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Everything posted by STP Dragon
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Hi guys, Yesterday I did some testing in CA and I noticed that it is possible to control a vehicle group which is set to "AI off" by trigger. You are still able to drive and shoot but you have no engine- and movement-sound. It is very easy to reproduce but if you tester guys still want a mission, please tell me.
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I know ca. 3min. But the Paladin was really doing nothing. Normally the artillery should immediately rotate the turret, aim for the target and then (after 3min) shooting. But it was doing nothing. No movement, no rotation nothing.
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Hi guys, is "Fire at point" already implemented in this beta? Yesterday I tried it with a Paladin artillery. I set a target and adjusted the radius but the Paladin was doing nothing. :huh:
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Hm... ok we will test this again today. Thank you.
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What exactly have you guys done for it? Did you changed the laser code? What target was ist and where was the laser spot (right on the side or below on the ground)?
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Hi guys, Yesterday we tried to laser a target but it was not working. The bomb have not found the laser although it was droped right over the target by CCRP. Do you guys have some exeriance?
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Is the "Fire at point" of the F10 map working? For me it was not yesterday. The Paladin artillery did nothing after I assigned a target on the F10 map....
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Small update of changes in the next version (release this weekend) Change Log (till now) Freeflight: - Set frequences of airports to the radio presets of P-51 Freeflight @ Night: - Set frequences of airports to the radio presets of P-51 Freeflight @ Storm: - Set frequences of airports to the radio presets of P-51 Freeflight @ Low Visual: - Set frequences of airports to the radio presets of P-51 JTAC Training: - Added 3x JTAC Client for 3x HMMWV groups JTAC Training @ Night: - Added 3x JTAC Client for 3x HMMWV groups Weapons Training: - Added 5x GFC for 5x Tunguska on enemy side (HARD) Weapons Training @ Night: - Added 5x GFC for 5x Tunguska on enemy side (HARD) Dogfight Training: - Changed "Takeoff from ramp" to "Takeoff from runway" for all Clients Gudauta Airshow: - Set frequences of airports to the radio presets of P-51
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Small update of changes in the next version (release this weekend) Change Log (till now) Attack On Krymsk: - Added 1x GFC for 1x T-80 group BlackGoldOfAnapa: - Added 2x GFC for 2x Abrams group Convoyhunting: - Added 1x GFC for 1x Air defense group on enemy side Defense of Batumi: - Added 4x GFC for 4x Air defense group on enemy side Defense of Gelendzhik: - Added 4x GFC for 4x Linebacker on enemy side Gudauta Rush: - Added 1x GFC for 1x Abrams group Hamburger Hill: - Added 1x GFC for 1x Mixed group on blue side - Added 1x GFC for 1x Mixed group on red side NightHawkHunter: - No changes Operation Bigfoot: - Added 4x GFC for 4x Tunguska on enemy side Operation Pushback: - Added 1x GFC for 1x T-80 group Operation Umbrella: - No changes RedCrossMassacre: - Added 1x GFC for 1x Bradley Rookie Terrorists: - No changes Hardcore Terrorists: - No changes The Bay: - No changes (I want to add 2x GFC for 2x Tunguska on enemy side) The Dam: - No changes Thunderstruck: - No changes Vody Rush: - Added 2x GFC for 1x Abrams group and 1x Bradley Group
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Any news Nate?
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Having Issues with JTAC and radios overall
STP Dragon replied to neroroxxx's topic in DCS World 1.x (read only)
Sometimes you can't hear the sound but your radio menu will get updated after a time. Please take a look into your radio menu and go on with the dialog. -
Audio Files Will Not Play in 1.2.0 missions
STP Dragon replied to Habu23's topic in Bugs and Problems
No problem Nate! You guy's are always trying your best. I whish I could have more access to this procedure to get more information on what bugs will come in the next version, what workarround will be available and when are bugs fixed. This would help me to keep my missions up to date in time. -
Audio Files Will Not Play in 1.2.0 missions
STP Dragon replied to Habu23's topic in Bugs and Problems
Hm... That's not good if there are differences between the build the testers have and the build which getting released. The whole work of the testers then is pointless... You guys really have my respect. Fingers crossed that this bug is fixed in the next patch. -
Audio Files Will Not Play in 1.2.0 missions
STP Dragon replied to Habu23's topic in Bugs and Problems
Do you testers guys already have the next developer version? Is it still reproducible or is it already fixed? -
I tried it with blue USA and blue Russia. When I additionally add a M818 to the FARP the rearming is working. It seems like that the M818 replaces the "not working ammo depot". Rearming on airfields is working fine without static objects or vehicles. (also when I use the warehouses).
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Please can somebody take a look? I added a FARP and the four static objects (ammo, fuel, tent and CP) and it is not possible to rearm. ("not able to comply") The strange thing is: In my old missions the rearming is still working fine.
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Audio Files Will Not Play in 1.2.0 missions
STP Dragon replied to Habu23's topic in Bugs and Problems
Hotfix possible? -
Audio Files Will Not Play in 1.2.0 missions
STP Dragon replied to Habu23's topic in Bugs and Problems
There we are: http://forums.eagle.ru/showthread.php?t=91005 @ Nate: is there a workarround? Maybe "sound to coallition" is working? -
OK, can you give me a example what to do with that?
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Hi guys, how powerful is this trigger? What can I do with it? Is it replacing Speed's SLmod? Are there some examples? I'm a perfect script-noob. Can I e.g. display a GPS coordinate of a specific ground unit into a triggered message?
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Crossed fingers and pray to god that our whining will get answered.
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This will be necessary too but will make mission building much more difficult than it was before.
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Hm... perhaps? As I sad before: I hope ED knows how important this feature is for the mission builders. Else we have a perfect chaos on the servers.
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Hi Panzer, my problem is for example "Gudauta Rush". In Gudauta Rush a friendly convoy of Stryker vehicles is driving from the FARP to Gudauta Airport. The convoy is used as JTAC for the A-10 clients. The whole mission is about this convoy. I spend a lot of time to add a trigger system to the convoy that it will stop moving before it get and attacked by an enemy and requests a airstrike (JTAC). -> I don't want that a CA client can control this group. If the convoy get destroyed the mission is failed. If the convoy is leaving the route no triggers get activated anymore. I want to add a second vehicle group of 2-3 ABRAMS controlled by a CA client to securing the convoy. But this is not possible now.
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I will release a new edition once I'm finished some tests and added some improvements. I also want to add CA clients to some of the missions (sadly not to all of them because it is not possible to forbid the control of a group)