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Everything posted by PravusJSB
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SCENERY REMOVE OBJECTS ZONE and dedicated server
PravusJSB replied to Mauritz's topic in Mission Editor Bugs
It needs to be done in code, for example, I get rid of all of the sand style shelters at airfields on Syria at mission start because they cause a nightmare of problems for real life sized aircraft. It's actually quite simple, I don't mind sharing how I do that so you get the jist.... local function deleteHangers(zone_name) local zoneObject = ZONE:FindByName(zone_name) local sphere = {point=zoneObject.Zone.point,radius=zoneObject.Zone.radius} local volS = { id = world.VolumeType.SPHERE, params = { point = sphere.point, radius = sphere.radius*0.9, }, } local ifFound = function(foundItem, v) if string.sub(foundItem:getTypeName(),1,5)=='HANGA' then foundItem:destroy() end end world.searchObjects(5, volS, ifFound) end if jsbFM.PHN() == '_PHS' then deleteHangers("Save_PAL") deleteHangers("Save_TAB") deleteHangers("Save_ALQ") deleteHangers("Save_REN") deleteHangers("Save_HAM") end -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
I mean it doesnt really show you what sin the server, but it felt cool to make and show what the guys have to put up with and how they deal with it. Can't stop watch it lol -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
Our @op_Alpha / XSAF server video is complete after working on it between a few of us for almost 3 weeks, it's signed off by all parties, and is rendered. Will be premiering on YouTube at 11pm tonight (3 hours time). Link: https://youtu.be/IEE6dcRvW5M -
Engines/Electrical suddenly shuts off and Canopy opens randomly
PravusJSB replied to Giant Squid's topic in General Bugs
Yea its a common problem the need for more power than is output via the port on most systems. -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
I think you have to react to the rules and it grants your initial role -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
Development still to go but a demo of how key to success Helo/Logistics are to our very limited supply mission. TLDW skip to 7:50 on first video. https://www.twitch.tv/videos/910596661 -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
I will go through the post and ensure all old ones are removed, below is the live one. We're a community of over 1300 now, and growing, the development of this mission is still in the early days but it's very complex and very cool. If I do say so myself. https://discord.gg/UxYQJT6sNz -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
https://discord.gg/UxYQJT6sNz -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
Yes like Ziptie said this is a multiplayer thing, solo is hard! But theres always people around waiting to jump in, with people all over the world. I put a discord invite in the OP so no messing about messaging back and forth... https://discord.gg/ENU6uFv -
XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
Guys, we're looking for more pilots, and we've moved to Syria. Its been over 6 months since i started this thread and the mission has developed into something else entirely so I've re-written the opening post. -
Confirmed: Performance problems with some Modules
PravusJSB replied to Matias Montaldo's topic in Game Performance Bugs
This. But also, the window of performance is subtle with DCS due to the single core nature of it. May I ask, do you use VR? Also what is your CPU/GPU and what is your memory capacity and speed? A lot of the time I see people running high spec GPU with CPU's that cannot keep up, interestingly to slow you GPU down turn up some settings that are GPU dependant to enable the CPU to keep up. Better looking and more and more consistent frames. -
Either that or you might have died...
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Thats a worry. Seems bad for me, but I suspect its a local issues. DCS was running incredibly smooth until Oculus pushed that last update on me...
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I do not have the time to take on the project as I have too many of my own but I don't mind consulting and assisting with how you need to code it, I can see how that can be done.
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There is no easy way, this is not something provided to us through the SSE. There are some ways of updating and manipulating that grid with Hooks but it's going into some advanced lua. Even then im not sure any manipulation on the server side would be reflected on the client.
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Creating a realistic weather with the dynamic generator
PravusJSB replied to JRM's topic in Mission Editor
I think you'll find the weather system a bit lacking to be able to achieve this. I have this document saved, might help? I can create storms the blow all the tree's over sideways (seriously, did you know they did that?), but still wont be localised or 'dynamic' in the respect they come and go. and the AI wont take off past about 25knts wind in most cases. It might be a pointless pursuit atm. DCS Dynamic Weather v1 (by Yakbeard) (1).pdf -
This latest PTC update killed DCS performance, GPU utilisation of 10-20% almost all the time, stuck in 20fps mode and I can't seem to fix it. I've gone back to stable release (v18?) but thats just as bad, and now I cant get back to the release I was using as if I try with Win10 sysRestore then the Rift bricks itself >< Anyone foun d this, or better yet, found a solution?
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XSAF - Training and Check rides not necessary
PravusJSB replied to PravusJSB's topic in Squadron Recruiting
Sorry for the delay, I've not been on the forums for a while, yes we still fly, and it has to be said the campaign has evolved somewhat since this posting. -
I think I know how, talk on Discord
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How to live-load non-mission LUA files?
PravusJSB replied to DMarkwick's topic in How To Mod for DCS World
I can help you with that, can you contact me on my Discord, in my sig ;) -
Is there a script to fasten the rearming of ground units?
PravusJSB replied to Nalfeyn's topic in Mission Editor
It would be possible I should think from a server side POV, with a script written to sit in the hooks env, there's reload args for each unit in the database; (by which I mean the data loaded in via the me_mission lua on game start, no need to mess with your game files, just amend once the game is loaded. ["supply"] = { ["count"] = 750, ["reload_arg"] = 500, ["reload_time"] = 7, ["reload_every"] = 250, The data would need to be amended with the hook script, then it might be enough to then load miz, but I suspect you'd need to run a function to amend again and reload on mission start. I have seen the func I think, or else rebuild the db on mission start before spawns. I've not tested this but its doable for sure. -
Are you trying to apply it on a 'Client' aircraft?
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On which aircraft?
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So change the radio whilst client is in air? Hmm it might be possible but you'd be messing with code outside of the API.