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Dovivan

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Everything posted by Dovivan

  1. I just startet,but im frustrated in M02=too quickly(unrealistick) cold start to taxi. Why not use simple triger where player can manual "say ready"? No time for real start-up and check plane, or setup weapons like AGM-65 etc. Choice for refuel is too late, Why fly to tanker when i dont need AAR?, Number 3 dont attack sec. target, (not realistick feel), Missing FENC OUT, in PDF is wrong numbers for Runways. no information about NVG, missing APP/SID info, Chaos dont comunicate durring APP..... hmm
  2. I cant hit second tank, becouse i dont have more weapons. 1Mav on lead vehicle, one gbu on shilka, one gbu on tank, and pilot call remington... so jtac continue with wingman. There is not second tank, but tank + shilka and i cant get score from shilka.
  3. I dont understund why author pushing CCIP in this mission. I used CCRP becouse condition is not so bad=more realistic scenario. I don't like it when it gets too dramatic at the expense of realism. Gbu12 on ccip is good idea, but must be working with scenario. (I mised too with CCIP)
  4. Hello. 90% is max. 3rd modules off, no VoiceAttack. Played many times. 8 maybe 10 times. mission flow: SUCCESFULL HIT: FIRST APC with AGM 65 > confirmed by LOKI 24 SUCCESFULL HIT: SHILKA on coordinates with GBU12 > confirmed by LOKI 24 SUCCESFULL HIT: TANK on coordinates with GBU12 > confirmed by LOKI 24 ("splash one tank") SUCCESFULL HIT: TRUCKS on summer house with CBU > confirmed by NJORD 21. ("trucks is damaged or destroyed") SUCCESFULL HIT: HOUSE with 20mm > confirmed by NJORD 21. ("good hit good hit"). After this, mission SCORE 50, RESULT 50, after landing is RESULT 90. AT SCORING has bad information. NO GUNDISH/shilka info, but second tank. in game im not navigated to destroy second tank. few players reported before. What do you need for fix it finnaly?
  5. I had planned to create a scenario for Operation Scorch Sword; the only thing missing for a realistic reconstruction is small Hamedan Air Base.
  6. Hi Reflected, greate mission, thanks. but i Was unable autenthicate with F/18 Pilot. he asked me for MIKE ALPHA, and i can chose W or C... but from DRYAD for this mission is right answer U... or not? Nobody reported yet? nullAnd Another bugs in comms from VENOM 21. When ha called IN PALCE LEFT... he turned right... one minute later he called IN PLACE RIGHT, and turned left.
  7. I have the same issue. I can't reach 100%. After using the APC and Gundish, I still have only one GBU for tanks."
  8. need this function too. Trigger works @Wags @NineLine
  9. Hey, thanks for answer. I know you recommended not using Voice Attack, but it is necessary for me. I have a few special button bindings for VR control that I can't bind in DCS (like waking up and centering the mouse cursor). I understand this could potentially cause some issues, which is why I mentioned it as well. Thanks again for the great fun with your missions.
  10. i need read a dead static units (for random smoke), but i can read only buildings, not static ded units like tanks, trucks.... with dead option. Can you help me plz? this is my lua local function listAllObjects() local objects = {} -- Iterate through all coalitions (RED, BLUE, NEUTRAL) for _, coalitionId in ipairs({coalition.side.RED, coalition.side.BLUE, coalition.side.NEUTRAL}) do -- Get all groups in the coalition local groups = coalition.getGroups(coalitionId) if groups then for _, group in ipairs(groups) do local units = group:getUnits() -- Get all units in the group if units then for _, unit in ipairs(units) do if unit and unit:getName() then table.insert(objects, "Unit: " .. unit:getName()) -- Add unit name to the list end end end end end -- Get all static objects in the coalition local staticObjects = coalition.getStaticObjects(coalitionId) if staticObjects then for _, static in ipairs(staticObjects) do if static and static:getName() then table.insert(objects, "Static: " .. static:getName()) -- Add static object name to the list end end end end -- Use world.searchObjects to include static objects marked as "DEAD" world.searchObjects(Object.Category.STATIC, { -- Search all static objects id = world.VolumeType.SPHERE, -- Search within a sphere params = { point = {x = 0, y = 0, z = 0}, -- Center of the search area (world coordinates) radius = 1000000 -- Large radius to cover the entire map } }, function(static) if static and static:getName() then table.insert(objects, "Static (World): " .. static:getName()) -- Add static object name to the list end return true -- Continue searching end) -- Create text to display local text = "Object Names:\n" for _, name in ipairs(objects) do text = text .. name .. "\n" end -- Display the text in-game for 10 seconds trigger.action.outText(text, 10) end -- Execute the function listAllObjects() null
  11. I really enjoyed this mission. Great documentation. It's possible to complete it 100% on the first try and feel great about it after landing. It's not unrealistically difficult. However, I did have to improvise a bit. Here are my observations: It would seriously help, and it would also be more realistic, if the coordinates included altitude as well, since the sender can see it. I had trouble finding the targets at the given coordinates even when I used 0 feet. I had to estimate the altitude at 720 feet based on the surrounding terrain. After that, it was fine. The intruder survived the attack by Devil31, who didn’t engage again, so I had to chase it down and shoot it myself. It might be a good idea to secure this with a trigger to ensure the intruder is destroyed after being hit by a missile. Thanks for great mission Played on 2.9.11.4686 with Voice Attack
  12. hey Reflected. I still need to learn the F-16 and finish the F-18 Arctic Thunder, but I'm already looking forward to this campaign with F-16 null
  13. https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DmN4ShW1OIio&ved=2ahUKEwjI7fHpkbCKAxX1gP0HHVZrOkMQwqsBegQIEBAF&usg=AOvVaw30s6OUHudK-eqPHDGX9GzW
  14. Guys, can you open the service doors? They can be binded, but it seems not working."
  15. i cant see Hardware AB Detent checkbox in Axis tune option. nullver. 2.9.9 2474
  16. null Hello. will be addeded this missing road? i plan use it for mission. Thx for nice map.
  17. @BIGNEWY Thanks for reaction BIGNEWY, DCS is geart product and i love it. and i have no problem with directly Early access. what I'm writing about is that you sell something that you don't have time to finish until the situation comes when you need a new product to be able to sell again, because you understandably need money. and this is where the problem begins. The product has already been sold, but it still needs a lot of work, it won't make much money anymore. so from the point of view of the business plan, it is very difficult to allocate capacity for the work of something that will no longer earn as much as a new module. in short, 3+ years for early access is too much and in my opinion it is a road to hell. Because there will probably come a time when the new module will no longer be so expected (..becouse experience with older). I'm already here. so take this just like simple feedback. About RAZBAM, this stiuation its not about two parties ED and RAZBAM, but about three, + USERS WHO HAVE PAID. please don't forget it. THX for ut time BIGNEWY, I wish the whole team much success.
  18. good news, i take it out. Thx for info
  19. I'm seriously frustrated by Early Access politics. Im playing DCS from Flanker 2 era and i'm trying stay optimistic, but now beginning to believe that it is a pernicious path. becouse this few facts for example.... F/A - 18 Hornet. more like 9 YEARS develoment and still not finished. 9 Years. ( A10C with KA-50 has FINISHED with better damage modules in much shorter time, but not EA exist in this era.. ) DCS Supercarrier : 5 years in development (4 in EA) and update progres is very slov. Briefing room was announced 3 years ago. In the same time was finished huge AAA titles in Games or Films. DCS: Sinaj. Last roadmap update 14 july 2023. Absolutly dont follow promises and no info from developer. I want money back. DSC F15E Strike Eagle + other modules from RB No commutication to users, no explanation situation about razbam. No updates in laste patches. Now is just next unfinished modul with unfilled promises, but payed. If this module not continue in progress, return money. Other reported minor problems have not been fixed for years, for example GBU-28, static objects activate/deactivate in ME, MFD maps scales and others... And story can continue with more modules... I am no longer interested in new module announcements. i payed, and I was patient, but you don't keep your promises. your profit has become dependent on Early Access announcing, and not on FINISHED works. For me "thank you for your patience" it's not enough anymore. Im leaving DCS Afganistan, DCS Chinook and others in future, because these are just other unfinished modules. until you dont change access to EA. sorry.
  20. yea, we will try it next year
  21. it is not complicated, I know you trying help and thank you, but I'm not sure if you understand that I have a problem on default settings. i restarted PIMAX, tryed AIO mode without cables, another PC wit diferent GPU, playing days with settings.. problem still here. I dont start thread about this, until I tried all options of Local diming, all setings about contrast and brigthnes and so on. if you want really help me, try what is described above. thats will help a lot. thx man,
  22. Thx murphy for your time i tried your JSON, but not help. I have best result vith Local Dimming on 0 (very similar like 0.005). but image still bad. this problem is not about local diming i thing. please i have request for you. can you compare two settings with me? 1. After pimax start, check on EXPERIENCE HOME under GENERAL 2. on right side in Experience Home, select PIMAX GALAXY BACKGROUND 3. ON left side set up Both BRIGHTNESS and CONTRAST to default 0, compare with me and if you can, try take image from lenses. 4. SET BOTH Brigthness and Contrast TO MAXIMU MNEGATIVE VALUE -5. Compare with me and if you can, try take image from lenses. thank you, this help me a lot.
  23. you dont need them dute, this is not about settings in DCS or in Pimax. And dont want saturate this topic with things with i already tried. this problem is on default values too and of course i spent many time playing with contrast, brightness in Pimax Play and Gama on DCS. I need somebody who try night mission and confirm or deny this issue. and send compare screen. My pimex dont show good black even in AIO mode.. so not conected to PC, no DCS etc. this is not about settings. This is sceen through lenses (LEFT) compare with creen from preview PIMAX window on monitor (RIGHT). You can see bad black level liike very high gama, but i cant reduce it. I can moving with contrast and brightnes in Pimax, but dont resolve this problem.
  24. here is simple mission just for quick look. Just play time from 17:00 to 17:30. pimax black.miz
  25. Thx man for response, but this is not what i talking about, Everone on YT talking about super black on pimex, but this is much worse like G2. I try played witch COntrast, Brightness and gamma.. but is not posible peak good image.. Blacks is grayed or light gradient is destroyed. Looks like low color space. Image preview on monitor is ok. SOmething must be wrong. This is unplayable.
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