Jump to content

Exorcet

Members
  • Posts

    5104
  • Joined

  • Last visited

  • Days Won

    6

4 Followers

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Unfortunately I don't. But it's good to know some modules make an attempt at modeling this. Though I still think having some options outside of the modules makes sense as well Yes, civil traffic is very simple, with only a density option and one setting for the entire map. Variation across the map would be welcome along with some non road based sources of radar returns.
  2. Putting aside wear, cruising at mil power is unusual because it's not efficient. The F-16 will fly from Mach 0.7 to 0.9 during cruise depending on load and altitude. I typically climb to cruise alt at mil power (pitching to maintain 350 KCAS or Mach 0.9(AA load) / 0.82 (AG load), whichever is greater) and then dial back to cruise setting. As far as airport operations go, use ILS and radar altimeter to determine where you are in relation to the airfield.
  3. After flying some AG missions with more modern aircraft I've noticed how ground targets stick out in GMT when the map is barren. I've tried to counter this by placing civilian units on roads to create radar returns but it's very tedious. A better solution would be to enable GMT return zones that could be attached to roads or trigger zones to create returns to clutter GMT realistically by simulating traffic or areas with off road vehicle activity. These would not be false returns that appear randomly, but some representation of ground units confined to specific areas. The ground units need not exist as actual units, though an option for this would also be welcome.
  4. Yes. There is no GUI for this, but one method I've used is to place targets for the ship to shoot at and then despawn once the weapons I want expended are expended. It's not ideal but if you absolutely need to reduce weapon count, this is one way.
  5. Wingmen used to have more realistic start up times. I'd like to go back for immersion purposes, however it doesn't increase fuel use. AI planes use 0 fuel when stationary on the ground, even with engines running. I haven't tested this in quite a few DCS versions so you can double check with a fuel trigger if there is any doubt.
  6. The modeling of flaws is important and desirable. The US 4th gen RWR's need a bit more fallibility themselves. Though Soviet aircraft also lack the ground support that they were designed to work with, and it sounds like the SPO issue is not a design issue but a maint one. If so it should fall under random failures and not normal use.
  7. Light visibility is indeed very important and the abrupt lack of rendering that can happen at certain distances is problematic for a number of reasons. I absolutely support more realistic lighting.
  8. Or multiple installs, which I don't think is that unreasonable in the case of DCS. This would also double (or more) the savings of being able to remove unwanted data.
  9. Subscriptions are price gouging at best and scams at worst. They offer no benefit to DCS but come with plenty of downsides.
  10. We really do need a livery manager. Not only for all the benefits of being able to remove unwanted liveries for space, but also to allow module developers to make tons of liveries without worrying about clogging user drives. It's a win win.
  11. Not quite the same, but the An-2 would fit anywhere. I've noticed its absence in a few missions I've made. Civil aviation in general would be great to see in DCS. While the are alternatives to that, having everything in one sim is very nice, and DCS just so happens to be the most comfortable sim for me in terms of user friendliness at this moment in time.
  12. I wouldn't say no to modern units, but we're missing huge amounts of Cold War assets - and those assets are still relevant today. Old stuff can get reused years or decades later. New stuff can't be used before it was made (well they can in DCS, but it's not relevant to any kind of even semi historical scenario). Even when it comes to the 4th gen fighters I tend to set missions as early as possible. Certainly not in the 2020's. 80's, 90's, and 2000's units are what I feel the lack of.
  13. Yes that's correct. But the request is still valid. I'd like to see the ability to change a template's country and to copy and paste between countries. If you try it currently the units are changed to the first in the list of their category from what I remember.
  14. You don't need to see it. The nice thing about boom refueling is that you only need to get into place and then the boom operator does the rest of the work. Granted DCS's boom operator can be a bit eccentric, but you can get it to work most of the time. Start with the approach to the tanker. Don't come in too fast, you want to nicely settle into a speed close to the tanker's starting from a couple of miles out. When you get closer try to match the tanker's speed before connecting. This will let you reference your engine fuel flow and use it as a guide for your throttle. I find this easier than trying to set a specific speed. You can also get your fuel amount to show up on the DED by pressing LIST > 2. With that you won't need to move your head around as much and can keep an eye on the tanker.
  15. This would make an excellent addition. IFF should be included as well I'd think. Perhaps having the AI hesitate to shoot without visual ID, instead of now where they will release weapons on the instant they are in envelope even in a mess furball in clouds.
×
×
  • Create New...