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Falconeer

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Posts posted by Falconeer

  1. Tgp won't slave in CCIP at your target, regardless of the bombing profile.

     

    TGP will only slave to a SPI, which you don't have in CCIP mode.

     

    You have to be in CCRP to do so and if you designate a target on the radar, you can also use the "TGT" button on the MFD showing the radar page to slew the TGP onto the target

     

    You can set CCIP or CCRP in any profile by pressing NWS button or set it by pressing the corresponding button on the MFD when it is showing the SMS page

  2. 37 minutes ago, janitha2 said:

    I know that you can change azimuth in TWS.

    Why would lockheed remove the ability to change azimuth with the hotas in TWS mode when you can use the hotas on RWS mode?  maybe its easier to push a button on the MFD while pulling 8g? why would lockheed add and remove features like that? can you show me some proof?

    edit. 
    I found evidence in the HAF manual T.O GR1F-16CJ-34-1-1 page 1-125 
    "(except in TWS)" 

     

    You should ask Lockheed Martin that question.... Like i said some Blocks DO have that feature

     

    And if you are pulling 8 G's, you shouldn't be pushing any puttons

    • Like 1
  3. 12 hours ago, skywalker22 said:

    @falcon_120 do you have a proof? It would be odd, if only in TWS there wouldn't be an option for 30 and 10 deg scan.

     

     

    I think you interpret OP's post wrong

     

    It's not about not being able to cycle between scans. It's about how to...

    You can select different TWS scan modes, but not using cursor control on some Blocks of the F-16. If you want a different scan zone in TWS, you need to use th MFD buttons, while in RWS you can bump the cursor to either side of the screen

    • Like 1
  4. 21 hours ago, Nephris said:

    Hi folks,

    reading the posts a few times and checking out hours of videos for dropping a gbu 10 or gbu 12 - still no success

    What I try to do is to drop a laserguided GBU 10 in a level flight. I activate my autopilot on flight path , the target is directly below the waypoint for testing sake.

    I press weapon release at the second timer - the bombs keep glueing to my plane like a f*'*§´ chewing gum.

    The first screen represents the first cowntdown  - I leave that pass.

    I am pressing weapon release at second timer (2nd screen).

    Am I missing the correct drop point to press weapon release  or do i have to hold the weapon relase button for an amount of time?

    That is obvuisly the moment I miss and cant find since months.

     

     

     

    You haven't aligned the flight path marker with the bomb fall line... Of all the modules in DCS from which you can drop a GBU, only the F-16 has this most annoying "feature"

     

     

    1.thumb.png.a605cfa491002c3cf6f8c02b563fdd34.png

    • Thanks 1
  5. On 7/4/2023 at 8:17 PM, SickSidewinder9 said:

    Yes, but I'm pretty sure I've seem them at airshows without them. Both in meatspace and cyberspace.  Also, if it were an actual military op, and not some kind of training flight, wouldn't they be live weapons?
    There's too little info along with that pick to really say what's going on.

     

    Captive missiles come in all sort of flavors. The ones you saw at airshows are definitly not live missiles....

     

    I think the Israeli bird you refering to (picture here above), is on a training mission with live bombs.  That would make sense as why he is carrying captive missiles

  6. 10 hours ago, SickSidewinder9 said:

    Also, just noticing that they have captive carry training sidewinders on the wingtips, so any number of other things could be going on there.

    The reason they have captives on the tips, is to prevent flutter of the wings and therefore increasing unwanted load/stress on the wings. In fact, F-16's rarely fly with empty wingtip stations just because of that.

    If you have something heavier than a Sidewinder (AMRAAM for example), the heavier one goes on the tip 

     

     

  7. 5 hours ago, Chillz said:

    Is there a reason we cant have GPS guided munitions on stations 4 and 6? I know the aircraft is capable of carrying them on those stations so Im wondering why ED chose not to allow weapons on those stations.

    The reason is that those stations don't have the appropiate interface (wiring/connectors)  those weapons need. Those interfaces are only avaiable on sta. 3 and 7

     

    Israeli Viper are different

  8. 1st thing i do upon entering the cockpit is to press numpad 5 to recenter my view. Also make sure to bound cursor depress on your joystick. If you enter boresight from the weapon page, the cursor is already on the right button and you only need to press the button to align, if the cricles are centered.

     

    I have never had issues boresighting the helmet using this way

  9. 57 minutes ago, Dr_Pavelheer said:

    The only caveat is you need to be very precise otherwise bomb won't drop which I'm pretty sure is a bug

     

    It indeed is. I've been saying so from the start....

     

    But since this kind of specific information is not on public documentation, ED refuses to alter this. Only thing mentioned in the non public manuals, saying the pilot needs to be precise in his attack run, to ensure the bomb flies to a spot where it can see the laser.  It is NOWHERE mentioned the bombs won't release if the pilot is not 100% lined up correctly and the F-16 has no option to select between 3/9 or 5 mil like in the A-10C

    Also common sense here, what if i pilot makes a bomb run on a defended target, do you really thing he is trying hard to line everything up correctly to ensure the bombs go off? The pilot only drops near the target, so the laser guidance can make sure he hits the target.  Thats the whole point of laser guidance weapons, otherwise you could intead just normal bombs

    • Like 2
  10. 1 hour ago, _SteelFalcon_ said:

    Wild guess: your INS alignment is faulty.

    My guess as well. OP, are you doing full or stored alignment.

    If doing full alignment, make sure to "confirm" the coordinates using the enter key on the ICP

  11. 26 minutes ago, skywalker22 said:

    Sure it does, if you have rel.ang. set more then zero (lets say to default value of 45deg), the 1st release cue will be for tossing. And if you will be flying in level flight, bombs will not be dropped. But you can drop them when 2nd release cue appears after few more seconds of flying (depends of the speed and altitude).

    Thats what i said. It does nothing for level CCRP drop, because the release point for level drop does not change 

  12. 15 minutes ago, skywalker22 said:

    Did you try to set Release Angle (REL ANG) parameter inside Controls (CNTL) menu to 0 degree? By default it is set to 45deg (for pull up).

    Has only to do with lofting. For level drop this setting does nothing

  13. Ok, i had a look at the replay. 

     

    Problem is you are not centered on the bomb fall line... The bomb fall line is the line running from top through bottom on the HUD. Align the flight path marker on the fall line and press and HOLD the pickle button, until the bombs fall off

    • Thanks 1
  14. On 5/20/2023 at 10:27 PM, _SteelFalcon_ said:

    i dont know how much sense that makes, given they are high drag bombs. however, setting the bomb to "nose fuze" doesnt show toss symbology either until the drop point is reached. with this fuze they should be low drag and behave like the "normal" mk82, therefore i'd expect to be able to toss them.

    however, with "normal" mk82, the toss cue seems correct.

    Low Drag ccrp_MK82.trk 1.42 MB · 2 downloads Low Drag ccrp_MK82AIR.trk 954.96 kB · 2 downloads Low Drag ccrp_MK82SE.trk 1.3 MB · 2 downloads MK82AIR_Toss cue.trk 977.1 kB · 2 downloads

    Nose or tail fuse has not so much to do with high or low drag tail. In this case the bomb has 2 fuses, in the nose and one in the tail, most likely a m904 and m905 fuse.

    By selecting Nose, Tail or NS/T, you can only select which fuses get armed, when the bomb is dropped.

    In case of high drag drop, the arming wire operating the tail, is usually mounted to a fixed point of the bomb rack. If you want to drop a high drag bomb in low drag mode, the tailmechanism is fixed using a steel wire.

    Yes, the bomb rack has 3 arming solenoides, but the front and center solenoides are always switched at the same time.

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