to Gman109's topic in Virtual Reality
I have a 9900k but a low end 1080 card. There are so many settings, and some hit the frame rate harder than others. I finally ended up with a methodical approach of starting out with everything fairly low, then cranked various items up that I cared most about. The "mix" that I ended up with was good for me, but may not suit others. For example, I care little about trees and grass and motion blur but a lot about smoothness, fluidity and how good the a/c looks inside and outside. Others may want a great looking ground experience. I also learned that some of the smoothing settings which are great for monitors work adversely on text in vr. I have them cranked down or off. Pretty cool about the 2080i... hope to have one when I grow up! -
I have a low end 1080 from zotek, its not a 1080Ti. I paid just over $500 off amazon new about 4 months ago. It's a small card, just two fans. Very happy with it. No over clocking.
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My Oculus Rift S VR Fun : F/A 18 vs Mig 29 I am having a blast!
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The file is named Afterburner.ogg
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I love my Rift S however I've noticed a scenario where the 80hz refresh rate becomes slightly immersion breaking in DCS. Not big time, but enough that I look forward to seeing what the Index does. Most of the time in a dog fight - I've been having a lot of fun with the 1 on 1 instant action with the Mig 29 - it looks absolutely spectacular and breath taking. And certainly neck stretching! Loving it. But there are certain times when the mig flies close by, and the angular velocity (rate of angular change from me the viewer) becomes very high. When it becomes very high, I see a ghost image of the mig for a couple of seconds as it goes by. Like a new one is painted but the old one is still there. Having a higher hz won't eliminate that, but it will tighten up the grouping. If you want to see the same effect on your monitor in windows, kick it into say 60hz, then take a mouse and giggle an open window against a dark background. You will see the corner of the window witha wide distance between paintings. Then (as long as your card/monitor allows), have it run at 120mhz, do the same giggling, and you will see the ghosting (although still present) is much tighter - a bit smoother. At any rate, still love the rift s but do intend to get an Index at some point.
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Personally, although I did buy a Rift S, I am excited about the Valve Index. Can't wait to hear what DCS users with that have to say. I have a feeling from this point on, we will see an ever increasing number and variety of viewers.
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VR is not Close enough to spend more money on yet!!!
flameoutme replied to Targanon's topic in Virtual Reality
I hope you will reconsider with the Rift S. I am new to VR 'tho not new to simming. It took me some fiddling with settings but I finally got it where I can id the planes within a reasonable distance (no labels, which kill immersion) , and I can read the gauges of text. I want to make sure this point is driven home - settings make all the difference - too much smoothing and it isn't good for readability. To little and it's not good for immersion. For me, I found the middle ground after reading features from the dcs manual and experimenting a lot. Also the power of one's PC is important for clarity - setting the pixel density in DCS settings made a difference in clarity especially of text. One needs PC horsepower for that. As for glasses and VR the best thing I did was order prescription lenses for my Oculus Go, which as luck would have it fit exactly well in my Rift S. This is a triple home winner. So much more comfortable, and seems clearer even more so, and I can't measure FOV but it "feels" wider. They cost about $90. Well worth it. So I would say Targanon that I too am looking for the day of true 4K VR, but having just gotten on the train - I think we are past novelty and gimmick and into serious flight sim enjoyment. It's not a cheap hobby - I built my state-of-the-art I-9700 new pc for $1000, plus 1080 graphics card, and just plopped $400 for the rift. I also have a high end monitor (another tip, run that at a lower res so your graphics card doesn't have to power both pc high res and VR high res) Without going into details of my life I was all set to go big time in cockpit, gauges, seats and switches and now the Rift S in one sweep made all that obsolete before I ever invested in it, at least for me. Best, Flameoutme -
Day 2 with the Rift S. I was able to move my prescription lens from my oculus go directly into the Rift S. This was *so much* more comfortable than wearing my glasses, and I believe it improved quality overall. Today I shut off labels and played dog fighting with a mig 29 guns only. I simply can not put the realism of dogfighting like this in VR in words. I will simply say I ate dinner about an hour ago and wish I had played before dinner rather than after. Not joking here. Also I got a taste of having to careen my neck around to follow the bad guy as he passed me and tried to do an end around. It was so REAL. I am not a pilot, so truthfully I don't know what is real for sure. My rig is high end and so I had some aesthetic features on like dirt and light rays really enhancing the feeling I was in that cockpit. Quite by accident I had the a/c in my room on and it was blowing air across me... adding to the effect.. it was WILD! Finally I wanted to mention that between the prescription lenses, increasing pixel density to about 2 in settings, and fiddling around with other settings, I was able to read gauge text clearly without zoom. One thing I learned is that the VR Settings menu button in DCS results in poor quality visuals. No doubt needed with some systems, but I have a I-9700 and 1080 card and did not need to dip down that low. My advice is experiment. My hats go off to real fighter pilots, you have to have guts of steel.
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I just got my Oculus Rift S. First time ever with a VR in a flight game. I had recently built a new computer (Intel 9700 K) in anticipation. Fly F/A-18 and F-14. All I can say is I died and went to heaven. No amount of you tube videos can capture the experience. I knew it was going to be good but not this GREAT. I got bad news for anyone who has invested in hardware cockpits, gauges, multi-monitor setups etc to add realism... sell them now while you still can. I've been simming since the before times. VR is to flat screens as the best, fastest sports car is to a 1958 Buick. Unbelievable. Heaven.
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I dug into the file structure for the F/A-18 in my DCS directory where all the sounds are kept for the plane. I found one named afterburner. When played (outside of dcs) it is a heavy, roaring sound. My take on it is it is the after burner sound that was suppose to be for the F/A-18, but is not working yet.
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Thanks Nooch! In the DCS F-14, they model the transition perfectly sound and visual wise. I'd settle for a little more rumble!
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I know this is an old post, but I am new to F/A-18 DCS and have a question. I have both F/A-18 DCS and F-14 DCS. In the F-14 when I go into afterburner there is a definate increase in engine rumble as well as you can actually see the vibratory effect on the cockpit. But in the F/A-18 when it goes into after burning there is no sense of transition other than looking at the gauges. If this is the way it is "real life" then I am fine with it. Any real-life experienced pilots can comment? I did read this post from a real life pilot: https://forums.eagle.ru/showthread.php?t=214849 And it said the sound was great, but I just want to get a 2nd opinion.