Mod tested and confirmed working ok with todays DCS update 3 2.5.2.18307.
edit: little update to package, fixed a small problem in terrainoptions41.lua that was causing some graphical anomalies on terrain surfaces on far areas of the map.
Just updated the mod package a little:
* Removed the soft mipmap sharpen from the 5 textures (in hindsight it's unnecessary and spoils the image a little)
* Changed the updatestep parameters in terrainoptions41.lua (increased to 512 from 256)
I'll try to obtain some pics later of how it looks now but it's quite subtle in a see for yourself kinda way :)
Hmm not sure what the problem is on your end it functions fine here for hours on end on a machine far less capable than yours and in an MP environment that is highly taxing, sorry.
Anyways a few pics
I gave the modified textures a tiny sharpening boost via the mipmaps, I *think* they look a bit better.
edit: took the sharpening away now in latest version, they actually work better without it.
I have just added a tuned terrainoptions41.lua to the package, this improves the quality of the terrain textures - I have been testing this extensively for days and I cannot see any difference in terms of FPS impact.
Before alterations:
After alterations:
Hey all thought I'd share this little alteration I made for the Persian Gulf map, it fixes the unsightly faint terrain repetition stripes that you can occasionally see across the terrain, an example of before and after:
stock textures
after the corrections
Download link (24mb)
updated 11th Dec 2020 - included altered Hormuz.lua file for enahnced colour and gamma levels.
https://drive.google.com/file/d/1T2hZqDiDdLVOl5EgB2yS57GDB9kUkqtK/view?usp=sharing
To use simply extract the 'Mods' folder to the root directory of DCS World
Be aware that many multiplayer servers do not allow the use of texture modifications and using this mod may make you fail integrity check (104th Dedicated server allows the use of modified textures)
Those settings control the distance of the buildings/trees/structures all around the player, it doesn't affect the draw distance of the grass and rocks.
I reckon this one is non-fixable from our end, the most likely place this would have been controlled from would be the terrain.cfg.lua, but unfortunately in the Gulf map the file is on lockdown (terrain.cfg.lua.dll.crypt) only way is for ED to take a look at this.
Whoa I hadn't looked at the map like this in the Mission Editor yet, they've really got the bulk of the Persian Gulf covered minus the details (would be epic to have Qatar and Bahrain added and other locations like Bushehr and Khark Island on the Iranian coast..... the possibilities there are huge! :thumbup:
Thanks to both you guys, means alot - had a wicked long MP session in the 104th after receiving the map earlier tonight, it is so goddamn amazing, rest assured I will not forget about the Caucasus map though!
Thank you so much for doing this, thing is my finances have been messed this month up due to a huge pet bill to have one of my dogs put down and the cremation that came with it (R.I.P Pippa) I'm so grateful for this my friend :)