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FoxTrotAlpha691

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Everything posted by FoxTrotAlpha691

  1. Ok thanks for that! So its in the last OB changelog? I'll check it now. EDIT: Ok, I thought I knew where to look but I do not, I checked the last OB changelog on the ED site and do not see anything about the JF-17, which date are you talking about? I know I am a noob, I freely admit that, just need a little help!
  2. Ok, so both you and L0opback have said the folder path has changed but neither of you listed the new path. Please advise, everyone is not a DCS veteran and automatically knows folder paths within the game. Please post the correct path so that everyone can see it here who may search for this issue. Help would be much appreciated.
  3. Yes, that is the exact behavior I am seeing, plays for approximately 2 seconds then skips forward. I do not have the stable version so its good to know its confined to OB. Salute.
  4. Yes, the player functioned fine until now, I have not used it since the last OB update until today. I made no changes to the config or added any songs to my folder. This is new behavior.
  5. Noticed that the DPLAYER skips through all songs now and will not play an individual file. It does this in either play mode. I have attached the track file and small video showing the behavior. EDIT: I am using OB version DPLYAER WEIRDNESS.zip vlc-rDPLAYER WEIRDNESS.zip
  6. Greetings, I was able to add the SC to the Snow Fox mission that my guys and I fly on a private server. I did not change the names only the ship type to the Roosevelt and associated the statics on the Stennis deck with the Roosevelt and it has worked just fine. We did not attempt to change anything else so we steered clear of trying to alter any scripting. Salute to you sir for pointing out this method.
  7. Greetings, so is the Super Carrier going to be added to Snowfox or can it be added into the mission via the ME if we have the module and want to use it in the mission?
  8. Thanks for the response, I appreciate it. I guess I will hold onto my dream of an updated J-11, if it ever happens it will be the only plane that could get me out of the JF-17.
  9. Is there a separate flight manual for the J-11A? Most people are suggesting to use the Su-27 manual as a guide, just thought I'd ask since I have not been able to find one so far.
  10. Wow, just found this thread, glad I did a search as this is the question I have at the moment. When I checked Unlimited Ammo it did as you said, the config showed no weapons but on F2 I could see them. I will try this method tomorrow to see if it still applies, I would think so as the same issue exists for me now. Salute sir.
  11. Salute to you sir! Much appreciated, I will test this out tomorrow, by the way its just FALT not FAULT, I was an artillery officer that's where it comes from. Thanks again!!
  12. Thanks HardCard, I appreciate the assistance, I'm running it now and the drone is following the tanks and marking them and that's all I need it to do so that I can get an idea on target location for rocket/bomb runs. So if it does what it is doing now I am good to go, so thanks again sir, salute!
  13. Thank you sir, I appreciate the help. If you don't think this script is good would you mind pointing me to one that will work for moving vehicles?
  14. Thanks for the info HardCard, so to your point in the below script I should change the number 5 ( in seconds) to 600 so the scheduler runs every 10 minutes correct? local Predator = UNIT:FindByName("drone") local TestScheduler = SCHEDULER:New( nil, function() -- t local Coordinate = UNIT:FindByName("enemy"):GetVec2() local DCSTask = Predator:TaskOrbitCircleAtVec2(Coordinate, 2500, 40) Predator:PushTask(DCSTask, 1) end, {}, 1, 5 )
  15. Ok so if I am using the scheduler I do not need the other script? I thought I needed them both, one to set the task and then the scheduler to cause it to continue to run. So all I need is the scheduler script? Or are you saying don't use the JTAC AutoLase script? Told you I was new.
  16. Sure no problem, I'm sure its something I'm not doing. I'm new to dcs in general so its probably a syntax error that I cannot find. NEW_PG_REAPER_MOVING-TARGET_TEST.zip
  17. UPDATE: Just created new mission with only the drone and the moving tanks in it to eliminate any possible corruption of the old mission which has been edited many times. Got the same result, the drone flew over once, marked targets then proceeded out of the target area and landed at Al Minhad even though this was an air start with no waypoint set at Al Minhad.
  18. Ok so I put in the new scheduler code and the drone is still flying over the targets once, lasing and marking with smoke, then flies out of the target area and tries to land at Sharjah with no RTB task set and only one WPT near the targets that has no task set on it. Not sure what I'm doing wrong but this is not working at all.
  19. Ok great, I will change both scripts to say local Predator, use the Reaper type drone, and add in the drone name and tank unit name and give it a try. Thanks again for the help.
  20. Excellent, thank you for this information I really appreciate it. So I need to set a Do Script trigger for this scheduler to run after the Reaper script? Also I notice that this scheduler has 'Predator' instead of Reaper, is the Predator better for this task or does it matter? Thanks again for responding, salute!
  21. Ok thanks for the help, the script worked initially but now the Reaper goes to the waypoint I set for it near the tanks, lases once as it is coming in then flies over the tanks and just keeps going. Here are the triggers I have set and this is the code I used: local ReaperGroup = GROUP:FindByName( "JTAC1" ) local EnemyUnit = UNIT:FindByName( "MOVING TANKS" ) local OrbitTask = ReaperGroup:TaskOrbitCircleAtVec2( EnemyUnit:GetPointVec2(), 1000, 300 ) ReaperGroup:PushTask( OrbitTask ) The last line says PushTask but the site interpreted that as an emoji, jeez.
  22. How to turn off in game messages Can anyone advise on how to turn off all the text messages that keep appearing on screen? There is no option to turn all of them off in the Other menu. Also what is the deal with the time intervals that are included, is this time between messages or how long they will display on the screen? Any help is appreciated, these messages are driving me crazy, way too many of them.
  23. Thanks for the reply LO0p8ack, I did not lose the target track that is why it was strange to me. I have lost track before and understand that it will go back to SPI but that did not happen this time which is why I reported it. Thanks again and I will await the next patch!
  24. I noticed this issue yesterday with the BRM rockets, I lock up a target using the WMD7 pod, roll in and fire at target. As I zoom out and come around for a second run the target remains locked but the SPI changes to WYPT 00. As I come in the target reticle is still on the tank but the SPI has changed and the weapon will not fire. I have to switch to SLV then back to SP on the pod and reacquire the target to fire again. After firing each time I must go through this process in order to fire rockets again. I had not experienced this issue until playing on a MP server yesterday. The attached .trk file is from a SP mission. BRM-LOSE-LOCK-SPI-CHANGE.zip
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