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Everything posted by spikef22
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
+1 it would be really nice to give the Flight IIIs some counter martime teeth. Currently in base game those ships are basically always on the defensive until they're within weapons range for their guns -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Ok ive run into my first bug I believe. It pertains to the Mig-29MU2 purely. Before I start my DCS is pretty heavily modded but I havent had any conflicts until now with CH mods. The issue is even in missions where the Mig-29MU2 isnt actually spawned or even used at all in a mission. any non anti air missile equipped asset wont spawn. I get a "woCar (Main): Failed to create car: Descriptor not found weapons.shells.(shell name here)" error in the logs. I think it may have something to do with " wInfo (Main): While loading weapons.missiles.MiG-29MU2_ADM_160B: Error while loading ./Scripts/Database/Weapons/schemes/missiles/cruise_missile.sch: Parameter not defined: warhead.caliber" here is my log file but be advised its a mess lol dcs.log -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
That's something I've wanted for awhile. I'm totally fine with module devs that JUST make assets and not flyable aircraft. It's more so how do you not mess up the DCS ecosystem with paywalled units -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
CH has unironicly done more for the core of DCS than ED has in about a half decade. -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Oh how could I forgot this! I'm a huge fan of Iranian air defense they bring alot of authentic indigenous MORAD systems that we don't really see in dcs. I'd love to see Sayyad series of systems integrated into one of your mods! They go from basically land based SM-2 to their own unique systems. Maybe even some TBMs as well while we are at it! -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Where can we access these mods? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Very cool! Can we expect to see standard infantry like M4 and M249 guys eventually? -
solved Game was working fine now I cant make it to the menu
spikef22 replied to spikef22's topic in Game Crash
Resolved! It was a corrupt options.lua file! -
Hey yall I was playing dcs tonight as per usual and left the application to remove a temperamental mod and play multiplayer with my friends. I relaunched into the game and had something odd happen. Oculus loaded (which I do not use) and now I cant get into the man menu at all just a black screen. I uninstalled oculus, removed all my mods and tried a repair but nothing has worked.
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Yoooo mega hyped -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Honestly I'm fine with just a standard until with out artilleryman animations. Most of the static gun systems in dcs are already that way. Plus I usually place infantry in lue for my misisons. It doesn't look convincing up close but it's fine on flir from 15k AGL lol -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Its very possible I just didn't notice them being deployed. I was struggling to truly overwhelme the type 55 XD Afaik no BUT if you are fluent in LUA you can add units to the script you'll just have to add it in notepad and fiddle with it -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
hey have any of yall been able to get the ship borne countermeasure suites to activate? -
I honestly hope we here some more on this project in the next 6 months, the Su-22 if it is indeed to become a module. Will with out a doubt be one of the most important cold war modules for redfor going forward. A FF soviet attacker is a MUST HAVE!
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High Digit SAMs - A community asset pack for DCS World
spikef22 replied to Auranis's topic in DCS Modding
Its still being worked on its just mostly feature complete ATM and will be revisited at a later date -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Hey current hill I've been really enjoying your mods! The recent Bal complex filled a hole I've been wanting filled for a very very long time! I had a few requests for future systems and vehicles! Sino air defense HQ-9B/C HQ-61 HQ-16 (Sino buk-m2) Western/ pacfic allies SAMP/T Landceptor Martlet Starstreak Chu-SAM K/KM-SAM Land based towed gun systems like the M777 Ruso, sino and american MRAPs Armed tigr Cougar H MATV Improved american and Chinese infantry M4 and QBZ-95 as well as m249 and type 88 guys Javelins and HJ-12 AT-4 and PF-98 loitering munitions Switchblade Lancet 3 Harpey WS-43 Thanks! -
FRENCHPACK V4.9.1 Update on 27/04/2022
spikef22 replied to dimitriov's topic in Utility/Program Mods for DCS World
I did the same but still had the same issues with some units -
FRENCHPACK V4.9.1 Update on 27/04/2022
spikef22 replied to dimitriov's topic in Utility/Program Mods for DCS World
Hey I'm having the same issue as JFCsloss as well! It only effects a few units mostly IFVs but a reinstall was not effective -
I was getting back into the JF-17 today after a hiatus and noticed that (Dis) was in parentheses in the mission editor for them. What does this stand for? Disabled? I was having some issues with the CM-802AK which I may make a bug report on later but I'm curious as to what that this acronym means.
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Well one caveot I think that needs to be mentioned is how far off is this actual implementation? From the sounds of it ED still has plenty of work to do on that pod And even then if ED are willing to do large amounts of work on the vipers TGPs I can only hope that means the sniper is very close behind. It would suck to be forced to just use the lantirn for like a year tho if that's not the case...
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+1 here I think removing litening would seriously hinder the capabilities of the viper. It should at least be left as an optional capability. My hope is we are least hear some news on sniper soon which is my hunch but JUST having the lantern would well suck for modern Operations
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[Report Thread] Bugs of China Asset Pack
spikef22 replied to RocketmanAL's topic in Chinese Asset Pack
It would appear the HQ-7 is still struggling to hit anything -
Hello! I heard a performance page was planned but we havent heard any new news about it lately? Hoping to see it in future update
