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Everything posted by spikef22
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Something you can do is either Lua edit over the static object Into a unit OR change the X and Y coordinate grid of an object to be on a ship. I'm fairly sure it won't role off while it's underway. I actually had a mission maker in my group arm the SeaWise giant with a full Sa-2 Site! -
Thanks for the input and yeah I'm definitely going to be doing some head hunting. Currently I'm actually starting to weigh getting a used 3080/3090 just because if I want to really get anywhere near this criteria it's clear that I'm going to have to drop alot more than I wish I had to. It may just be best to wait at this point and I do sorta plan to anyway but hey maybe we'll get vulkan someday XD
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I'm just gonna grab a ryzen 5 7600/x probably! And the stated new monitor. But I'm also probably gonna grab a VKB STECTS or winwing F-15EX throttle as well. Lastly a brand new audio set up something more professional compared to my gaming head set I have right now. I can't stand listening to music on my computer lol.
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Hey y'all. I've just begun the process of researching new hardware for my next upgrade. I'm only getting a new CPU and GPU this time but it's been about 5 years since I built my PC and I'm still using a 1660 ti and a zen+ CPU x.x. The market has changed a lot since the last time I've looked at consumer hardware and it seems I have a lot of avenues to go. I'm planning to get a nice 4K curved monitor so my criteria is 90~ fps at 4k (2D) and with a preferred but not hard budget of about $500 which is yes I know optimistic but I just want to future proof and actually enjoy a steady DCS experience performance wise. At the moment the 4060 TI and the 4070 look appealing as well as the older 3080 chip set but the new AMD cards are a possibility too!
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
So I was thinking about more cold war focused blue air defense that we don't have in dcs and the aspides and skyguard came to mind. Might add some more oomph to the rather lacking medium air defense deficiency blue forces have. -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Oh yeah I forgot about those! -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
+1 it would be really nice to give the Flight IIIs some counter martime teeth. Currently in base game those ships are basically always on the defensive until they're within weapons range for their guns -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Ok ive run into my first bug I believe. It pertains to the Mig-29MU2 purely. Before I start my DCS is pretty heavily modded but I havent had any conflicts until now with CH mods. The issue is even in missions where the Mig-29MU2 isnt actually spawned or even used at all in a mission. any non anti air missile equipped asset wont spawn. I get a "woCar (Main): Failed to create car: Descriptor not found weapons.shells.(shell name here)" error in the logs. I think it may have something to do with " wInfo (Main): While loading weapons.missiles.MiG-29MU2_ADM_160B: Error while loading ./Scripts/Database/Weapons/schemes/missiles/cruise_missile.sch: Parameter not defined: warhead.caliber" here is my log file but be advised its a mess lol dcs.log -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
That's something I've wanted for awhile. I'm totally fine with module devs that JUST make assets and not flyable aircraft. It's more so how do you not mess up the DCS ecosystem with paywalled units -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
CH has unironicly done more for the core of DCS than ED has in about a half decade. -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Oh how could I forgot this! I'm a huge fan of Iranian air defense they bring alot of authentic indigenous MORAD systems that we don't really see in dcs. I'd love to see Sayyad series of systems integrated into one of your mods! They go from basically land based SM-2 to their own unique systems. Maybe even some TBMs as well while we are at it! -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Where can we access these mods? -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Very cool! Can we expect to see standard infantry like M4 and M249 guys eventually? -
solved Game was working fine now I cant make it to the menu
spikef22 replied to spikef22's topic in Game Crash
Resolved! It was a corrupt options.lua file! -
Hey yall I was playing dcs tonight as per usual and left the application to remove a temperamental mod and play multiplayer with my friends. I relaunched into the game and had something odd happen. Oculus loaded (which I do not use) and now I cant get into the man menu at all just a black screen. I uninstalled oculus, removed all my mods and tried a repair but nothing has worked.
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Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Yoooo mega hyped -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Honestly I'm fine with just a standard until with out artilleryman animations. Most of the static gun systems in dcs are already that way. Plus I usually place infantry in lue for my misisons. It doesn't look convincing up close but it's fine on flir from 15k AGL lol -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Thanks! Its very possible I just didn't notice them being deployed. I was struggling to truly overwhelme the type 55 XD Afaik no BUT if you are fluent in LUA you can add units to the script you'll just have to add it in notepad and fiddle with it -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
hey have any of yall been able to get the ship borne countermeasure suites to activate? -
I honestly hope we here some more on this project in the next 6 months, the Su-22 if it is indeed to become a module. Will with out a doubt be one of the most important cold war modules for redfor going forward. A FF soviet attacker is a MUST HAVE!
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High Digit SAMs - A community asset pack for DCS World
spikef22 replied to Auranis's topic in DCS Modding
Its still being worked on its just mostly feature complete ATM and will be revisited at a later date -
Military Assets for DCS by Currenthill
spikef22 replied to currenthill's topic in Static/AI Mods for DCS World
Hey current hill I've been really enjoying your mods! The recent Bal complex filled a hole I've been wanting filled for a very very long time! I had a few requests for future systems and vehicles! Sino air defense HQ-9B/C HQ-61 HQ-16 (Sino buk-m2) Western/ pacfic allies SAMP/T Landceptor Martlet Starstreak Chu-SAM K/KM-SAM Land based towed gun systems like the M777 Ruso, sino and american MRAPs Armed tigr Cougar H MATV Improved american and Chinese infantry M4 and QBZ-95 as well as m249 and type 88 guys Javelins and HJ-12 AT-4 and PF-98 loitering munitions Switchblade Lancet 3 Harpey WS-43 Thanks!