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Everything posted by PravusJSB
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I've again been on the receiving end of some game stutters and performance weirdness, not sure if you came across my thread (https://forums.eagle.ru/showthread.php?t=249793) but I feel I have some significant experience with RiftS and DCS, I resolveds these recently occuring stutters by making some changes as follows; Turned my PhysX to CPU Nvidia CP setting to 'Ultra' Low-Latency Mode (I suspect it was this that did it) Turned screens to 512 Turned off grass/clutter Turned off Dirt, now flare only Maxed out pre-load (I have 32GB DDR4) Hope that helps.
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Yep. Plug in. It works. More power, more bandwidth. I used a genuine apple FemaleUSB to Thunderbolt (USBC) but there are many options out there. I bought a cheap £2 one off evay and that didnt work, and just be sure the cable you use is rated for full USB-C bandwidth
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I've had issues with all my USB3/3.1 ports they all went away when I bought Apples Thunderbolt to USB adaptor and plugged the Rift into my 2080.
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small things that make a BIG DIFFERENCE (List Yours!)
PravusJSB replied to flameoutme's topic in DCS 2.9
What server was that, sounds good? -
Its a couple years old, constantly lubed with Silicone grease, no issues no damage, smoke free home. All box and original springs ect. Looking for £125 + shipping (dont mind shipping to EU). I’ll post better pics later.
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Thanks. I noticed too. I have stick/base/throttle now, just looking for mounts.
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Hi, I'm interested in buying some Virpil stuffs, specifically Throttle and mounts, also base/stick if there's one going. Drop me a PM.
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Yes ive noticed this in the latest beta, not sure how to rectify though but its not causing me too many issues.
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Huge stuttering/performance improvement - at a cost of less security
PravusJSB replied to modda's topic in Virtual Reality
Anyone tried this? -
Shaders mod for better VR performance (experimental)
PravusJSB replied to parxuk's topic in Virtual Reality
Has anyone else tried this? -
Hi guys, I have an idea for a lengthy campaign, I've put a considerable amount of hours into Mission 1 of c.20 and I am ready for people to test. I am designing it for 1-4 people to play and it will be a story driven campaign set on the brink of WW3. I will put it on public MP games periodically and I'll post here a schedule ect. when it becomes more regular but for now it will be ADHOC. Mission 2 is nearing completion so I'm excited for people to share and play it. My server address is 82.39.217.132 and it's online now for an hour or two (23.09.19 19:20BST) I will also stream on Twitch and when I'm at the PC I'll follow players. (http://www.twitch/pravusjsb) I'm looking for feedback, either here, Twitch chat or in the server, and importantly for people to enjoy it. Thanks!
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RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
It has worked wonders for me, the game is night and day. If I overload the RAM i still get the odd dips but mostly all is well, time to invest in some faster DRAM -
Its annoying that you have to centre it to your eyes all the time so I got voice attack to move it to the right place whenever i tell it to, made life rasier.
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RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
appreciate that but when it's c.30-40% at 20fps it makes no sense seeing as ASW on RiftS should be 40. I was in a really busy MP TTI server tonight lots of people lots of units, almost all solid, when I landed at a new airport it went to 20fps for 20-30 secs anmd again later when I spawned at a carrier in a new area 10-20 secs of 20fps. Other than that its been solid, before that would have been 20fps all the time. -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
i don't think it's the freq, i think it was more the timings, ive managed to get a lot out of them, 15-17-17-35 to 14-15-15-31. I'll prob try to speed up my uncore next if I run into more, but for now it's working great. -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
Yes I only play in VR and I think I may have solved it, 10 hours and no issue. Thanks again for the advice, I agree with you, I'm saying thats what I did during testing though lol. My problems are mostly MP as thats all I do, in single player its not a tax to my PC but then again I don't play it often enough to know if the issue might occur there. I've ran for 10-12 hours now and it's been spot on, right now in VR my GPU is 95% and FPS of 80, CPU 33%. I had one or two crashed so I dropped voltage down to 1.35 and Freq to 3100 and its ran stable since. Seems that it was my DRAM that was the bottleneck. those stats are MP, I can load up TTI servers full of people and still go 40FPS with ASW, very smooth no stutters, very happy atm if it stays this way. -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
Thanks, I know where it is. Thanks for the reply bud; Testing; I am testing in a multiplayer however what I'm doing for a consistent test is run a replay of one of the session where I experienced this issue which is working well as below. Pagefile; one of the things I missed off my list above I guess, I played about with pagefile alot even though it gets little use, but I ended up on the same SS with 1-64GB which worked less shit than all the other configurations I tried. HyperT; Yes thats what I did the other night, different but still issue remained. Homless/OTT/PD; Yep all tested ruled out. Background apps; there are none that I wont use I killed them all lol Win10GameMode; Yes, its on I've not switched it off apart from switching off all the other crap like game bar ect. Why should I switch it off? Hey Mike, thanks for the reply, StressGPU; Yes I've stressed, stressed the feck out of it and everything else. What I learned in the stress test and implemented did help slightly. Load; I literally just read that about my specific GPU/CPU combo from a BattlefieldV forum, I did try to bump up the PD to 2 today but other than a higher GPU load when the issue is persistent I still had 20fps. So I think I might have had a little breakthrough, whilst running my replay over and over and going back over everything I've done thus far on a consistent test bed I've made the following changes; Tweaking in game graphics per element to userstand load capabilities Same with PD Moved DCS again off of Logical Cores Played with the shaded_parser but left it off More importantly; Previously I identified some errors in CPU testing when DRAM was also used, so I played about with my DRAM timings voltages and frequencies, the more I pushed up the Freq and advanced the timings the more my GPU was released from being bottlenecked. I think I may have narrowed down my search area lol. I'm running pretty aggressive at the minute 3000>3200mhz // 1.35 > 1.36v // 15-17-17-35 > 14-15-15-31. As I increase the voltage I see a further improvement in stability, but I've had 3 system crashes at the minute so I'm slowly working my way backwards before I stress test it for the long term. TL;DR, everything I've done in some way has had a positive impact but non more so than Process Lasso and the DRAM overclock. I guess my MB/CPU/DRAM needs an upgrade after sticking that beast of a GPU in there. I prob won't see the benefit until I do. The more that I reduce the CPU background load and keep the focus on Oculus runtime and DCS the better it gets, I'll prob have to shell out some more cash to make it right, right tough. -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
So BIOS, Chipset and LAN drivers didnt work, in fact appeared to make things worse. I tried Hyperthreading OFF but whilst it made the CPU handle differently it didnt seem to make it better. So I went back to hyperthreading and had another play around with Process Lasso. This time I flipped it on its head with affinities and disabled hyperthreading on Oculus software and left it on in DCS and strangely had some positive results, but it could just be the game tricking me into thinking im on to a fix when im really not.... #pullingmyhairout -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
Negative, I'm a photographer and thats important to me (i assume?), so I disabled it via Process Lasso to a certain extent, although when I tried to run DCS on cores 4,7 (physical only) i still had the issue, so I put it on 4/5/6/7 which is still 2 logical cores, but when I did that the game fixed and was mega. but I moved all other intensive stuffs and Oculus away from 4/7. EDIT: Just updated my BIOS from 2016 3101 to a 2018 3802, I'll see how that goes. -
RiftS & DCS Performance Issues and Possible Fixes? Help required!
PravusJSB replied to PravusJSB's topic in Virtual Reality
Negative, it's a fairly good one and I've trouble shot it whilst performing load tests, voltages are solid. -
Hi guys, I'm new to DCS c.200 hours in the game, I started with my CV1 which I've owned from release and updated with the RiftS about a month ago. Without typing for days about the struggles I've had in this month chasing issues, fixing issues only for new ones to occur or old ones to come back up I'll try to be succinct, on top of all the configuration and tracking issues specific to the rift in general (lighting ect.) I've had this ONE massive DCS issue that I just cannot fix. I think it's been made worse by the latest beta because I cannot remember it being this horrid in the beginning but I do think it's been there the whole time. The frustrating thing is that this particular issue is so inconsistent that every time I try to trouble shoot I feel like I've fixed it, and whilst I feel like I am almost on top of it, it still is rearing it's head and it makes no sense. I've read a lot of threads on this forums with people having the same issue but I've not seen anyone connecting the dots (no common denominator) and they're discussed in isolation (I fly the F18 only is that it?), so I feel like at this stage with everything I've tried that the issue lays with DCS. The issue; For no reason whatsoever my GPU throttles itself to c.30-40% load and my frames hover or even lock to 20fps. Causing the game to stutter and lag and freeze and feel terrible making the experience unplayable and if I try to continue I get headaches and eye strain. my CPU is never loaded up at all. These are all the thing's I've tried that I can remember and in some way each one had a positive impact, and FYI this is more or less in order and done in isolation, each one improved and sometimes I even thought I fixed the issue...; Improve room lighting killed processes that might be a conflict deleted metashaders and fxo uninstalled 80gb of random programs and C++ Redistributables all drivers up to date reverting to stable Oculus build deleted metashaders and fxo moved Rift USB from 3.0 PCIe Fresco Card to ASmedia USB 3.0 BUS on MB moved other USB devices around to redistribute assumed power draw removed USB devices I don't use moved Rift to different USB MB controller 3.1 full load testing on CPU/GPU/RAM amended DRAM Vcore trial and error with Nvidia CP settings (now only 'prefer max performance' is checked) amended CPU Vcore deleted metashaders and fxo changed room lighting to green took off all my overclocks increased overclocks changed my power application on MB deleted metashaders and fxo moved Rift to USBC on RTX card installed Oculus Tray Tool instead of using DeBugTool tested Rift in other games (not a fix a trouble shoot) tons of trial and error with stream settings trial and error with DCS settings User SteamVR instead of Oculus, then OVR.. run the game in minimum settings amended all my cooling profiles (AIO case fans GPU fans) verify Steam DCS files deleted metashaders and fxo repair Oculus software downloaded ASUS bloatware AI Suite3 ans Gamefirst to manage network traffic that might be getting in way re-install Oculus drivers deleted metashaders and fxo Process Lasso the fk out of all the PC process and active Apps deleted metashaders and fxo deleted metashaders and fxo... now I'm just doing this for the fun of it. That last one, wow, what a difference. I had previously felt like I'd fixed it but just before I found that program the issue would remain ALL the time regardless of restart, Oculus reset/unplug ect. I had the game open and FPS monitoring and started moving around all the process and setting affinities and priorities for everything I run with DCS (Discord, Oculus, OBS, Voiceattack, Steam, ect..) and boom breakthrough, throttling on GPU released and constant 40fps (i force it to run the settings I like ofc). In a nutshell DCS to use 4-7 cores and Oculus to use 0-3 above normal and managed all others on single cores and priorities. At this point the game I already love was immense, no stutters, solid fps, smooth and just wow... Until it started happening again a few days later, so I adjusted the affinities and priorities again, fixed again... Or not. My system; ASUS Hero Maximus VIII, i7-6700k, Corsair Vengeance 3000DDR4 32gb, Aorus RTX2080Super, Win10 Pro runs on it's own dedicated Sata SSD, DCS (and a 64gb Pagefile) runs on it's own m.2 SSD. I use 1.4PD in OTT, with the Homless mod. Set it to ASW on and 45fps locked. I have a attached an MSI Afterburner trace showing the issue as it occurs, notice on the trace that the GPU fluctuates rapidly resulting in garbage fps and at times it just locks to 20fps and the gpu stays stable, before the section of trace I'd been playing about an hour at 40fps with no stuttering/tearing and towards the end it sort of resolves and the GPU again does work but it wasn't right, I've also attached my game settings although today I tried to drop shadows to Low. Even if I run the game wiht 0.5 and mimimum settings the issue persists. Please someone help me before I tip the whole thing in the bin and set the house on fire, thanks in advance! (turns out I did write for days..)