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Stickers

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Everything posted by Stickers

  1. I have been playing since launch day and have had 0 problems with the new DRM. I have been pretty busy with school though, so I am not on as much as others.
  2. http://www.subsim.com/2010_02/sh5/preview_sh5_feb2010.php
  3. It sounds awesome! Why the hell do they have to release it during finals week at my school!!?!?
  4. http://www.youtube.com/user/Subsim
  5. http://www.youtube.com/watch?v=NSy9JArGiWU
  6. Omg this was so funny!
  7. New website launched. http://silent-hunter.uk.ubi.com/silent-hunter-5/
  8. I can't but help think about the guys who can't have a constant internet connection that want to play this. When I was in the Air Force, I was flying all over the world. Being in the air for +8 hours I would play games on my laptop(I was a Crew Chief so my job didn't start until we landed). SH4 was one of them! This sucks for everyone who doesn't have Internets all the time.
  9. And.... Silent Hunter 5 March 2010
  10. It's out! If anyone gets it and plays it, let me know if the grass actually provides concealment.
  11. I am so excited for this!
  12. Ohhh! Okay now it makes more sense. That's kind of cool in retrospect. Ya, some ass went around blowing stuff up around our base. Guess he blew up the MX trucks. Poor crew chiefs :(
  13. Ya I did that and they just kept telling me they could not comply.
  14. Hey guys I just started playing Multiplayer the other day. I have one question, are you able to refuel/rearm back at the FARP? I have been playing on servers that use the "DRAGON" missions in the mission file name.
  15. http://www.gamesradar.com/pc/silent-hunter-5/preview/silent-hunter-5-first-look/a-20091015141936526014/g-20090817103713107079 new preview
  16. Well the AI teammates finally pissed me off a couple of times. They have a habit of walking up behind me and letting a few rounds off. I am pretty sure I am not running into there field of fire... but no big deal. I ment to say if you want to use the editor you should probably get it on PC, I don't think the 360 has one. I still haven't finished the campaign yet. Hopefully will tonight. One thing I found kind of funny was when I was assaulting a fuel station, I picked off a couple guys in the middle of it. But I guess.... I only wounded them? So the AI started to send the guys who where still alive to go treat the wounded... so I started shooting them.... but then it became a huge gaggle of enemy in the middle of the station and I couldn't kill them all! They kept reviving each other! An HE Grenade finally solved this problem. It was kinda neat though :)
  17. In a way it reminds me of the Novalogic games.... ya.
  18. Well I picked it up for 360 after class yesterday; here are my impressions: Simply put I am having a lot of fun with it. I really debated between getting it on 360 or PC but ultimately went with the 360 for a few reasons. One was that most of my friends don't own a PC so the 360 is the best choice to do CO-OP with them. Two, after reading most of the reviews and previews, the game seemed very geared towards the console. I am someone who absolutely loved Operation Flashpoint: Cold War Crisis. I can remember playing the Demo for hours upon hours before the full game came out. Ive also played ARMAI and ARMAII and I am a big fan of both of those. Dragon Rising is its own flavor.... it stands on its own pretty good. You can see remnants of how OpFlash worked or how ARMA works in the game, but I think they took the best elements from those and made a solid game around those elements. Its definitely not as much of a SIM as ARMA is, but its a really fun GAME. I think thats the part that gets me is that Codemasters traded just a perfect amount of realism for Game. I havent played online yet, but I am pretty deep into the single player campaign and I am having a blast. One thing you'll notice is how awesome the voicing is. It sounds pretty fluid and not like a Cylon barking out enemy sightings to you. The smoke and artillery effects are pretty cool to. Your AI teammates are very smart. They haven't pissed me off once yet. As I am running from one place to another I keep turning around to check on them(ARMA habit) and always to my surprise they are right where they should be in formation. Anyways... if you love OpFlash:CC and ARMA, and think you might like something that's toned down a little bit on the realism but a lot more solid with the AI and scripiting, then I say pick it up!
  19. Just so you guys know its $39.99 on Steam right now.
  20. Which Tom Clancy novel was this? I can't remember... ;)
  21. This is what I mostly do when I play ARMA 2 online now. I love the concept of moving troops around. I would kill for an MH-53 in any game.
  22. Yes! Its Auto for steam users
  23. http://www.arma2.com/support/updates/folder.html?lang=en Engine New: Functions getPosATL and setPosATL to allow controlling position relative to terrain. New: command line option -showScriptErrors introduced to show errors in scripts on-screen New: Direct analogue throttle and brake for airplanes now available. New: More flexible configuration of Flares in the config (brightness, size) New: Mission name (with * indicated unsaved work) displayed in the mission editor New: Keyboard shortcuts in the mission editor Improved: better handling of gravitation for shots (esp. for grenades) Improved: Building destruction Improved: Better airplane HUD visibility both night and day Optimization: Reduced frame stutter near map borders. Hotfix: Players are forced to reconnect after MP Load on server. Fixed: no particles effect when hit object with destructNo Fixed: grenade could destroy a building just by impact Fixed: grenades may explode only on the final impact Fixed: when a grenade bounces on a ship deck, the proper particle effects is shown now Fixed: missiles should pass through vegetation Fixed: Player connected to loaded game was sometimes frozen. Fixed: Game crashed when launched on a system with more then 8 CPUs/cores. Fixed: Possible crash with laser designator active. Fixed: Sometimes crew of a close vehicle was visible through the vehicle. Fixed: Infinite looping of commands 'Stop' in radio. Fixed: Leaning 'limits' do not work in TrackIR. Fixed: Clients were often endlessly stuck in 'Receiving...' window after MP Load. Fixed: Rainbow could be visible even with sun below horizon. Fixed: 3D Editor - civilian and resistance units did not work correctly Fixed: Sea surface was not rendered in NE area out of map. Fixed: Terrain surface was sometimes using wrong parallax map. Fixed: Grenade could sometimes destroy a building just by impact Fixed: Radio messages sometimes echoed Fixed: Team switch did not work when player died Fixed: Reduced AI detecting slowly moving enemy vehicles by ear. Fixed: Prevent killed AI units reporting who killed them. Fixed: After respawn in MP, player's tasks, diary content and skills are transferred to the new entity Fixed: Leaning 'limits' did not work with TrackIR Fixed: MP client frozen in Receiving... screen sometimes Fixed: Problems with saving and loading games in cooperative campaign Missions Fixes and improvements in most of the campaign missions (Into the Storm, Harvest Red, Bitter Chill, Manhattan, Badlands, Dogs of War) Improved: autosave logic to not save when it was not safe Improved: Eye for an Eye in Scenarios Modules Fixed: Warfare fast travel on clients was not using logistic values Fixed: Warfare money sending Fixed: Warfare HQ multiple reports Fixed: First-Aid: Action module caused healing scripts to run twice Fixed: Supply drop not ending (wrong vehicle class) New: First-Aid modules work with respawn New: First-Aid ability to stop healing New: Added ability to add Support Requests that do not expire. Improved: First-Aid modules more robust and faster Improved: Better support for side Resistance in SOM / ACM. Data Fixed: Invisible driver in UAZ (MG and GL) Fixed: AI soldiers were able to hear extremely well Fixed: various minor problems on buildings Fixed: rocks destruction effect changed Fixed: penetrability of some vegetation Fixed: collision geometry of A_BuildingWIP Fixed: react FSM core conversations Fixed: cargo animations in LAV25 Fixed: indicators in Ka52 when using NVG Fixed: cargo animations in BTR Fixed: Warfare keypoint on Chernarus
  24. I'm pretty sure I have had the trees take out my wings when I was playing the demo.
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