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STP Dragon

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Everything posted by STP Dragon

  1. I'm wondeing why nobody sayed "It's done when it's done ©" before in this topic. :D So.... FIRST! :P Let ED fixing the bugs first. This is much more important than any module.
  2. You'r welcome. :) Yes, for me the Ka-50 is still the best DCS module! Don't get me wrong! The A-10 is fun and the systems are very interesting. I always wanted to know how the modern weapons are working since I'm a little boy! But to fly the Ka-50 makes more fun because you always have to do something to fly this beast and you are always close to the battlefield. :joystick: A hint: If you fly NightHawkHunter, please read the briefing closely. If you know what you have to do in the mission, it will be easyer but much more exciting!
  3. Version 7.2 released! Change Log Six new (old) missions for BlackShark only! Attack On Krymsk: - Removed HAWK (because it's inoperative) - Added Patriot - Removed A-10C Clients - Added Su-25T Clients - Reworked Briefing - Added new Briefing pictures BlackGoldOfAnapa: - Removed M270 Artillery (because it's inoperative) - Added Paladin Artillery - Added trigger for automatic explosion of SAM when artillery is not effective - Added all random enemy units to JTAC report-list (FAC Engage Group) - Removed T-80 and T-72 (because to dangerous for Ka-50) - Added T-55 - Changed behaviour of convoys (dispersal under fire) - Removed some ground units which causes a crash Convoyhunting: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Rearranged FARP service route - Moved some HMMWVs (because standing on top of houses or in trees) - Reworked Briefing - Added new Briefing pictures and Cover Defense of Batumi: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted the timing of triggered messages (Artillery needs more time to fire) - Readjusted Waypoints of ground units - Added some ground units to the airport (appear more alive) - Removed HAWK (because it's inoperative) - Added BUK - Renamed some units (because special characters are not allowed) - Reworked Briefing - Added new Briefing pictures and Cover - Moved some waypoints of ground units which causes a crash Defense of Gelendzhik: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality (e.g. removed dummy Artillery) - Readjusted the timing of triggered messages (Artillery needs more time to fire) - Readjusted Waypoints of ground units - Added some ground units to the airport (appear more alive) - Removed HAWK (because it's inoperative) - Added BUK - Changed Mi-28 waypoints (change waypoint function) - Reworked Briefing - Added new Briefing pictures and Cover Gudauta Rush: - Removed HAWK (because it's inoperative) - Added BUK - Added all random enemy units to JTAC report-list (FAC Engage Group) - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures and Cover - Changed Payload for Su-25T Hamburger Hill: - no changes NightHawkHunter: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Reworked Briefing - Added new Briefing pictures and Cover Operation Bigfoot: - Removed HAWK (because it's inoperative) - Added BUK - Added all random enemy units to JTAC report-list (FAC Engage Group) - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures - Changed Payload for Su-25T Operation Pushback: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Changed Ah-64 waypoints - Reworked Briefing - Added new Briefing pictures and Cover Operation Umbrella: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted day of time (for more darkness) - Reworked Briefing - Added new Briefing pictures and Cover RedCrossMassacre: - no changes Rookie Terrorists: - Moved HMMWV on the airbase (Tanker don't stuck anymore) Hardcore Terrorists: - Removed HAWK (because it's inoperative) - Added BUK - Renamed Group "HAWK-Hunter" to "SAM-Hunter" - Reworked Briefing - Added new Briefing pictures and Cover - Changed Payload for Su-25T The Bay: - no changes The Dam: - Removed M270 Artillery (because it's inoperative) - Added Paladin Artillery - Added trigger for automatic explosion of SAM when artillery is not effective - Added all random enemy units to JTAC report-list (FAC Engage Group) Thunderstruck: Attention: Predator JTACs are not working correct because of a in-game-bug - Added all random enemy units to JTAC report-list (FAC Engage Group) Vody Rush: - Removed HAWK (because it's inoperative) - Added BUK - Removed T-80 and T-72 (because to dangerous for Ka-50) - Added T-55 - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures and Cover - Added all random enemy units to JTAC report-list (FAC Engage Group)
  4. Oh... my fault, fixed in the next version! Thanx for reporting.
  5. Hi guys, I want your opinion: Should I release the latest version of the missionpack (Change Log) with the two crashing missions? The crashes depends on the situation in the missions. If the players destroying the enemies before they reach the specific location, the two missions will not crash. Or should I release the missionpack without the two missions? Or should I massive edit the two missions and remove the vehicle groups which are causing the crashs? Or should I wait for the CA Beta release, hope that the crashes are fixed and add CA slots too? What do you want?
  6. Thanks for the answer Grimes! This is why the groups not dispersal in a battle tanks vs. tanks.
  7. Hi guys, I noticed that some types of vehicle are despersal automatically and some not. Anyway when I set "dispersal under fire = TRUE" in the advanced waypoint actions it is not working when the group is under fire from an other ground unit. Is this function only working when a player/client is attacking? Or is it not working for some units generally?
  8. Thank you for spending your time again. I hope we will get the next patch as soon as possible.
  9. You can use GudautaRush or OperationBigfoot for example. No isues reported for this missions and you can choose A-10, Ka-50 and Su-25T. Edit: I dont want to release the next version if the crashes are not fixed.
  10. Yes, don't use BlackGoldOfAnapa (DefenseOfBatumi is not released yet)... till the crash is fixed... hopefully. I'll give up for today, I'm frustrated to maximum! In German: Oberkante Unterkiefer!
  11. Hello everyone, sorry Panzer but I still have the crash after changeing the waypoint to OFF ROAD. And I have two other crashes in "BlackGoldOfAnapa". I stripped the missions down to the minimum. I spend now over 4 hours to try to find a workarround but no luck. I changed waypoint types, moved waypoints, changed trigger times, moved units... crash crash crash! Please help me!! :helpsmilie: To reproduce: Just start the mission and watch the show. I'll give up for today :cry: Batumi_Crash.miz BlackGold_Crash_1.miz BlackGold_Crash_2.miz
  12. Your welcome.... and always have fun with the editor. ;)
  13. Sounds good but the important thing is "line of sight to Playboy". :thumbup:
  14. Hi Maverick, mach doch mal online ein Training mit oder fliege mit uns die ein oder andere Mission. Hierbei kannst du uns mit Fragen löchern wie du willst und man kann dein Flugverhalten ich Echtzeit bestaunen und besprechen. ;) Das ist angenehmer als einen Track an zu gucken.
  15. The new A.I. makes BS2 to a new game. The behaviour of convoys is much better than in BS1. E.g. they will dispersal under fire and popp smoke. Ground units can drive through small rivers now and try to find new ways across a destroyed bridge. ... there are so many little thinks you will notice day by day.
  16. Hi Skymad, The JTAC is not all the time in the radio list. The JTAC "Playboy" is a convoy driving on road from the FARP to the Red-Cross-Station. The Convoy will stop in save distance once enemies are in sight. THEN! (and only then) you will get a triggered message "Playboy is requesting a airstryke, please call JTAC @ Freq...". Then (and only then) you will find the JTAC in the radio list. Once the enemy is dead, the convoy will move on to the next roadblock and till then the radio list will be empty again. Is the enemy killed by Ka-50 clients before the convoy arrives this position, the convoy will not stop and will not request a airstryke! In this case the radio list will be empty too. You'r task is just to fly into the target area, find the convoy with your TGP in the area arround your waypoint and wait for orders! Again: The JTAC is IN the canyon so you need to fly high above the canyon to get a radio signal.
  17. Name: DRAGONs TRAININGPACK Author: =STP= Dragon Mission type: Multiplayer Controllable: A-10C/Ka-50/P-51D/CA/FC Quick Summary: - Freeflight, @ Night, @ Low Visual, @ Storm - Gudauta AirShow - Weapons Training, @ Night - Dogfight Training - JTAC Training, @ Night Link/Download: http://forums.eagle.ru/showthread.php?t=68802 Full brief/Discussion thread: http://forums.eagle.ru/showthread.php?t=68802
  18. Name: DRAGONs MISSIONPACK Author: =STP= Dragon Mission type: Multiplayer Controllable: A-10C/Ka-50/P-51D/CA/FC Quick Summary: Many many missions for squadrons or freelancer. Feel free to upload it to your servers. Link/Download: http://forums.eagle.ru/showthread.php?t=71655 Full brief/Discussion thread: http://forums.eagle.ru/showthread.php?t=71655
  19. Name: DRAGONs TRAININGPACK Author: =STP= Dragon Mission type: MP Training Controllable: Ka-50 Quick Summary - Freeflight, @ Bad Weather, @ Instrumentflight, @ Night - Standard Weapons - Easy - Medium - Hard - Nightattack / S-8OM - Easy - Medium - Hard - Kh-25ML - Easy - Medium - Hard - Dogfight - Easy - Medium - Hard Link/Download: http://forums.eagle.ru/showthread.php?t=46354 Full brief/Discussion thread: http://forums.eagle.ru/showthread.php?t=46354 Author/Misc info: http://spare-time-pilots.de
  20. Awesome! Thank you very much!
  21. Hi KosPilot, Technically you just have to open the mission with the editor of the latest version (1.1.2.1) and save it. But when you are asking this you may have problems. What's your problem exactly? In what version did you created your mission and what was the last version you have edited the mission with? There are some things you have to know: - If you have added static objects like roadblocks to a vehical group you have to open the mission in v1.1.1.1 again and remove this static objects or change it to vehicals. Else the editor of v1.1.2.1 will not be able to open the mission. After you removed or changed the static object in v1.1.1.1 you can open the mission in v1.1.2.1 and add the static object to the vehicle group again. - Holding times have changed! The holding time in v1.0.2 was a number of hours and minutes. Now it is the time of day ingame. Till v1.1.1.1 the holding time was the only way to deactivate a unit to be able to activate it by trigger. Now in v1.1.2.1 it is possible to use the checkbox "Late activation" for this. - Waypoint types of aircraft have changed since v1.0.2! In v1.0.2 I often used "Start loop" and "End loop". This waypoints automatically changed to "Off road" (yes! for aircrafts). You have to set it to "Turning point" and add the Advanced Waypoint Action "Switch waypoint" or "Orbit". - I saw that every "on road" waypoints of moving ground vehicles are a little bit shifted, so I dragged the units and all waypoints and dropped it again. The units and the waypoints will automatically jump back to the road correctly. I don't know if this little things causes problems/crashes but I did this in all my missions. - You have to rearrange Planes and Helos on airfields. (Start from ramp) Every aircraft on the airfield now have a specific parking-area-number you have to assigne. I think (don't know) if you don't do this it will causes spawning problems in multiplayer. - If you used the marines skin for a US Ka-50 you will see the orange skin-dummy ingame. So you just have to assigne the skin again. - Since v1.0.2 the A.I. was changed massive! Convoys will dispersal under fire. Convoys will not stuck anymore and will wait for units fallen behind. Helos will now hover in save distance and attack ground units. Artillery needs up to 3min to shoot. SAM's (HAWK) will not shoot anymore because of ground effects. Tanks have much longer firing range. T-72 and T-80 are firing laser guided missiles. (100% deadly for Ka-50's) You see you have to do many changes. It's not done by "open and save" the mission.
  22. Panzer, you are my hero! Thank's a lot!
  23. For the P-51D a grass track (like a FARP for helos) would be nice too. This was one of the most important features of the P-51D -> take off from fields.
  24. Just a little update for the next version (Release will be this weekend) Change Log of the last 4 days (and nights): Attack On Krymsk: - Removed HAWK (because it's inoperative) - Added Patriot - Removed A-10C Clients - Added Su-25T Clients - Reworked Briefing - Added new Briefing pictures BlackGoldOfAnapa: - Removed M270 Artillery (because it's inoperative) - Added Paladin Artillery - Added trigger for automatic explosion of SAM when artillery is not effective - Added all random enemy units to JTAC report-list (FAC Engage Group) - Removed T-80 and T-72 (because to dangerous for Ka-50) - Added T-55 - Changed behaviour of convoys (dispersal under fire) Convoyhunting: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Rearranged FARP service route - Moved some HMMWVs (because standing on top of houses or in trees) - Reworked Briefing - Added new Briefing pictures and Cover Defense of Batumi: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted the timing of triggered messages (Artillery needs more time to fire) - Readjusted Waypoints of ground units - Added some ground units to the airport (appear more alive) - Removed HAWK (because it's inoperative) - Added BUK - Renamed some units (because special characters are not allowed) - Reworked Briefing - Added new Briefing pictures and Cover Defense of Gelendzhik: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality (e.g. removed dummy Artillery) - Readjusted the timing of triggered messages (Artillery needs more time to fire) - Readjusted Waypoints of ground units - Added some ground units to the airport (appear more alive) - Removed HAWK (because it's inoperative) - Added BUK - Changed Mi-28 waypoints (change waypoint function) - Reworked Briefing - Added new Briefing pictures and Cover Gudauta Rush: - Removed HAWK (because it's inoperative) - Added BUK - Added all random enemy units to JTAC report-list (FAC Engage Group) - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures and Cover Hamburger Hill: - no changes NightHawkHunter: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Reworked Briefing - Added new Briefing pictures and Cover Operation Bigfoot: - Removed HAWK (because it's inoperative) - Added BUK - Added all random enemy units to JTAC report-list (FAC Engage Group) - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures Operation Pushback: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted Waypoints of ground units - Removed HAWK (because it's inoperative) - Added BUK - Changed Ah-64 waypoints - Reworked Briefing - Added new Briefing pictures and Cover Operation Umbrella: (old BS only mission, new to the missionpack) - Updated old Trigger from v1.0.2. to new DCS World functionality - Readjusted day of time (for more darkness) - Reworked Briefing - Added new Briefing pictures and Cover RedCrossMassacre: - no changes Rookie Terrorists: - Moved HMMWV on the airbase (Tanker don't stuck anymore) Hardcore Terrorists: - Removed HAWK (because it's inoperative) - Added BUK - Renamed Group "HAWK-Hunter" to "SAM-Hunter" - Reworked Briefing - Added new Briefing pictures and Cover The Bay: - no changes The Dam: - Removed M270 Artillery (because it's inoperative) - Added Paladin Artillery - Added trigger for automatic explosion of SAM when artillery is not effective - Added all random enemy units to JTAC report-list (FAC Engage Group) Thunderstruck: - Added all random enemy units to JTAC report-list (FAC Engage Group) Vody Rush: - Removed HAWK (because it's inoperative) - Added BUK - Removed T-80 and T-72 (because to dangerous for Ka-50) - Added T-55 - Changed behaviour of convoys (dispersal under fire) - Reworked Briefing - Added new Briefing pictures and Cover - Added all random enemy units to JTAC report-list (FAC Engage Group)
  25. In v1.1.1.1 you have to open the mission with the editor and the Kh-25ML to the default payload of the Ka-50 you are flying. In v1.1.2.1 you can press [L ALT] + ['] to open the new payload window. Then just right-click the external pylon and add the Kh-25ML.
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