-
Posts
29 -
Joined
-
Last visited
Everything posted by Gianlc
-
Putting the ldg/taxi light switch in the off position does not retract the lights, just turn them off.
-
The explanation in question. This is the official Northrop Technical Digest from August 1977 that was distributed to all F-5 operators worldwide.
-
Good morning. I found an unclassified material that you can send to your team about the landing lights. Pages 10 and 11 F5-Aug_77_cd3.pdf
-
Two position mens that it has a Flight (no WoW) and ground (WoW) position. Fully retracted is only achieved by putting the Nav Knob at the Off position and the Switch at the off position.
-
No it's not. Otherwise the lights would not retract befeore engines shutdown. I'm a F-5 pilot and can assure you that it's not correct as it is.
-
I noticed that the landing lights do not retract in accordance with the real plane. When the Taxi/LDG light switch is turned off and the NAV Knob is also turned to the Off position the lights should retract, but it's not on DCS.
-
From what I've seen, the lights are not retracting when turning off NAV Knob and the lights switch on ground.
-
I know, but I’ve seen them deployed a few times, that’s why I wanted to know the parameters and criteria for using them.
-
I understand that, but The F-5 doesn’t have as much power as the F-18 for example. I know that using SB on final in the T-38 is forbidden, because of the power restriction, I wanted to know if there is some kind of criteria for using SB or not, something like config, temperature, weight. Also if there is some kind of correction on the final approach speed calculation considering when they are deployed. I know that will keep the RPM higher, but the F-5 approaches deep inside the reverse command area, don’t know about other jets. Thanks for the help so far.
-
I don’t think that is that simple. First of all, you don’t go idle on final approach with jet engines. Second, the SB will change flight characteristics and will have impact on AOA and scheduled speed. I wanted to know the real procedures, not just plain out guessing.
-
I haven’t found anything on the F-5 flight manual about approach and landing with speed brakes open, but have seen a few photos of real Navy F-5 approaching with them down. Anyone knows if it’s a normal procedure, and when do they do this? Thanks!
-
reported AIM120 odd behaviour (Target selection on pitbull)
Gianlc replied to falcon_120's topic in Weapon Bugs
What is the logic that the missile uses on pitbull to choose a contact? If you shoot and don’t maintain Rdr lock until pitbull and don’t have the target on DL, what will tell the missile which contact it should lock on to? How will it choose it’s target? -
reported earlier Cursor error on DED CMDS Page
Gianlc replied to Gianlc's topic in Bugs and Problems
Any news on this? -
reported earlier Cursor error on DED CMDS Page
Gianlc replied to Gianlc's topic in Bugs and Problems
https://drive.google.com/file/d/11tiMTmTTid1aJ_o9RHSK8qabvhnSbmE-/view?usp=sharing This is the video of the Bug. You can see it at 00:40 at the Chaff page. The cursor was in SQ but editing BI. -
There is a bug, when you cycle the CMDS page and change between progs. It happens to me when I do the following: Open CMDS. Cycle to Chaff page, change SQ. Cycle to Flares page, change SQ then BQ, rocker up to Prog 2, change BQ then SQ. Cycle to Bingo page. The cursor will be at Chaff, but will appear to be at “01” until you move it or make an input via ufcp.
-
This also happens with me randomly. It’s almost like the wheels sound bug and don’t stop when you take off. The faster you go, louder it gets.
-
I'm having the same issue. Had to reinstall the Module and exclude this file from the real time scanning.
-
Found out that my Anti-virus is removing the F14-HeatblurCommon.dll file
-
Tried to play yesterday and had the same error showing in the integrity check. Does anyone know what it could be?
-
Reinstalled the module and it worked again. Thanks for the help!
-
Actually tried playing MP now, and got an integrity check failure with this message: "mods/aircraft/f14/bin/f14-heatblurcommon.dll" Do I have to reinstall the module?
-
I Don't know if it's because of the updtade, but everytime I launch a SP mission for the F-14, there is no playable aircraft, they are all AI and it lauches on the Theater Map View.
-
Being a real life video, it obviosly shows the RL behaviour. At least the Brazilian F-5EM behaves like that, usually doesn't get to 600C. That's also because the temperature shown on the instrument does not represent the actual EGT, each engine has it's own operating temperatures, but their maximum operating limit is set to 675C on the instrument.
-
It's not a Bug, but rather a wrong modelling of the EGT behaviour on start-up. In real life the EGT usually don't go above 600 C, but in DCS it always gets close to 800 C.