-
Posts
76 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by skybaby68
-
+1 This would is sorely needed, especially given that there are so many trainer aircraft modules in DCS.
-
For me at least, and this is on a simple mission editor map, dropping down a spit on the south coast with no clouds, no other AI, wherever you are in the UK, if you so much as even 'look in the general direction' of London then the frames dip from 60-61 to 29-34 (I'm using 60Hz without Motion Reprojection in WMR). And yes I've even resorted to dropping things like terrain visibility & detail to medium but absolutely no change there. France & even Paris does seem a better experience. Meanwhile. All other maps, heavily laiden campaign missions etc, from this update and on MT; are as they were. Silky smooth 60fps near all times. It's heartening at least, to know that the VR users having problems seem to be in the minority but with my i7-11700K, 3080Ti etc, I wasn't expecting quite this bad a performance hit.
-
Absolutely awful for me (Reverb G2, i7-11700K, RTX 3080Ti, 64Gb RAM)... currently been enjoying very smooth frames, having finally taken the decision to drop my G2 down to 60Hz (which took a bit of getting used to at first) and have been enjoying 60fps across the board with no need for motion reprojection. In all my DCS VR experience, I've never been able to even go near any of 'Reflected's' excellent campaigns because of the level of detail & sheer volume of a/c in-mission ... until now, until MultiThreading. In all maps, it would be extremely rare to dip below 58fps with this new dialled-down 60Hz setup along with MT. Even smooth in Normany1, Channel & Marianas. But so much disappointment this evening. I dove into Mission Editor, stuck a Spitty down at Kenley, nothing else ... and from the off, it was hovering between 25 & 34 fps with periods of heavy stuttering (sometimes even black screen stutters). I get that every map needs optimisation time etc but when everyone on youtube previewing duties say the map runs just as good as Normandy1 clearly isn't in VR. I tried dropping various draw distance & scenery level settings down to medium & it made no difference in performance but obviously made the overall experience even less desirable with buildings 'popping' into view at relatively close range. Thinking it was this new update, I loaded back up Reflected's latest Spitty campaign 'Beware Beware' on the Channel map and all just as smooth as has been the case in the last few weeks. At this time, at least for me, Normandy2.0 is completely unplayable and no way on earth will it run any of the future-coming updated Campaigns in this current state with no clouds, one player aircraft & no AI. A huge moment of deflation for this warbird VR nerd who's been longing for this map.
-
[RESOLVED] Angle-of-Attack Indexer Light to dark
skybaby68 replied to Natalon's topic in Bugs and Problems
I've held off for so long long in purchasing the F-14 due to its hefty price tag but took the plunge a couple of weeks ago and although it's clear that it's a stellar module, for me, flying with the Reverb Pro in VR, the module is quite useless as I can't land the sodding thing because of this problem alone. Yes the "e-bracket" is painfully slow to align which I understand is a realistic function but the AOA indexer is a complete joke. For the 1st few flights I thought it wasn't even working at all until curiosity got the better of me & I leaned 'into the view' and just made out a 'hint' of a red 'too fast' indexer. I can't even attempt carrier landings. I've tried playing with the gamma, bloom, the indexer brightness knob, even changed the weather to overcast and nothing helps. I know the DCS lighting isn't the best but didn't they rectify a lot of the lighting issues in a not-so-long ago update & it's curious that I've no problem at all in the F-18 or the Harrier (& even the freeware Skyhawk). Just to add, I only fly using the stable version these days. Very concerned this has been an issue for so long. An $80 aircraft that I can't even fly :( -
Yes hence the thread title "F-5E Pitch Trim Not working after DCS Stable 2.5.6.55960" :) It's worth pointing out that my other modules (F/A-18C, P-47D, Harrier etc) all have the same trim inputs mapped to the same controls and they are all working fine. with this latest stable build; it's just the F-5E :(
-
That is mighty strange. I have a very similar setup to you (Warthog, Logitech Peddles, Jetseat etc) and it's unplayable. I don't use mods much and since installing the new stable update, I disabled what few I use and they're still uninstalled so it's not a mod-related problem. I've even gone into the Special F-5E settings and tried the 'Linear', 'non-linear' joystick variations and NOTHING WILL WORK. It's so so weird. The in-sim animations along with button click sounds are working, along with the relevant trim gauge/rudder trim gauge properties changing accordingly BUT it no longer affects the flight model. (85% throttle, level flight, trimming like mad, and eventually ploughing into a hillside). If I'd been messing around with bindings, unplugging peripherals etc, I'd at least be thinking it was a problem my end but I've touched nothing and all DCS in-sim settings/bindings seem unchanged. :(
-
After DCS 2.5.6.55960 Stable update I'm having problems with the Pitch trim on the F-5E. The bindings are still the same & the in-game animation even shows the pitch trim rocker moving as well as the pitch trim needle showing the correct input but since the update, the trim inputs are NOT AFFECTING flight in any way. This goes also for the roll trim and the rudder trim. NO trim inputs are working for me but the animations are. I've checked my bindings and they're all unchanged (obviously because I can see the bindings working as usual through the in game animations) and I've also gone through the menus just to see if anything's changed (such as easy flight model etc but all present, correct and as it should be). Also after the same update, there is an intermittent problem whereby the aircraft will NOT move after engine start up. Wheel Chocks are removed, etc, nothing I'm doing differently to what I've always done (and no I'm NOT on the grass lol) but at least 50% of the time, the aircraft will NOT move even at full power, forcing me to restart the whole flight. Both problems have occurred since DCS 2.5.6.55960
-
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
Ok. Like I said, my ignorance and an expensive lesson. Thanks for your replies. -
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
So without being too personal, your jet seat, as a UK customer, including shipping, cost you on or around £281.30 and not £185? I’m not sure whether I considered myself lucky or not. I just assumed, as I’ve always experienced, that the price I paid along with it’s shipping price, at the time it left the seller, was the end price. I’m feeling very ignorant in my knowledge of overseas buying all of W sudden. -
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
I’ve bought all sorts of weird and wonderful flight sim things from the continent from small specialist sellers but I’ve not once paid anything other than the price of the product and shipping so this is completely new to me. All I’m wanting to do is to warn fellow UK customers as I’m sure I’m not the only person ignorant to this and not alone in thinking that £94.81 on top of the product is a hefty sum. This is nothing to do with what is clearly a great product from obviously a friendly and accommodating seller, a product I dearly wanted to have a company my VR setup. I guess I didn’t think or expect any such surcharges beyond what I’d already paid. -
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
I’m not blaming the seller in the slightest. Yes l shouldn’t have said about the gift thing as I have no real understanding of how this customs thing works. I paid for the product and paid an extra £43 for what I was told was shipping. I know I’m supposed to quote ‘gift’ whenever I export from eBay but that’s probably different I guess and down to my ignorance but I certainly wasn’t expecting another entity wanting another £53.31. £100 extra for a £190 product to me is ridiculous but I’m certainly not laying any blame with the dealer ... I’m just wanting to warn other potential UK customers. -
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
£94.81 is, at least for me, marginally more than a “chunk of change” on top of the product price. Having just got off the phone to both EMS and Customs Office, after absolutely no help or info from the former, Customs are telling me that the price is for ‘temporary storage’ and will rise even higher ... and I only found out this morning that it was being held in the first place. -
[Official] SimShaker for Aviators
skybaby68 replied to f4l0's topic in PC Hardware and Related Software
**UK customers** Be very careful if buying this product directly from the Andres store, with intention of delivery to the UK. After the initial postage cost of £43.50 for a 1.6kg parcel, I’ve had a letter from customs, asking for a further £53.31 before they release the item to me. That will be £94.81 just to get the parcel in my hands, money I just haven’t got at the moment. So infuriating that the customs office have jumped all over it and the innocent customer gets completely stung. -
What use is a still screen grab capture and one without FPS information? Tells people nothing!
-
Normandy Map was a total waste of money. Poorly optimised and awful visuals. This map is beautiful in comparison so much praise deserved ... but ... in VR it's completely unplayable! My specs are i9-9900K @ 5GHz, 32 Gb DDR4 RAM, Ge Force GTX 1080 Ti, 1 Tb SSD, running an HP Reverb Pro on Reprojection with DCS settings which always gives me a comfortable 45 fps with the exception of SC on deck (around 38 fps) With the same settings, on the Channel map on the ground at Manston in the Cold Start Instant Action mission, I'm getting between 30-33 fps with so many micro stutters. Planes flying overhead are a slideshow and unfortunately it gets worse with engine running. Terrible ghosting and stuttering through the spinning prop. FPS in the air marginally better (at around 38 fps) but still the same volume of those awful micro stutters (about every 20 seconds), but flying inland and particularly over built up areas, fps drops to around 33. Hopefully this can get optimised for VR ... In the mean time it's certainly one to purchase (to help development) but to avoid flying on.
-
Completely unplayable in VR at the moment. Re projection on. All maps in Reverb Pro are at 45. (SC on deck around 38 fps) Channel Map on ground between 26 and 33. In air between 33 and 41. Stutters are absolutely awful with terrible prop ghosting. My specs are i9-9900K @ 5GHz, 32 Gb DDR4 RAM, Ge Force GTX 1080 Ti, 1 Tb SSD, running an HP Reverb Pro on Reprojection with DCS settings which always gives me a comfortable 45 fps.
-
'Forcing' AI to land whilst other A/C occupy taxi ways?
skybaby68 replied to skybaby68's topic in Mission Editor
Um .. that's exactly what I'm trying to replicate. The player 'queuing' on the taxiway whilst the C-130 lands, as in real life or literally every other sim out there. (IL-2, X Plane, Falcon, FSX). The player is sitting a safe way short of the runway threshold, behind a 'follow me' vehicle, (which, in itself, is a scream to be behind, and takes half the night to get there), and whilst he/she is having to sit there listening to the instructor ramble on about instruments etc, the C-130 on short finals provides the necessary eye candy and temporary thrill fill-in. The AI aircraft in question isn't stuck in cycle because it will land perfectly fine if the airbase is like a 'ghost town' and nothing's moving, no one's doing anything. The only way I've gotten around this is to have the player declare 'abort take off' the moment they start their taxi (try explaining that one to a trainee pilot). But even then, you have to make sure there is 'NO' other AI plane about to make a taxi request (or even start up) procedure during this whole period of the player taxiing, waiting etc, and (when on the ground with ATC correctly tuned), the / key for comms menu only works in 2.5.5 and not in 2.5.6. (Apparently in the latter, you have to turn 'off' easy communications and only then, the comms menu on the Yak will show with Right Alt + /). Yet in 2.5.6, the / key works perfectly normal with other modules, and yes, the Yak binding key is no different. I just find it 'staggering' to comprehend that this has apparently been the case for 'years' and not 'weeks'. I've put so much time into this mission and the amount of brick walls I've come across is beyond a joke. The follow-me vehicle (set to 15 knots if the player is inside the follow vehicle's moving trigger zone, stops the player is outside the zone), moves at a snails pace and 70% of the time, gets confused with waypoint nodes and wanders across the airfield before eventually turning 180° and crashing into you. (Totally different results when tested in 2.5.6, the vehicle moves off and behaves until it gets bored and stops for periods of 5 mins or more before continuing). The Yak-52 (player a/c), has a totally botched ADF system whereby in 2.5.5, the ADF will only make an audible morse call and the visual pointer in the HSI doesn't work, but in 2.5.6, the opposite, no morse but the pointer works. The training mission involves detailed start up and taxi from Kutaisi, taxi and take off, hop over to Sennacki, couple of touch and go's and citcuit training before returning to Kutaisi. A nice little exercise for ADF training I thought. This last AI landing debauchery is a bit of a back-breaking straw as I'm so far into the mission with over 60 custom voice overs, 65 kneeboard plates and yet the 'known issues' section of the readme file will be gargantuan. I fully realise that 2.5.6 is a 'testing' platform but what else is there. 2.5.5 is the 'stable' version where all these problems are found (I write the missions within 2.5.5). I guess addressing bugs like this don't make ED any money like a Super Carrier does. -
I'm currently being bitten by this one & it's so infuriating. Through reading previous posts, It seems that, if there is an AI or player that has been given taxi clearance and is occupying any taxi way, then that cancels out all AI landing until the taxi ways are clear again.
-
Hi. As the title question asks. Is there a way to 'force' the darned AI to land whilst you're waiting on a taxiway. Infuriatingly I've spent weeks on a Yak-52 Instructor training mission, along with countless knee boards and dozens of custom voice overs and as is with DCS bugs etc, I'm only happening across them after all the work is done and testing ensues. I've set up a lengthy start up procedure with full instructor voice commands etc, followed by, having a 'follow-me' vehicle to guide the player out to the runway threshold but has to stop short to allow an incoming C-130, out on finals, to land and roll out. Waiting behind the follow-me vehicle is intentional, so as to walk the pilot around the instruments, and pre-take off checks etc as the mission would always break if the pilot would just 'go for it' and jump triggers, voice overs etc. C-130 won't land (just orbit with wheels down) and I've just learned that it's a known bug and like everything else, has been a known bug for 2 or more years. I just wanted to know ... Is there a work around? Is there some kind of advanced task command or something that would have the AI land? IL-2 uses a priority system for way points and tasking? Is there something similar? Thanks.
-
AI issue during landing when an airplane taxi
skybaby68 replied to cobragva's topic in Aircraft AI Bugs (Non-Combined Arms)
Sadly No! -
+1 .... bloody gutted. Just spent days creating an elaborate training flight in the Yak-52 using custom kneeboards, voiceovers and training helpers and and have only been testing it in desktop mode but came to fly it in VR and the cockpit highlights are HUGE!!!
-
Words fail me to the level of time and detail some people on here go to to help others!!! Many thanks indeed for this.
-
Thank you ... if and when you had the time I was wondering if you could do me the great honour of supplying a quick miz file exampling your last incredibly helpful paragraph. It would help enormously to see it and its parameters and thank you very much for taking the time in writing such a helpful response