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dsobbe

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Everything posted by dsobbe

  1. Thanks for the quick reply. You can't copy text from a briefing or the editor in the unmodified program, as far as I know. And, I'm hesitent to install ModMan. It's just more monkey motion than I care to get into. It would be very helpful if mission creators included a text file with their campaigns briefly outlining each missions objective, goals and any critical info. That way, the user could easily copy/paste that text into any translator and quickly obtain the mission basics. I will be doing just that in all of my future campaigns and missions.:book:
  2. I can't find any reference to the БУГ (BUG) campaign or any info about it in English on this forum. If anyone is playing this campaign and can answer me in English, please tell me what are the goals of the second mission, BUG002.MIZ. I kill the AH-1's but at some point I hear musical tones and the mission quits while I'm knocking off the convoy. I guess I run out of time.(?) I cannot read Russian and haven't been able to associate any of the units or triggers with the mission goals in the mission editor. Thanks
  3. Thanks for the suggestion. But, when I attached an explosion or flare to a vehicle moving trigger zone the zone would not attach to the assigned unit. I tried it on a moving truck and on the ship. The flare and explosion did display, but at the starting points of the vehicles rather than their actual locations. To check that I had assigned the moving trigger zone to the correct vehicle, I replaced the flare and explosion actions with a message. The message did display at the correct rule distance from the vehicle, even though it was triggered a long way from the its starting location. So, it appears to be an editor problem with the explosion and flair actions used in moving trigger zones. But, I could be wrong. (?)
  4. I'm creating a Black Shark mission in which a cargo ship is moving on the water, pursued by enemy gunboats. I would like to show some smoke on the cargo ship to simulate battle damage. The only trigger action I've found that works is "Explode Unit". However, that action also causes the ship to sink and I don't want that to happen. Anyone have a suggestion? Thanks
  5. Hi guys, I've just started adding OGG sound files to my missions and I need a little clarification. No problems getting them to play on my computer. When I add an OGG file in the ME I specify where the file is located. What happens when that MIZ file is uploaded for others to use. Does the OGG file imbed and go with it automatically? Or, is there something I need to do so that the OGG file goes with it and plays correctly? Thanks
  6. Boberro, Thanks for the clarification. I had forgotten that there are two modes.
  7. Thanks, guys, for bringing this up. The cockpit Optics Scan Rate knob doesn't seem to change the slew speed; at least not in my installation. That's always been a liability in targeting aircraft. However, changing the value in the Shval_v.lua file does, as explained in Boberro's post. Another mystery solved!
  8. dsobbe

    I've quit!

    You have the same concerns as myself when I started out 35 years ago. I almost failed high school math, but became an instrument flight instructor with a commercial pilots license (U.S.) and thousands of hours of flight time. All you need are basic math skills to solve the most common time, speed, distance and rate problems. Good training will teach you how to easily solve them and you will most likely have a calculator of some sort to aid in planning. This isn't rocket science. Concentrating your learning into a continuous effort is a wise choice. That way you will retain acquired knowledge and learned skills much better. Good basic training is critically important to your becoming a safe and competent pilot. Make an effort to find a flight school, or instructor, that uses a training syllabus that meets the minimum standards set by the governing bodies in your country. Find one with a track record for turning out safe pilots. Keep in mind that any sim is a training aid and can't duplicate all of the characteristics of the real thing. They are a better class room than the cockpit. For example, they're very useful for learning basic instrument and cockpit procedures and navigation skills prior to getting into an airplane. As far as a specific recommendation on a simulator for basic training, as bad as the airplanes fly in MS Flight Simulator it's presentation of instrumentation and navigation is good and you can pick up the basics. I would strongly recommend that you use it under the guidance of a flight instructor so as not too pick up bad habits that you will have to unlearn at a later date. Go for it. You will meet people, have experiences and find opportunities that you would never encounter anywhere else in life. And who knows, you may even make a few bucks. Maybe.
  9. What a difference! Thanks for fixing NVG, JujuMan. I manually installed NV_P.DAT under patch 1.0.1 and it works perfectly. Can anyone tell me the purpose of the ADDON.LMA3 file? Thanks
  10. This is a very handy size for use in the cockpit. Great work. Thank you.
  11. If you are taking off from a high altitude FARP chances are you had the engine anti-icing on when you landed. Turning it off during the initial take off will give you a little more power and won't present much risk of icing for that short a time. Just remember to turn it back on again. I try to associate it with putting the gear up so I remember to check it right after take off. In BS, if you see snow on the ground at your altitude then you are in icing conditions.
  12. Bucic, "Just go to the nearest electronics shop and buy a potentiometer". That's not so easy anymore. But, you did remind me of the old trick of rotating a pot to use a good part of the arc. Thanks. I'll give that a try.
  13. Don't keep it a secret. What is your source?
  14. I opened the bad pot. it's a high end plastic multi-wiper type that has been used in radio control model servos for many years, where they are subject to high vibration levels. They are indeed reliable. But, like any electronic part, they can last forever or quite in two seconds.:joystick: There's just no way to tell. This particular pot has seen about 700 hours of operation. That has to equate to many thousands of cycles. The st290 is a well thought out design using modular assemblies. It's very easy to remove the pots from the gimble and unplug them from the PC board. If I do find replacement pots I'll post the source here. In the meantime, I'm buying a few extra st290's before they disappear; just for insurance.
  15. Bucic, You are correct. This thread probably should be under Input and Output. Sorry. My mistake. You may move it if you wish. Or, if I can do it please tell me how. Thanks for the info on re-calibration. Tried it but it didn't work. I can see the spikes on a scope. The pot is no good.
  16. I have one bad pot and one other that's starting to go. I've searched the net and tried to contact Saitek, but no luck. Does anyone know of a source for st290 replacement pots?
  17. Ah ha! I think I'll look into that. My tin foil beeny with the propeller isn't doing a thing.:thumbup:
  18. The pots aren't slipping. But, you may be right about them going bad. I'll have to borrow a friends oscilloscope to verify that. Thanks.
  19. I have a Saitek ST290 Pro joystick that has worked perfectly for three years on an HP, Vista32 computer. I am using the latest Saitek driver. This is a non-FFB joystick. The ST290 has been a great product and I was saddened to hear that it's no longer available in the U.S. Within the last two months the X axis (roll) centering has been randomly drifting to the right and eventually locks at full travel. It can be reset by re-calibrating the joystick with the Windows Vista Game Controller Utility. However, the X axis centering again quickly drifts and locks to the right. I've eliminated the Black Shark center trimmer [LCtrl]+[T] as a culprit or cure. That's working. And the centering works correctly using another ST290 Pro. So, the problem is in the original joystick. I have performed a continuity check of the X axis potentiometer and it functions correctly. Visual inspection of the internal wiring and circuit board show no indications of intermittent open connections or any physical or heat damage. Has anyone else had this problem or know a fix for it?
  20. I've never used the Game mode. So when you mentioned it, I ran BS in Game mode and the triggers worked. But, they still didn't work in Simulation mode. I then tried setting the keyboard keys as you suggested, but nothing changed. The triggers work in Game mode, but not in Simulation mode. PROBLEM SOLVED: This is a little embarrassing. At the time I encountered the trigger problem I was troubleshooting an unrelated sound problem and wasn't using my cockpit checklists or procedures. As a result I failed to turn on the master arm switch [Alt]+[W]. An error of omission. That kind of distraction is exactly why using checklists is so important. I appologise for taking up your time. But, at least we know the problem was a loose screw in the pilot seat and not in BS. Thank you again for your help.
  21. Yes. That's how the triggers did work. I can get the "C" indication on the HUD/TV and virtually everything else in the program functions correctly. However, neither of the joystick trigger buttons, the keyboard [spaceBar] or [spaceBar]+[RAlt] keys or my VAC voice commands will "fire" any of the weapons.
  22. Frederf, Here is the text of WeaponSystem.lua use_single_trigger = false --true allow_cycle_loadout = false select_empty_stations = true if LockOn_Options.flight.easy_radar then use_single_trigger = true allow_cycle_loadout = true select_empty_stations = false end need_to_be_closed = true I am running DCS as admin during play and changes.
  23. Frederf, Yes. The triggers bind in the controller column. Can you be more specific? The name of the LUA file and its location? Thanks
  24. Frederf to the rescue, again. Thanks. I appreciate it. Sorry, I don't understand your response. I have had patch 1.0.1 installed for many months now and had not made any changes prior to loosing the functions of the two triggers. The triggers do work when checked with the joystick software. I'm running in simulation mode. I tried disabling VAC, but that had no effect on the problem.
  25. Help! I am running Black Shark with patch 1.0.1, a Saitek ST290 pro joystick and VAC. All had been working perfectly when suddenly I can no longer fire weapons with the keyboard, joystick buttons or VAC. The joystick buttons work on the Options menu but not in the sim. I've cleared and reassigned the joystick trigger and weapons release keys on the Options menu, but nothing has changed. Anyone know what's wrong.
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