

jspec3
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Everything posted by jspec3
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just tried that smoke mod from 'Irregular Programming", it looks pretty good! I'll probably revert back to stock and wait to see what things look like after the Beta period, but it's nice to know smoke can be played around with.
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For what it's worth, I also think smoke doesn't last long enough, or go high enough. Much prefer the way it is now in A-10c. It is a beta though so hopefully it will change - A10 went through lots of smoke variations during the beta. (actually even after the beta, I think).
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oh right, I know, I just mean for the installation part (I had uninstalled Lock-on after installing FC2 so now apparently I have to install it again when FC3 comes out). No big deal though.
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Too bad it can't check if you have Lock-on or Flaming Cliffs 2 installed; I mean, if you have FC2 you also must have Lock-On, or else FC2 never would have installed. No big deal in the grand scheme of it all though, I can just reinstall Lock-on (I uninstalled after installing FC2). I'll leave Lock-On on my system from now on, save a step down the line when Flaming Cliffs 4 comes out :)
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+1 for me too, totally agree with the original poster.
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Great news! Can't wait to pick all these up.
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holy cow that looks awesome. so wait, it's really a whole new terrain engine? How'd you manage to fit that in with all the other work?! very exciting stuff. I'm guessing this will be the new engine moving forward too, like for the next DCS aircraft?
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Is there a way to not have a "360" cockpit view?
jspec3 replied to jspec3's topic in Bugs and Problems
Hi Cayenne, I see what you're saying but for me, personally, I really like the view to "stop" at where it does with {1,90,0.5}. I like the way my TIR is set up, and anyway, it's good to have choices - to each their own, you know? Thanks for the link to that cool video, by the way! -
Is there a way to not have a "360" cockpit view?
jspec3 replied to jspec3's topic in Bugs and Problems
cool, thanks for pointing me to that thread! I'll check it out later on. -
Hi - I'm wondering how to get a cockpit view where I can't spin my trackir view all the way around, in other words to have my view stop when looking over my left/right 'virtual' shoulder. I know there are lots of editable config files and I bet there's one that can do this, I just don't have any idea which one. Thanks!
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Has 1.1.0.7. altered ground unit datalink (green crosses)?
jspec3 replied to Bahger's topic in DCS: A-10C Warthog
Thanks for the info - and at least good to know they'll make some kind of comeback. -
Has 1.1.0.7. altered ground unit datalink (green crosses)?
jspec3 replied to Bahger's topic in DCS: A-10C Warthog
I've noticed this too. I'm hoping they make a comeback in the next patch, I miss them (especially since I've been working my way off labels!). -
hey Stanger that's a good tip too! I was just thinking of posting a thread asking if maybe your wingy could be told a "hard deck", it's disheartening to watch him get so low that everyone in the world starts shooting at him.
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cool, thanks for the tip! Hadn't thought about the fact that I'd be able to see his SPI on my TAD. I've recently been trying to 'ween' myself off labels (have them adjusted now so they don't show up very far away and are just little dots "."). so I'll take any help I can get!
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Missing some a.i. audio when listening to other flights on guard
jspec3 replied to jspec3's topic in Bugs and Problems
just finished playing that 'hideout' mission (fun, by the way) and there was some more a.i. audio missing, this time 'enfield' flight. I saw the text, but no audio. they were the tornados, I believe the country flag I saw while flipping through using "F2 view" was German (but I'm not sure). Don't think it was Georgian though. Just wanted to mention it... maybe not all the audio has voices yet? -
Missing some a.i. audio when listening to other flights on guard
jspec3 replied to jspec3's topic in Bugs and Problems
I see, thanks for the info! -
hi - just diving back into the first mission of the devil's cross campaign after the patch, and after tuning to the guard frequency I've noticed some a.i. radio chatter is missing audio; specifically it's "Uzi" flight. I can see the text "passing way point 1, engaging, etc" but there is no voice for some reason. Heard the audio and saw the text from another flight, so maybe for some reason the audio for that specific flight is not activating? Flew the mission again to make sure it wasn't a fluke, same thing happened. Also flew a 'fast mission' and heard some other flights calling out targets, engaging, etc. Really like this new feature so I wanted to mention it, I know it's not high priority but just putting it out there 'on the radar' so to speak.
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cool, thanks - I like the loading screens, they're a nice touch!
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probably a silly question, but can you install while you're still seeding? thanks-
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That video was awesome.
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Glad you posted; same thing is happening to me - I posted in the 'general questions' thread but I'll copy my post here as well (since this is a sticky now). hi - I've been trying to create a few custom snapviews for myself, and am having some issues; wondering if it's me or if this just isn't working right now in this build. by following this thread http://forums.eagle.ru/showthread.php?t=52749 I was successfully able to create some custom snap views (I did the radio panel, and also changed the snap views for the MFCDs to be a little more pulled back than default so you can use all the buttons). It worked fine, but when I exited the sim and re-ran it, my default cockpit view was different than it was (much more pulled back), and any time I tried to use a snapview, my entire screen goes black until I release the snap view. I had backed up the 'view.lua' file, and upon returning it to the folder things were back to their original state. I tried again (DisableSnapViewsSaving = false; UseDefaultSnapViews = false) but now when I change the view.lua to anything other than it's default values, all the snapviews are just black screens...sometimes blue, actually. anyway, not that big a deal in the grand scheme, just curious as to what's happening - anyone else happen to try making custom snap views?
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Looks great!! Any chance of a few people here and there? Even just some static figures hanging around would be neat.
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AI Stand off behavior patch consideration?
jspec3 replied to polygonpusher's topic in DCS: Ka-50 Black Shark
I agree, just the other day I was playing a mission and wishing I had a command to say "engage from standoff range", or even something like "engage from my position".