

reptile92
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Mike Force Team started following reptile92
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Great job Razbam! It is amazing how the M2000 is efficient! This new radar is a key changer
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definitively, this is a must have. Community produce great tools, like overlordbot, and having an API woulb be great.
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Dedicated server 2.7: Always same mission launched
reptile92 replied to reptile92's topic in Multiplayer Bugs
Solve with last OB- 28 replies
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with pre alignement option in settings, you do not need to enter jumber. WPY 00 is automatically setup with startup position. You need to launch alcm, wait few minutes and it is ok. So you do not need to wait 8 minutes.
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Dedicated server 2.7: Always same mission launched
reptile92 replied to reptile92's topic in Multiplayer Bugs
I confirm. the tips is ok at server start. The server load the mission having "listStartIndex" as index. But then same behaviour... @BIGNEWY , could you confirm this a a bug or if there is a know workaround or solution? The only workaround I've found is stopping the server, edit the serverSettings.lua to modify the current or listStartIndex line, and restart the server. Not very useful..- 28 replies
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As @speed-of-heat said, same perfs as 2.5.6 with Kegety's mod. Now, with a vanilla install, it is OK. 3090 + Pimax8KX, high settings except water -> 55-70 fps, depending of the maps and the mission.
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VP-Airfield Equipment 0.8.2 beta
reptile92 replied to Hawkeye60's topic in Utility/Program Mods for DCS World
yep. Had to remove VPC objects from mission, and then it is ok -
I got a strange behaviour on my dedicated server. Whichever mission I choose in the list, it is the "mission 1" (according to the numbering of mission list in optionsServer.lua) that is launched. (Look at the current mission on server details, and the one which is tagged as running in the server list...) If I modify myself the [1] mission in the list, to change the mission, the behaviour is the same. I cannot either remove line in the mission list. I can only add... I have fully reinstall the server, including the saved games, top start with a clean setup -> same behaviour. Everything was OK in last OB.
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Introducing DCS Simple Text To Speech (DCS-STTS)
reptile92 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Sorry for the delay, but I had many issues. Now it is fine. First issue, everything seems ok, no error, but no sound -> it was the windows UAC that block the run of DCS-SR-externalaudio.exe (in fact a pop up should raised, but as it is "minimized", no popup). 2 solutions, remove UAC (not a good idea) or replace "cmd start" by "cmd /c \"set __COMPAT_LAYER=RUNASINVOKER && start". Second issue, only male/female with US-EN is ok. With DCS-SR-externalaudio.exe --help, I also can have GB-EN male, but I didn't succeed to generater message with this voice. Still on it. -
Any idea for a Pimax ? Neither "VR Wave" nor "VRopticians" have a solution for Pimax
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Introducing DCS Simple Text To Speech (DCS-STTS)
reptile92 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
My godness! I didn't expect such sort ETA! I'll be glad to test it (allready installed many voices for DATIS ) -
Introducing DCS Simple Text To Speech (DCS-STTS)
reptile92 replied to Ciribob's topic in Scripting Tips, Tricks & Issues
Any ETA for this? I'm using a lot STTS, so it would be great to have different voice for each emitter -
i found that there was a conflict between dice and vaicom. I completly solved my isuue by removing dice. I was again able to contact tankers. Very weird.
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unfortunatly, it is not efficient. The « texaco select » switch radio to the right freq, but when just 1 second after I tell « texaco approaching for refuel », Vaicom keep invoking the « nearest tanker when vaicom started ». I think the issue is Vaicom recognize the right callsign, but do not use it when creating the command.